UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCommonCompileJob Member List

This is the complete list of members for FShaderCommonCompileJob, including all inherited members.

AddRef() constFShaderCommonCompileJobinline
AppendDebugName(FStringBuilderBase &OutName) const =0FShaderCommonCompileJobpure virtual
AppendDiagnostics(FString &OutDiagnostics, int32 InJobIndex, int32 InNumJobs, const TCHAR *Indentation=nullptr) const =0FShaderCommonCompileJobpure virtual
bBypassCacheFShaderCommonCompileJob
bErrorsAreLikelyToBeCodeFShaderCommonCompileJob
bFinalizedFShaderCommonCompileJob
bInputHashSetFShaderCommonCompileJob
bIsDefaultMaterialFShaderCommonCompileJob
bIsGlobalShaderFShaderCommonCompileJob
bReleasedFShaderCommonCompileJob
bSucceededFShaderCommonCompileJob
CurrentWorkerFShaderCommonCompileJob
Equals(const FShaderCommonCompileJob &Rhs) constFShaderCommonCompileJobinline
ForEachSingleShaderJob(const TFunction< void(const FShaderCompileJob &SingleJob)> &Predicate) constFShaderCommonCompileJob
ForEachSingleShaderJob(const TFunction< void(FShaderCompileJob &SingleJob)> &Predicate)FShaderCommonCompileJob
FShaderCommonCompileJob(EShaderCompileJobType InType, uint32 InHash, uint32 InId, EShaderCompileJobPriority InPriority)FShaderCommonCompileJobinlineprotected
FShaderCompilingManagerFShaderCommonCompileJobfriend
FShaderPipelineCompileJobFShaderCommonCompileJobfriend
GetInputHash()FShaderCommonCompileJobinlinevirtual
GetNextJobId()FShaderCommonCompileJobstatic
GetRefCount() constFShaderCommonCompileJobinline
GetShaderPipelineJob()FShaderCommonCompileJobinline
GetShaderPipelineJob() constFShaderCommonCompileJobinline
GetSingleShaderJob()FShaderCommonCompileJobinline
GetSingleShaderJob() constFShaderCommonCompileJobinline
HashFShaderCommonCompileJob
IdFShaderCommonCompileJob
InputHashFShaderCommonCompileJob
JobCacheRefFShaderCommonCompileJob
JobIndexFShaderCommonCompileJob
JobStatusPtrFShaderCommonCompileJob
NextLinkFShaderCommonCompileJob
NumRefsFShaderCommonCompileJobmutable
OnComplete()=0FShaderCommonCompileJobpure virtual
OnComplete(FShaderDebugDataContext &Ctx)=0FShaderCommonCompileJobpure virtual
PendingPriorityFShaderCommonCompileJob
PendingShaderMapFShaderCommonCompileJob
PrevLinkFShaderCommonCompileJob
PriorityFShaderCommonCompileJob
Release() constFShaderCommonCompileJobinline
RequestOwnerFShaderCommonCompileJob
SerializeOutput(FShaderCacheSerializeContext &Ctx)FShaderCommonCompileJobinlinevirtual
TimeAddedToPendingQueueFShaderCommonCompileJob
TimeAssignedToExecutionFShaderCommonCompileJob
TimeExecutionCompletedFShaderCommonCompileJob
TimeTaskSubmitJobsFShaderCommonCompileJob
TimeTaskSubmitJobsStallFShaderCommonCompileJob
TypeFShaderCommonCompileJob
UpdateInputHash()FShaderCommonCompileJobinline
UpdateStatus(EShaderCompileJobStatus NewStatus)FShaderCommonCompileJobinline
~FShaderCommonCompileJob()FShaderCommonCompileJobinlineprotectedvirtual