This is the complete list of members for FShaderCompileJob, including all inherited members.
| AddRef() const | FShaderCommonCompileJob | inline |
| AppendDebugName(FStringBuilderBase &OutName) const override | FShaderCompileJob | virtual |
| AppendDiagnostics(FString &OutDiagnostics, int32 InJobIndex, int32 InNumJobs, const TCHAR *Indentation=nullptr) const override final | FShaderCompileJob | virtual |
| bBypassCache | FShaderCommonCompileJob | |
| bErrorsAreLikelyToBeCode | FShaderCommonCompileJob | |
| bFinalized | FShaderCommonCompileJob | |
| bInputHashSet | FShaderCommonCompileJob | |
| bIsDefaultMaterial | FShaderCommonCompileJob | |
| bIsGlobalShader | FShaderCommonCompileJob | |
| bReleased | FShaderCommonCompileJob | |
| bSucceeded | FShaderCommonCompileJob | |
| CurrentWorker | FShaderCommonCompileJob | |
| Equals(const FShaderCommonCompileJob &Rhs) const | FShaderCommonCompileJob | inline |
| ForEachSingleShaderJob(const TFunction< void(const FShaderCompileJob &SingleJob)> &Predicate) const | FShaderCommonCompileJob | |
| ForEachSingleShaderJob(const TFunction< void(FShaderCompileJob &SingleJob)> &Predicate) | FShaderCommonCompileJob | |
| FShaderCommonCompileJob(EShaderCompileJobType InType, uint32 InHash, uint32 InId, EShaderCompileJobPriority InPriority) | FShaderCommonCompileJob | inlineprotected |
| FShaderCompileJob() | FShaderCompileJob | inline |
| FShaderCompileJob(uint32 InHash, uint32 InId, EShaderCompileJobPriority InPriroity, const FShaderCompileJobKey &InKey) | FShaderCompileJob | inline |
| GetFinalSourceView() const | FShaderCompileJob | |
| GetInputHash() override | FShaderCompileJob | virtual |
| GetNextJobId() | FShaderCommonCompileJob | static |
| GetRefCount() const | FShaderCommonCompileJob | inline |
| GetShaderPipelineJob() | FShaderCommonCompileJob | inline |
| GetShaderPipelineJob() const | FShaderCommonCompileJob | inline |
| GetSingleShaderJob() | FShaderCommonCompileJob | inline |
| GetSingleShaderJob() const | FShaderCommonCompileJob | inline |
| Hash | FShaderCommonCompileJob | |
| Id | FShaderCommonCompileJob | |
| Input | FShaderCompileJob | |
| InputHash | FShaderCommonCompileJob | |
| JobCacheRef | FShaderCommonCompileJob | |
| JobIndex | FShaderCommonCompileJob | |
| JobStatusPtr | FShaderCommonCompileJob | |
| Key | FShaderCompileJob | |
| NextLink | FShaderCommonCompileJob | |
| NumRefs | FShaderCommonCompileJob | mutable |
| OnComplete() override | FShaderCompileJob | inlinevirtual |
| OnComplete(FShaderDebugDataContext &Ctx) override | FShaderCompileJob | virtual |
| Output | FShaderCompileJob | |
| PendingPriority | FShaderCommonCompileJob | |
| PendingShaderMap | FShaderCommonCompileJob | |
| PreprocessOutput | FShaderCompileJob | |
| PrevLink | FShaderCommonCompileJob | |
| Priority | FShaderCommonCompileJob | |
| Release() const | FShaderCommonCompileJob | inline |
| RequestOwner | FShaderCommonCompileJob | |
| SecondaryOutput | FShaderCompileJob | |
| SecondaryPreprocessOutput | FShaderCompileJob | |
| SerializeArtifact(FArchive &Ar) | FShaderCompileJob | |
| SerializeOutput(FShaderCacheSerializeContext &Ctx, int32 CodeIndex) | FShaderCompileJob | |
| SerializeOutput(FShaderCacheSerializeContext &Ctx) | FShaderCompileJob | inlinevirtual |
| SerializeWorkerInput(FArchive &Ar) | FShaderCompileJob | |
| SerializeWorkerInputNoSource(FArchive &Ar) | FShaderCompileJob | |
| SerializeWorkerOutput(FArchive &Ar) | FShaderCompileJob | |
| ShaderParameters | FShaderCompileJob | |
| SharingPipelines | FShaderCompileJob | |
| TimeAddedToPendingQueue | FShaderCommonCompileJob | |
| TimeAssignedToExecution | FShaderCommonCompileJob | |
| TimeExecutionCompleted | FShaderCommonCompileJob | |
| TimeTaskSubmitJobs | FShaderCommonCompileJob | |
| TimeTaskSubmitJobsStall | FShaderCommonCompileJob | |
| Type | FShaderCompileJob | static |
| UpdateInputHash() | FShaderCommonCompileJob | inline |
| UpdateStatus(EShaderCompileJobStatus NewStatus) | FShaderCommonCompileJob | inline |
| ~FShaderCommonCompileJob() | FShaderCommonCompileJob | inlineprotectedvirtual |