UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneViewState Member List

This is the complete list of members for FSceneViewState, including all inherited members.

ActivateFrozenViewMatrices(FSceneView &SceneView) overrideFSceneViewStateinlinevirtual
AdaptiveVolumetricCameraMapUniformBufferFSceneViewState
AdaptiveVolumetricCameraMapUniformBufferParametersFSceneViewState
AdaptiveVolumetricShadowMapUniformBufferMapFSceneViewState
AddLumenSceneData(FSceneInterface *InScene, float SurfaceCacheResolution) overrideFSceneViewStatevirtual
AddReferencedObjects(FReferenceCollector &Collector) overrideFSceneViewStateinlinevirtual
BeerShadowMapUniformBufferMapFSceneViewState
bIsFreezingFSceneViewState
bIsFrozenFSceneViewState
bIsFrozenViewMatricesCachedFSceneViewState
BloomFFTKernelFSceneViewState
bLumenSceneDataAddedFSceneViewState
bUpdateLastExposureFSceneViewState
bValidEyeAdaptationBufferFSceneViewStateInterfaceprotected
CachedViewMatricesFSceneViewState
CachedVisibilityBucketIndexFSceneViewState
CachedVisibilityChunkFSceneViewState
CachedVisibilityChunkIndexFSceneViewState
CachedVisibilityHandlerIdFSceneViewState
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
ClearMIDPool(FStringView MidParentRootPath={}) overrideFSceneViewStateinlinevirtual
ConstantsBufferFSceneViewState
CreateLUTRenderTarget(const int32 LUTSize, const bool bUseVolumeLUT, const bool bNeedUAV, const bool bNeedFloatOutput)FSceneViewStateinlinestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
CurveFSceneViewState
DecompressedVisibilityChunkFSceneViewState
DepthOfFieldStateFSceneViewState
Destroy() overrideFSceneViewStatevirtual
DistanceFieldAOHistoryRTFSceneViewState
DistanceFieldAOHistoryViewRectFSceneViewState
DistanceFieldIrradianceHistoryRTFSceneViewState
EInitPhase enum nameFRenderResource
EnqueueEyeAdaptationExposureBufferReadback(FRDGBuilder &GraphBuilder)FSceneViewStateinline
FilmGrainCacheFSceneViewState
ForwardLightingResourcesFSceneViewState
FrameIndexFSceneViewState
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FrozenPrimitivesFSceneViewState
FrustumVoxelGridUniformBufferFSceneViewState
FSceneViewState(ERHIFeatureLevel::Type FeatureLevel, FSceneViewState *ShareOriginTarget)FSceneViewState
FSceneViewStateInterface()FSceneViewStateInterfaceinline
GetConcreteViewState() overrideFSceneViewStateinlinevirtual
GetCurrentEyeAdaptationBuffer() const override finalFSceneViewStateinlinevirtual
GetCurrentEyeAdaptationBuffer(FRDGBuilder &GraphBuilder)FSceneViewStateinline
GetCurrentTemporalAASampleIndex() constFSceneViewStateinlinevirtual
GetDistanceFieldTemporalSampleIndex() constFSceneViewStateinlinevirtual
GetExposureCompensationCurveLUT() constFSceneViewStateinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFrameIndex(uint32 Pow2Modulus) constFSceneViewStateinline
GetFrameIndex() constFSceneViewStateinline
GetFriendlyName() constFRenderResourceinlinevirtual
GetFrozenViewMatrices() const overrideFSceneViewStateinlinevirtual
GetGPUSizeBytes(bool bLogSizes=false) constFSceneViewState
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetLastAverageLocalExposure() constFSceneViewStateinline
GetLastAverageSceneLuminance() constFSceneViewStateinlinevirtual
GetLastEyeAdaptationExposure() constFSceneViewStateinlinevirtual
GetListIndex() constFRenderResourceinline
GetOcclusionFrameCounter() constFSceneViewStateinlinevirtual
GetOutputFrameIndex(uint32 Pow2Modulus) constFSceneViewStateinline
