UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSerializedShaderArchive Member List

This is the complete list of members for FSerializedShaderArchive, including all inherited members.

DecompressShader(int32 Index, const TArray< FSharedBuffer > &ShaderCode, TArray< uint8 > &OutDecompressedShader) constFSerializedShaderArchive
Empty()FSerializedShaderArchiveinline
EmptyShaderMaps()FSerializedShaderArchiveinline
Finalize()FSerializedShaderArchive
FindOrAddShader(const FSHAHash &Hash, int32 &OutIndex)FSerializedShaderArchive
FindOrAddShaderMap(const FSHAHash &Hash, int32 &OutIndex, const FShaderMapAssetPaths *AssociatedAssets)FSerializedShaderArchive
FindShader(const FSHAHash &Hash) constFSerializedShaderArchive
FindShaderMap(const FSHAHash &Hash) constFSerializedShaderArchive
FindShaderMapWithKey(const FSHAHash &Hash, uint32 Key) constFSerializedShaderArchive
FindShaderWithKey(const FSHAHash &Hash, uint32 Key) constFSerializedShaderArchive
FSerializedShaderArchive()FSerializedShaderArchiveinline
GetAllocatedSize() constFSerializedShaderArchiveinline
GetNumShaderMaps() constFSerializedShaderArchiveinline
GetNumShaders() constFSerializedShaderArchiveinline
GetPreloadEntries() constFSerializedShaderArchiveinline
GetShaderEntries() constFSerializedShaderArchiveinline
GetShaderHashes() constFSerializedShaderArchiveinline
GetShaderIndices() constFSerializedShaderArchiveinline
GetShaderMapEntries() constFSerializedShaderArchiveinline
GetShaderMapHashes() constFSerializedShaderArchiveinline
IsEmpty() constFSerializedShaderArchiveinline
operator<<FSerializedShaderArchivefriend
PreloadEntriesFSerializedShaderArchive
RemoveLastAddedShader()FSerializedShaderArchive
Serialize(FArchive &Ar)FSerializedShaderArchive
ShaderEntriesFSerializedShaderArchive
ShaderHashesFSerializedShaderArchive
ShaderHashTableFSerializedShaderArchive
ShaderIndicesFSerializedShaderArchive
ShaderMapEntriesFSerializedShaderArchive
ShaderMapHashesFSerializedShaderArchive
ShaderMapHashTableFSerializedShaderArchive
TArrayType typedefFSerializedShaderArchive