| CloseLibrary(FString const &Name) | FShaderLibrariesCollection | inline |
| ContainsShaderCode(const FSHAHash &Hash) | FShaderLibrariesCollection | inline |
| ContainsShaderCode(const FSHAHash &Hash, const FString &LogicalLibraryName) | FShaderLibrariesCollection | inline |
| CreateShader(EShaderFrequency Frequency, const FSHAHash &Hash) | FShaderLibrariesCollection | inline |
| DumpLibraryContents() | FShaderLibrariesCollection | inline |
| DumpLibraryContentsStatic() | FShaderLibrariesCollection | inlinestatic |
| FindShaderLibraryForShader(const FSHAHash &Hash, int32 &OutShaderIndex) | FShaderLibrariesCollection | inline |
| FindShaderLibraryForShaderMap(const FSHAHash &Hash, int32 &OutShaderMapIndex) | FShaderLibrariesCollection | inline |
| FShaderLibrariesCollection(EShaderPlatform InShaderPlatform, bool bInNativeFormat) | FShaderLibrariesCollection | inline |
| GatherShaderMapResourceReferences(const FShaderMapResource_SharedCode *InResource, TArray< FString > &OutLibrariesWithRefToResource) | FShaderLibrariesCollection | inline |
| GetRuntimeShaderPlatform(void) | FShaderLibrariesCollection | inline |
| GetShaderCount(void) | FShaderLibrariesCollection | inline |
| Impl | FShaderLibrariesCollection | static |
| IterateNamedShaderLibrariesSafe(F &&Func) | FShaderLibrariesCollection | inline |
| LoadResource(const FSHAHash &Hash, FArchive *Ar) | FShaderLibrariesCollection | inline |
| OnPakFileMounted(const UE::ShaderLibrary::Private::FMountedPakFileInfo &MountInfo) | FShaderLibrariesCollection | inline |
| OpenLibrary(FString const &Name, FString const &Directory, const bool bMonolithicOnly=false) | FShaderLibrariesCollection | inline |
| PreloadPackageShaderMapsDelegate(TArrayView< const FSHAHash > ShaderMapHashes, FCoreDelegates::FAttachShaderReadRequestFunc AttachShaderReadRequestFunc) | FShaderLibrariesCollection | inline |
| PreloadShader(const FSHAHash &Hash, FArchive *Ar) | FShaderLibrariesCollection | inline |
| ReleasePreloadedPackageShaderMapsDelegate(TArrayView< const FSHAHash > ShaderMapHashes) | FShaderLibrariesCollection | inline |
| ReleasePreloadedShader(const FSHAHash &Hash) | FShaderLibrariesCollection | inline |
| ~FShaderLibrariesCollection() | FShaderLibrariesCollection | inline |