UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneRenderProcessor Member List
This is the complete list of members for
FSceneRenderProcessor
, including all inherited members.
AddCommand
(TUniqueFunction< void()> &&Function)
FSceneRenderProcessor
inline
AddRenderer
(FSceneRenderer *Renderer, FString &&Name, FSceneRenderFunction &&Function)
FSceneRenderProcessor
inline
BeginGroup
(FString &&Name, ESceneRenderGroupFlags Flags)
FSceneRenderProcessor
inline
bSceneUpdateConsumed
FSceneRenderProcessor
CreateSceneRenderers
(TConstArrayView< FSceneViewFamily * > ViewFamilies, FHitProxyConsumer *HitProxyConsumer, bool bAllowSplitScreenDebug) const
FSceneRenderProcessor
inline
EndGroup
()
FSceneRenderProcessor
inline
Execute
()
FSceneRenderProcessor
FSceneRenderProcessor
(FScene *InScene)
FSceneRenderProcessor
inline
FullPath
FSceneRenderProcessor
GetAllocator
()
FSceneRenderProcessor
inline
GetAsyncCleanupTask
()
FSceneRenderProcessor
inline
static
Group
FSceneRenderProcessor
GroupEvent
FSceneRenderProcessor
IsCompatible
(const FEngineShowFlags &EngineShowFlags)
FSceneRenderProcessor
inline
WaitForAsyncCleanupTask
()
FSceneRenderProcessor
inline
static
WaitForAsyncDeleteTask
()
FSceneRenderProcessor
inline
static
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