UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopedMovementUpdate Member List

This is the complete list of members for FScopedMovementUpdate, including all inherited members.

AppendBlockingHitAfterMove(const FHitResult &Hit)FScopedMovementUpdateinline
AppendOverlapsAfterMove(const TOverlapArrayView &NewPendingOverlaps, bool bSweep, bool bIncludesOverlapsAtEnd)FScopedMovementUpdate
bDeferUpdatesFScopedMovementUpdateprotected
bHasMovedFScopedMovementUpdateprotected
bIsGroupDeferedUpdateFScopedMovementUpdateprotected
BlockingHitsFScopedMovementUpdateprotected
bRequireOverlapsEventFlagFScopedMovementUpdateprotected
CurrentOverlapStateFScopedMovementUpdateprotected
EHasMovedTransformOption enum nameFScopedMovementUpdate
EOverlapState enum nameFScopedMovementUpdate
FinalOverlapCandidatesIndexFScopedMovementUpdateprotected
ForceOverlapUpdate()FScopedMovementUpdateinline
FScopedMovementUpdate(USceneComponent *Component, EScopedUpdate::Type ScopeBehavior=EScopedUpdate::DeferredUpdates, bool bRequireOverlapsEventFlagToQueueOverlaps=true)FScopedMovementUpdate
GetFinalOverlapCandidatesIndex() constFScopedMovementUpdateinline
GetHasMoved() constFScopedMovementUpdateinline
GetInitialTransform() constFScopedMovementUpdateinline
GetOuterDeferredScope() constFScopedMovementUpdateinline
GetOverlapsAtEnd(class UPrimitiveComponent &PrimComponent, TInlineOverlapInfoArray &OutEndOverlaps, bool bTransformChanged) constFScopedMovementUpdateprotected
GetOverlapState() constFScopedMovementUpdateinline
GetOwner() constFScopedMovementUpdateinline
GetPendingBlockingHits() constFScopedMovementUpdateinline
GetPendingOverlaps() constFScopedMovementUpdateinline
GetTeleportType() constFScopedMovementUpdateinline
HasMoved(EHasMovedTransformOption CheckTransform) constFScopedMovementUpdateinline
HasPendingOverlaps() constFScopedMovementUpdateinline
InitialRelativeLocationFScopedMovementUpdateprotected
InitialRelativeRotationFScopedMovementUpdateprotected
InitialRelativeScaleFScopedMovementUpdateprotected
InitialTransformFScopedMovementUpdateprotected
InvalidateCurrentOverlaps()FScopedMovementUpdateinline
IsDeferringUpdates() constFScopedMovementUpdateinline
IsGroupUpdate() constFScopedMovementUpdateinline
IsTransformDirty() constFScopedMovementUpdate
KeepCurrentOverlapsAfterRotation(bool bSweep)FScopedMovementUpdateinline
OuterDeferredScopeFScopedMovementUpdateprotected
OwnerFScopedMovementUpdateprotected
PendingOverlapsFScopedMovementUpdateprotected
RequiresOverlapsEventFlag() constFScopedMovementUpdateinline
RevertMove()FScopedMovementUpdate
SetHasTeleported(ETeleportType InTeleportType)FScopedMovementUpdateinline
SetWorldLocationAndRotation(FVector NewLocation, const FQuat &NewQuat, bool bNoPhysics, ETeleportType Teleport)FScopedMovementUpdateprotected
TeleportTypeFScopedMovementUpdateprotected
TScopedBlockingHitArray typedefFScopedMovementUpdate
TScopedOverlapInfoArray typedefFScopedMovementUpdate
USceneComponentFScopedMovementUpdatefriend
~FScopedMovementUpdate()FScopedMovementUpdate