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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FShaderCompileJobCollection, including all inherited members.
| AddToCacheAndProcessPending(FShaderCommonCompileJob *FinishedJob) | FShaderCompileJobCollection | |
| FShaderCompileJobCollection(FCriticalSection &InCompileQueueSection) | FShaderCompileJobCollection | |
| GetCachingStats(FShaderCompilerStats &OutStats) const | FShaderCompileJobCollection | |
| GetNumOutstandingJobs() const | FShaderCompileJobCollection | |
| GetNumPendingJobs(EShaderCompileJobPriority InPriority) const | FShaderCompileJobCollection | |
| GetNumPendingJobs() const | FShaderCompileJobCollection | |
| GetPendingJobs(EShaderCompilerWorkerType InWorkerType, EShaderCompileJobPriority InPriority, int32 MinNumJobs, int32 MaxNumJobs, TArray< FShaderCommonCompileJobPtr > &OutJobs) | FShaderCompileJobCollection | |
| PrepareJob(uint32 InId, const FShaderCompileJobKey &InKey, EShaderCompileJobPriority InPriority) | FShaderCompileJobCollection | |
| PrepareJob(uint32 InId, const FShaderPipelineCompileJobKey &InKey, EShaderCompileJobPriority InPriority) | FShaderCompileJobCollection | |
| ProcessFinishedJob(FShaderCommonCompileJob *FinishedJob, EShaderCompileJobStatus Status) | FShaderCompileJobCollection | |
| RemoveAllPendingJobsWithId(uint32 InId) | FShaderCompileJobCollection | |
| RemoveJob(FShaderCommonCompileJob *InJob) | FShaderCompileJobCollection | |
| SubmitJobs(const TArray< FShaderCommonCompileJobPtr > &InJobs) | FShaderCompileJobCollection |