UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderMapResource_InlineCode Member List

This is the complete list of members for FShaderMapResource_InlineCode, including all inherited members.

AddRef()FShaderMapResource
ArePlatformsCompatible(EShaderPlatform CurrentPlatform, EShaderPlatform TargetPlatform)FShaderMapResourcestatic
BeginCreateAllShaders()FShaderMapResource
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CodeFShaderMapResource_InlineCode
ContainsAtLeastOneRHIShaderCreated() constFShaderMapResourceinline
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
CreateRHIShaderOrCrash(int32 ShaderIndex, bool bRequired) overrideFShaderMapResource_InlineCodevirtual
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FShaderMapResource(EShaderPlatform InPlatform, int32 NumShaders)FShaderMapResourceexplicitprotected
FShaderMapResource_InlineCode(EShaderPlatform InPlatform, FShaderMapResourceCode *InCode)FShaderMapResource_InlineCodeinline
GetAllocatedSize() constFShaderMapResourceinlineprotected
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFShaderMapResource_InlineCodeinlinevirtual
GetGroupIndexForShader(int32 ShaderIndex) constFShaderMapResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetLibraryId() constFShaderMapResourceinlinevirtual
GetLibraryShaderIndex(int32 ShaderIndex) constFShaderMapResourceinlinevirtual
GetListIndex() constFRenderResourceinline
GetNumRefs() constFShaderMapResourceinline
GetNumShaders() constFShaderMapResourceinline
GetOwnerName() constFRenderResourceinline
GetPlatform() constFShaderMapResourceinline
GetResourceName() constFRenderResourceinline
GetShader(int32 ShaderIndex, bool bRequired=true)FShaderMapResourceinline
GetShaderHash(int32 ShaderIndex) overrideFShaderMapResource_InlineCodevirtual
GetShaderMapHash() constFShaderMapResourceinlinevirtual
GetShaderSizeBytes(int32 ShaderIndex) const overrideFShaderMapResource_InlineCodevirtual
GetSizeBytes() const overrideFShaderMapResource_InlineCodevirtual
HasShader(int32 ShaderIndex) constFShaderMapResourceinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList)FRenderResourceinlinevirtual
IsInitialized() constFRenderResourceinline
IsValidShaderIndex(int32 ShaderIndex) constFShaderMapResourceinline
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
PreloadShader(int32 ShaderIndex, FGraphEventArray &OutCompletionEvents)FShaderMapResourceinlinevirtual
PreloadShaderMap(FGraphEventArray &OutCompletionEvents)FShaderMapResourceinlinevirtual
Release()FShaderMapResource
ReleasePreloadedShaderCode(int32 ShaderIndex)FShaderMapResourceinlineprotectedvirtual
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFShaderMapResourcevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseShaders()FShaderMapResourceprotected
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
TryRelease()FShaderMapResourceinlineprotectedvirtual
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FDeferredCleanupInterface()FDeferredCleanupInterfaceinlinevirtual
~FRenderResource()FRenderResourcevirtual
~FShaderMapResource()FShaderMapResourceprotectedvirtual