UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneView Member List

This is the complete list of members for FSceneView, including all inherited members.

AllowGPUParticleUpdate() constFSceneViewinline
AmbientOcclusionOverrideParameterFSceneView
AntiAliasingMethodFSceneView
AspectsFSceneView
AtmosphereInscatterTextureFSceneView
AtmosphereIrradianceTextureFSceneView
AtmosphereTransmittanceTextureFSceneView
BackgroundColorFSceneView
bAllowCrossGPUTransferFSceneView
bAllowRayTracingFSceneView
bAllowTemporalJitterFSceneView
BaseHmdLocationFSceneView
BaseHmdOrientationFSceneView
bCameraCutFSceneView
bCameraMotionBlurFSceneView
bDisableDistanceBasedFadeTransitionsFSceneView
bEnableDynamicCocOffsetFSceneView
bExcludeFromSceneTextureExtentsFSceneView
bEyeAdaptationAllViewPixelsFSceneView
bForceCameraVisibilityResetFSceneView
bForcePathTracerResetFSceneView
bHasNearClippingPlaneFSceneView
bHMDHiddenAreaMaskActiveFSceneView
bIsGameViewFSceneView
bIsInstancedStereoEnabledFSceneView
bIsLockedFSceneView
bIsMobileMultiViewEnabledFSceneView
bIsMultiViewportEnabledFSceneView
bIsOfflineRenderFSceneView
bIsPlanarReflectionFSceneView
bIsReflectionCaptureFSceneView
bIsSceneCaptureFSceneView
bIsSceneCaptureCubeFSceneView
bIsSinglePassStereoFSceneView
bIsViewInfoFSceneView
bIsVirtualTextureFSceneView
bOverrideGPUMaskFSceneView
bRenderFirstInstanceOnlyFSceneView
bRenderSceneTwoSidedFSceneView
bReverseCullingFSceneView
bSceneCaptureUsesRayTracingFSceneView
bShouldBindInstancedViewUBFSceneView
bStaticSceneOnlyFSceneView
bUseFieldOfViewForLODFSceneView
CameraConstrainedViewRectFSceneView
ClipToPrevClipOverrideFSceneView
ColorScaleFSceneView
ConfigureBufferVisualizationSettings()FSceneView
ConfigureVisualizeCalibrationSettings()FSceneView
CullingFrustumFSceneView
CullingOriginFSceneView
CurrentBufferVisualizationModeFSceneView
CurrentGPUSkinCacheVisualizationModeFSceneView
CurrentGroomVisualizationModeFSceneView
CurrentLumenVisualizationModeFSceneView
CurrentNaniteVisualizationModeFSceneView
CurrentRayTracingDebugVisualizationModeFSceneView
CurrentSubstrateVisualizationModeFSceneView
CurrentVirtualShadowMapVisualizationModeFSceneView
CurrentVirtualTextureVisualizationModeFSceneView
CurrentVisualizeCalibrationColorMaterialNameFSceneView
CurrentVisualizeCalibrationCustomMaterialNameFSceneView
CurrentVisualizeCalibrationGrayscaleMaterialNameFSceneView
CursorPosFSceneView
CursorToScreen(float X, float Y, float Z) constFSceneView
CustomRenderPassFSceneView
Deproject(const FPlane &ScreenPoint) constFSceneView
DeprojectFVector2D(const FVector2D &ScreenPos, FVector &out_WorldOrigin, FVector &out_WorldDirection) constFSceneView
DeprojectScreenToWorld(const FVector2D &ScreenPos, const FIntRect &ViewRect, const FMatrix &InvViewMatrix, const FMatrix &InvProjMatrix, FVector &out_WorldOrigin, FVector &out_WorldDirection)FSceneViewstatic
DeprojectScreenToWorld(const FVector2D &ScreenPos, const FIntRect &ViewRect, const FMatrix &InvViewProjMatrix, FVector &out_WorldOrigin, FVector &out_WorldDirection)FSceneViewstatic
DesiredFOVFSceneView
DiffuseOverrideParameterFSceneView
DrawDynamicFlagsFSceneView
DrawerFSceneView
DynamicCocOffsetLUTFSceneView
EndFinalPostprocessSettings(const FSceneViewInitOptions &ViewInitOptions)FSceneView
EyeAdaptationViewStateFSceneViewprotected
FamilyFSceneView
FeatureLevelFSceneView
FinalPostProcessSettingsFSceneView
FOVFSceneView
FSceneRendererFSceneViewfriend
FSceneView(const FSceneViewInitOptions &InitOptions)FSceneView
FSceneView(const FSceneView &Other)=defaultFSceneView
FSceneView(FSceneView &&Other)=defaultFSceneView
FViewSnapshotCacheFSceneViewfriend
GetCullingFrustum() constFSceneViewinline
GetDistanceFieldTemporalSampleIndex() constFSceneView
GetDynamicMeshElementsShadowCullFrustum() constFSceneViewinline
GetEyeAdaptationBuffer() constFSceneView
GetFeatureLevel() constFSceneViewinline
GetInstancedSceneView() constFSceneView
GetInstancedViewUniformBuffer() constFSceneViewinline
GetLastAverageSceneLuminance() constFSceneView
GetLastEyeAdaptationExposure() constFSceneView
GetOcclusionFrameCounter() constFSceneView
GetOverwriteLoadAction() constFSceneViewinline
GetPreShadowTranslation() constFSceneViewinline
GetPrimarySceneView() constFSceneView
GetScreenPositionScaleBias(const FIntPoint &BufferSize, const FIntRect &ViewRect)FSceneViewstatic