GetOutputFrameIndex() constFSceneViewStateinline
GetOwnerName() constFRenderResourceinline
GetPreExposure() const overrideFSceneViewStateinlinevirtual
GetResourceName() constFRenderResourceinline
GetReusableMID(class UMaterialInterface *InSource) overrideFSceneViewStateinlinevirtual
GetSequencerState() overrideFSceneViewStateinlinevirtual
GetShareOriginViewKey() constFSceneViewStateinline
GetSizeBytes() const overrideFSceneViewStatevirtual
GetSubstrateViewDebugData()FSceneViewStateinline
GetTemporalLODState() overrideFSceneViewStateinlinevirtual
GetTemporalLODState() const overrideFSceneViewStateinlinevirtual
GetTemporalLODTransition() const overrideFSceneViewStateinlinevirtual
GetTonemappingLUT(FRHICommandList &RHICmdList, const int32 LUTSize, const bool bUseVolumeLUT, const bool bNeedUAV, const bool bNeedFloatOutput)FSceneViewStateinline
GetTonemappingLUT() constFSceneViewStateinline
GetViewKey() const overrideFSceneViewStateinlinevirtual
GetViewParent()FSceneViewStateInterfaceinline
GetViewParent() constFSceneViewStateInterfaceinline
GetVolumetricCloudTexture(FRDGBuilder &GraphBuilder) overrideFSceneViewStateinlinevirtual
GetVolumetricCloudTextureUVMax() const overrideFSceneViewStateinlinevirtual
GetVolumetricCloudTextureUVScale() const overrideFSceneViewStateinlinevirtual
GlintShadingLUTsDataFSceneViewState
GlobalDistanceFieldDataFSceneViewState
HairStrandsViewStateDataFSceneViewState
HasLumenSceneData() const overrideFSceneViewStatevirtual
HasValidEyeAdaptationBuffer() constFSceneViewStateInterfaceinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
HasValidTonemappingLUT() constFSceneViewStateinline
HasViewParent() constFSceneViewStateInterfaceinline
HLODSceneNodeVisibilityStatesFSceneViewState
HLODVisibilityStateFSceneViewState
HZBOcclusionTestsFSceneViewState
ImageSizeFSceneViewState
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFSceneViewStateinlinevirtual
IsInitialized() constFRenderResourceinline
IsRoundRobinEnabled() constFSceneViewStateinline
IsShadowOccluded(FSceneViewState::FProjectedShadowKey ShadowKey, int32 NumBufferedFrames) constFSceneViewState
IsViewParent() constFSceneViewStateInterfaceinline
LandscapeCachedMipBiasFSceneViewState
LandscapeWeightmapSamplerCacheFSceneViewState
LastRenderTimeFSceneViewState
LightScatteringHistoryFSceneViewState
LightScatteringHistoryPreExposureFSceneViewState
LightSceneIdToForwardLightIndexFSceneViewState
LightShaftBloomHistoryRTsFSceneViewState
LightShaftOcclusionHistoryFSceneViewState
LumenFSceneViewState
LumenSurfaceCacheResolutionFSceneViewState
MaterialTextureBilinearClampedSamplerCacheFSceneViewState
MaterialTextureBilinearWrapedSamplerCacheFSceneViewState
MaterialTextureCachedMipBiasFSceneViewState
MegaLightsFSceneViewState
MotionBlurTargetDeltaTimeFSceneViewState
MotionBlurTimeScaleFSceneViewState
OcclusionFSceneViewState
OcclusionFeedbackFSceneViewState
OcclusionFrameCounterFSceneViewState
OcclusionQueryPoolFSceneViewState
OnStartPostProcessing(FSceneView &CurrentView) overrideFSceneViewStateinlinevirtual
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
OrthoVoxelGridUniformBufferFSceneViewState
OutputFrameIndexFSceneViewState
PendingPrevFrameNumberFSceneViewState
PersistentSkyAtmosphereDataFSceneViewState
PhysicalMipLevelFSceneViewState
PhysicalRHIFSceneViewState
PlanarReflectionOcclusionHistoriesFSceneViewState
PreExposureFSceneViewState
PrevFrameNumberFSceneViewState
PrevFrameViewInfoFSceneViewState
