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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FShaderJobCache, including all inherited members.
| AddToCacheAndProcessPending(FShaderCommonCompileJob *FinishedJob) | FShaderJobCache | |
| FShaderJobCache(FCriticalSection &InCompileQueueSection) | FShaderJobCache | |
| GetNumOutstandingJobs() const | FShaderJobCache | |
| GetNumPendingJobs(EShaderCompileJobPriority InPriority) const | FShaderJobCache | |
| GetNumPendingJobs() const | FShaderJobCache | |
| GetPendingJobs(EShaderCompilerWorkerType InWorkerType, EShaderCompileJobPriority InPriority, int32 MinNumJobs, int32 MaxNumJobs, TArray< FShaderCommonCompileJobPtr > &OutJobs) | FShaderJobCache | |
| GetStats(FShaderCompilerStats &OutStats) const | FShaderJobCache | |
| PrepareJob(uint32 InId, const KeyType &InKey, EShaderCompileJobPriority InPriority) | FShaderJobCache | inline |
| ProcessFinishedJob(FShaderCommonCompileJob *FinishedJob, EShaderCompileJobStatus Status) | FShaderJobCache | |
| RemoveAllPendingJobsWithId(uint32 InId) | FShaderJobCache | |
| RemoveJob(FShaderCommonCompileJob *InJob) | FShaderJobCache | inline |
| SubmitJob(FShaderCommonCompileJob *Job) | FShaderJobCache | |
| SubmitJobs(const TArray< FShaderCommonCompileJobPtr > &InJobs) | FShaderJobCache | |
| ~FShaderJobCache() | FShaderJobCache |