GetSecondaryViews() constFSceneView
GetShaderPlatform() constFSceneView
GetShadowViewMatrices() constFSceneView
GetSnapshotOriginView() constFSceneViewinline
GetStereoPassInstanceFactor() constFSceneViewinline
GetTemporalLODOrigin(int32 Index, bool bUseLaggedLODTransition=true) constFSceneView
GetTemporalLODTransition() constFSceneView
GetViewDirection() constFSceneViewinline
GetViewKey() constFSceneView
GetViewRight() constFSceneViewinline
GetViewUp() constFSceneViewinline
GlobalClippingPlaneFSceneView
GPUMaskFSceneView
HasEyeAdaptationViewState() constFSceneViewinline
HasValidEyeAdaptationBuffer() constFSceneView
HiddenPrimitivesFSceneView
InFocusDistanceFSceneView
InstancedViewUniformBufferFSceneViewprotected
InstanceFactorFSceneView
InvDeviceZToWorldZTransformFSceneView
IsInstancedSceneView() constFSceneViewinline
IsInstancedStereoPass() constFSceneView
IsPerspectiveProjection() constFSceneViewinline
IsPrimarySceneView() constFSceneViewinline
IsRayTracingAllowedForView() constFSceneViewinline
IsUnderwater() constFSceneViewinline
LandscapeIndirectionBufferFSceneView
LandscapePerComponentDataBufferFSceneView
LensPrincipalPointOffsetScaleFSceneView
LODDistanceFactorFSceneView
MaterialTextureMipBiasFSceneView
MaxShadowCascadesFSceneView
NearClippingDistanceFSceneView
NearClippingPlaneFSceneView
NormalOverrideParameterFSceneView
OriginOffsetThisFrameFSceneView
OverlayColorFSceneView
OverrideFrameIndexValueFSceneView
OverrideOutputFrameIndexValueFSceneView
OverridePostProcessSettings(const FPostProcessSettings &Src, float Weight)FSceneView
PathTracerSeedOffsetFSceneView
PixelToScreen(float X, float Y, float Z) constFSceneView
PixelToWorld(float X, float Y, float Z) constFSceneView
PlayerIndexFSceneView
PreviousViewTransformFSceneView
PrimaryScreenPercentageMethodFSceneView
PrimaryViewIndexFSceneView
Project(const FVector &WorldPoint) constFSceneView
ProjectionMatrixUnadjustedForRHIFSceneView
ProjectWorldToScreen(const FVector &WorldPosition, const FIntRect &ViewRect, const FMatrix &ViewProjectionMatrix, FVector2D &out_ScreenPos, bool bShouldCalcOutsideViewPosition=false)FSceneViewstatic
RoughnessOverrideParameterFSceneView
SceneViewInitOptionsFSceneView
ScreenToPixel(const FVector4 &ScreenPoint, FVector2D &OutPixelLocation) constFSceneView
ScreenToWorld(const FVector4 &ScreenPoint) constFSceneView
SetDynamicMeshElementsShadowCullFrustum(const FConvexVolume *InDynamicMeshElementsShadowCullFrustum)FSceneViewinline
SetPreShadowTranslation(const FVector &InPreShadowTranslation)FSceneViewinline
SetupAntiAliasingMethod()FSceneView
SetupCommonViewUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters, const FIntPoint &InBufferSize, int32 NumMSAASamples, const FIntRect &InEffectiveViewRect, const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrices) constFSceneView
SetupViewRectUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters, const FIntPoint &InBufferSize, const FIntRect &InEffectiveViewRect, const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrice) constFSceneView
ShadowViewMatricesFSceneView
ShowOnlyPrimitivesFSceneView
SnapshotOriginViewFSceneViewprotected
SpecularOverrideParameterFSceneView
StartFinalPostprocessSettings(FVector InViewLocation)FSceneView
StateFSceneView
StereoPassFSceneView
StereoViewIndexFSceneView
TranslucentSortAxisFSceneView
TranslucentSortPolicyFSceneView
UnconstrainedViewRectFSceneView
UnderwaterDepthFSceneView
UnscaledViewRectFSceneView
UpdatePlanarReflectionViewMatrix(const FSceneView &SourceView, const FMirrorMatrix &MirrorMatrix)FSceneView
UpdateProjectionMatrix(const FMatrix &NewProjectionMatrix)FSceneView
UpdateViewMatrix()FSceneView
ViewActorFSceneView
ViewFrustumFSceneView
ViewLightingChannelMaskFSceneView
ViewLocationFSceneView
ViewMatricesFSceneView
ViewRotationFSceneView
ViewUniformBufferFSceneView
WaterDataBufferFSceneView
WaterIndirectionBufferFSceneView
WaterInfoTextureRenderingParamsFSceneView
WaterInfoTextureViewIndexFSceneView
WaterIntersectionFSceneView
WorldToMetersScaleFSceneView
WorldToPixel(const FVector &WorldPoint, FVector2D &OutPixelLocation) constFSceneView
WorldToScreen(const FVector &WorldPoint) constFSceneView
~FSceneView()FSceneViewvirtual
~FSceneViewFixLayout()=defaultFSceneViewFixLayoutvirtual