UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneViewStateInterface Member List

This is the complete list of members for FSceneViewStateInterface, including all inherited members.

ActivateFrozenViewMatrices(FSceneView &SceneView)=0FSceneViewStateInterfacepure virtual
AddLumenSceneData(FSceneInterface *InScene, float SurfaceCacheResolution=1.0f)FSceneViewStateInterfaceinlinevirtual
AddReferencedObjects(FReferenceCollector &Collector)=0FSceneViewStateInterfacepure virtual
bValidEyeAdaptationBufferFSceneViewStateInterfaceprotected
ClearMIDPool(FStringView MidParentRootPath={})=0FSceneViewStateInterfacepure virtual
Destroy()=0FSceneViewStateInterfacepure virtual
FSceneFSceneViewStateInterfacefriend
FSceneViewStateInterface()FSceneViewStateInterfaceinline
GetConcreteViewState()=0FSceneViewStateInterfacepure virtual
GetCurrentEyeAdaptationBuffer() const =0FSceneViewStateInterfacepure virtual
GetCurrentTemporalAASampleIndex() const =0FSceneViewStateInterfacepure virtual
GetDistanceFieldTemporalSampleIndex() const =0FSceneViewStateInterfacepure virtual
GetFrozenViewMatrices() const =0FSceneViewStateInterfacepure virtual
GetLastAverageSceneLuminance() const =0FSceneViewStateInterfacepure virtual
GetLastEyeAdaptationExposure() const =0FSceneViewStateInterfacepure virtual
GetOcclusionFrameCounter() const =0FSceneViewStateInterfacepure virtual
GetPreExposure() const =0FSceneViewStateInterfacepure virtual
GetReusableMID(class UMaterialInterface *InSource)=0FSceneViewStateInterfacepure virtual
GetSequencerState()=0FSceneViewStateInterfacepure virtual
GetSizeBytes() constFSceneViewStateInterfaceinlinevirtual
GetTemporalLODState()=0FSceneViewStateInterfacepure virtual
GetTemporalLODState() const =0FSceneViewStateInterfacepure virtual
GetTemporalLODTransition() const =0FSceneViewStateInterfacepure virtual
GetViewKey() const =0FSceneViewStateInterfacepure virtual
GetViewParent()FSceneViewStateInterfaceinline
GetViewParent() constFSceneViewStateInterfaceinline
GetVolumetricCloudTexture(FRDGBuilder &GraphBuilder)=0FSceneViewStateInterfacepure virtual
GetVolumetricCloudTextureUVMax() const =0FSceneViewStateInterfacepure virtual
GetVolumetricCloudTextureUVScale() const =0FSceneViewStateInterfacepure virtual
HasLumenSceneData() const =0FSceneViewStateInterfacepure virtual
HasValidEyeAdaptationBuffer() constFSceneViewStateInterfaceinline
HasViewParent() constFSceneViewStateInterfaceinline
IsViewParent() constFSceneViewStateInterfaceinline
OnStartPostProcessing(FSceneView &CurrentView)=0FSceneViewStateInterfacepure virtual
RemoveLumenSceneData(FSceneInterface *InScene)FSceneViewStateInterfaceinlinevirtual
ResetViewState()=0FSceneViewStateInterfacepure virtual
RestoreUnfrozenViewMatrices(FSceneView &SceneView)=0FSceneViewStateInterfacepure virtual
SetExposureCompensationCurve(class UCurveFloat *NewCurve)FSceneViewStateInterfaceinlinevirtual
SetSequencerState(ESequencerState InSequencerState)=0FSceneViewStateInterfacepure virtual
SetViewParent(FSceneViewStateInterface *)FSceneViewStateInterfaceinline
SystemMemoryMirrorAllocate()FSceneViewStateInterfacestatic
SystemMemoryMirrorBackup(FSceneViewStateSystemMemoryMirror *SystemMemoryMirror)=0FSceneViewStateInterfacepure virtual
SystemMemoryMirrorRestore(FSceneViewStateSystemMemoryMirror *SystemMemoryMirror)=0FSceneViewStateInterfacepure virtual
~FSceneViewStateInterface()FSceneViewStateInterfaceinlineprotectedvirtual