PrevLightScatteringConservativeDepthTextureFSceneViewState
PrevLightScatteringViewGridUVToViewRectVolumeUVFSceneViewState
PrevViewMatrixForOcclusionQueryFSceneViewState
PrevViewOriginForOcclusionQueryFSceneViewState
PrimitiveFadingStatesFSceneViewState
PrimitiveOcclusionQueryPoolFSceneViewState
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFSceneViewStatevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RemoveLumenSceneData(FSceneInterface *InScene) overrideFSceneViewStatevirtual
ResetViewState()FSceneViewStateinlinevirtual
ResolvePrecomputedVisibilityData(FViewInfo &View, const FScene *InScene)FSceneViewState
ResourceStateFRenderResource
RestoreUnfrozenViewMatrices(FSceneView &SceneView) overrideFSceneViewStateinlinevirtual
ScaleFSceneViewState
SceneFSceneViewState
SequencerStateFSceneViewState
SetExposureCompensationCurve(UCurveFloat *NewCurve) overrideFSceneViewStatevirtual
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
SetSequencerState(ESequencerState InSequencerState) overrideFSceneViewStateinlinevirtual
SetupDistanceFieldTemporalOffset(const FSceneViewFamily &Family)FSceneViewStateinline
SetValidTonemappingLUT(bool bValid=true)FSceneViewStateinline
SetViewParent(FSceneViewStateInterface *)FSceneViewStateInterfaceinline
ShaderPrintStateDataFSceneViewState
ShadowKeyOcclusionQueryMap typedefFSceneViewState
ShadowOcclusionQueryMapsFSceneViewState
ShareOriginUniqueIDFSceneViewState
SimpleLightIdToForwardLightIndexFSceneViewState
SpectralFSceneViewState
StochasticLightingFSceneViewState
SubsurfaceScatteringQualityHistoryRTFSceneViewState
SwapEyeAdaptationBuffers()FSceneViewStateinline
SystemMemoryMirrorAllocate()FSceneViewStateInterfacestatic
SystemMemoryMirrorBackup(FSceneViewStateSystemMemoryMirror *SystemMemoryMirror) override finalFSceneViewStatevirtual
SystemMemoryMirrorRestore(FSceneViewStateSystemMemoryMirror *SystemMemoryMirror) override finalFSceneViewStatevirtual
TemporalAASampleIndexFSceneViewState
TemporalLODStateFSceneViewState
TextureFSceneViewState
TextureRHIFSceneViewState
TranslucencyLightingFSceneViewState
TrimHistoryRenderTargets(const FScene *InScene)FSceneViewState
TrimOcclusionHistory(float CurrentTime, float MinHistoryTime, float MinQueryTime, int32 FrameNumber)FSceneViewState
UniqueIDFSceneViewState
UpdateExposureCompensationCurveLUT(FRHICommandList &RHICmdList, UCurveFloat *Curve)FSceneViewState
UpdateEyeAdaptationLastExposureFromBuffer()FSceneViewStateinline
UpdateLastRenderTime(const FSceneViewFamily &Family)FSceneViewStateinline
UpdateMotionBlurTimeScale(const FViewInfo &View)FSceneViewState
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
UpdateRoundRobin(const bool bUseRoundRobin)FSceneViewStateinline
UpdateTemporalLODTransition(const FViewInfo &View)FSceneViewStateinline
VolumetricCloudRenderTargetFSceneViewState
VolumetricCloudShadowmapPreviousAnchorPointFSceneViewState
VolumetricCloudShadowmapPreviousAtmosphericLightDirFSceneViewState
VolumetricCloudShadowmapPreviousAtmosphericLightPosFSceneViewState
VolumetricCloudShadowmapPreviousTranslatedWorldToLightClipMatrixFSceneViewState
VolumetricCloudShadowRenderTargetFSceneViewState
VolumetricFogPrevResourceGridSizeFSceneViewState
VolumetricFogPrevUVMaxFSceneViewState
VolumetricFogPrevUVMaxForTemporalBlendFSceneViewState
VolumetricFogPrevViewGridRectUVToResourceUVFSceneViewState
~FRenderResource()FRenderResourcevirtual
~FSceneViewStateInterface()FSceneViewStateInterfaceinlineprotectedvirtual