UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopedMovementUpdate Member List
This is the complete list of members for
FScopedMovementUpdate
, including all inherited members.
AppendBlockingHitAfterMove
(const FHitResult &Hit)
FScopedMovementUpdate
inline
AppendOverlapsAfterMove
(const TOverlapArrayView &NewPendingOverlaps, bool bSweep, bool bIncludesOverlapsAtEnd)
FScopedMovementUpdate
bDeferUpdates
FScopedMovementUpdate
protected
bHasMoved
FScopedMovementUpdate
protected
bIsGroupDeferedUpdate
FScopedMovementUpdate
protected
BlockingHits
FScopedMovementUpdate
protected
bRequireOverlapsEventFlag
FScopedMovementUpdate
protected
CurrentOverlapState
FScopedMovementUpdate
protected
EHasMovedTransformOption
enum name
FScopedMovementUpdate
EOverlapState
enum name
FScopedMovementUpdate
FinalOverlapCandidatesIndex
FScopedMovementUpdate
protected
ForceOverlapUpdate
()
FScopedMovementUpdate
inline
FScopedMovementUpdate
(USceneComponent *Component, EScopedUpdate::Type ScopeBehavior=EScopedUpdate::DeferredUpdates, bool bRequireOverlapsEventFlagToQueueOverlaps=true)
FScopedMovementUpdate
GetFinalOverlapCandidatesIndex
() const
FScopedMovementUpdate
inline
GetHasMoved
() const
FScopedMovementUpdate
inline
GetInitialTransform
() const
FScopedMovementUpdate
inline
GetOuterDeferredScope
() const
FScopedMovementUpdate
inline
GetOverlapsAtEnd
(class UPrimitiveComponent &PrimComponent, TInlineOverlapInfoArray &OutEndOverlaps, bool bTransformChanged) const
FScopedMovementUpdate
protected
GetOverlapState
() const
FScopedMovementUpdate
inline
GetOwner
() const
FScopedMovementUpdate
inline
GetPendingBlockingHits
() const
FScopedMovementUpdate
inline
GetPendingOverlaps
() const
FScopedMovementUpdate
inline
GetTeleportType
() const
FScopedMovementUpdate
inline
HasMoved
(EHasMovedTransformOption CheckTransform) const
FScopedMovementUpdate
inline
HasPendingOverlaps
() const
FScopedMovementUpdate
inline
InitialRelativeLocation
FScopedMovementUpdate
protected
InitialRelativeRotation
FScopedMovementUpdate
protected
InitialRelativeScale
FScopedMovementUpdate
protected
InitialTransform
FScopedMovementUpdate
protected
InvalidateCurrentOverlaps
()
FScopedMovementUpdate
inline
IsDeferringUpdates
() const
FScopedMovementUpdate
inline
IsGroupUpdate
() const
FScopedMovementUpdate
inline
IsTransformDirty
() const
FScopedMovementUpdate
KeepCurrentOverlapsAfterRotation
(bool bSweep)
FScopedMovementUpdate
inline
OuterDeferredScope
FScopedMovementUpdate
protected
Owner
FScopedMovementUpdate
protected
PendingOverlaps
FScopedMovementUpdate
protected
RequiresOverlapsEventFlag
() const
FScopedMovementUpdate
inline
RevertMove
()
FScopedMovementUpdate
SetHasTeleported
(ETeleportType InTeleportType)
FScopedMovementUpdate
inline
SetWorldLocationAndRotation
(FVector NewLocation, const FQuat &NewQuat, bool bNoPhysics, ETeleportType Teleport)
FScopedMovementUpdate
protected
TeleportType
FScopedMovementUpdate
protected
TScopedBlockingHitArray
typedef
FScopedMovementUpdate
TScopedOverlapInfoArray
typedef
FScopedMovementUpdate
USceneComponent
FScopedMovementUpdate
friend
~FScopedMovementUpdate
()
FScopedMovementUpdate
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