| AddRef() | FShaderMapResource | |
| ArePlatformsCompatible(EShaderPlatform CurrentPlatform, EShaderPlatform TargetPlatform) | FShaderMapResource | static |
| BeginCreateAllShaders() | FShaderMapResource | |
| ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel) | FRenderResource | static |
| Code | FShaderMapResource_InlineCode | |
| ContainsAtLeastOneRHIShaderCreated() const | FShaderMapResource | inline |
| CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName) | FRenderResource | inlineprotected |
| CreateRHIShaderOrCrash(int32 ShaderIndex, bool bRequired) override | FShaderMapResource_InlineCode | virtual |
| EInitPhase enum name | FRenderResource | |
| FRenderResource() | FRenderResource | |
| FRenderResource(ERHIFeatureLevel::Type InFeatureLevel) | FRenderResource | |
| FRenderResource(const FRenderResource &) | FRenderResource | |
| FRenderResource(FRenderResource &&) | FRenderResource | |
| FShaderMapResource(EShaderPlatform InPlatform, int32 NumShaders) | FShaderMapResource | explicitprotected |
| FShaderMapResource_InlineCode(EShaderPlatform InPlatform, FShaderMapResourceCode *InCode) | FShaderMapResource_InlineCode | inline |
| GetAllocatedSize() const | FShaderMapResource | inlineprotected |
| GetFeatureLevel() const | FRenderResource | inlineprotected |
| GetFriendlyName() const override | FShaderMapResource_InlineCode | inlinevirtual |
| GetGroupIndexForShader(int32 ShaderIndex) const | FShaderMapResource | inlinevirtual |
| GetImmediateCommandList() | FRenderResource | protectedstatic |
| GetInitPhase() const | FRenderResource | inline |
| GetLibraryId() const | FShaderMapResource | inlinevirtual |
| GetLibraryShaderIndex(int32 ShaderIndex) const | FShaderMapResource | inlinevirtual |
| GetListIndex() const | FRenderResource | inline |
| GetNumRefs() const | FShaderMapResource | inline |
| GetNumShaders() const | FShaderMapResource | inline |
| GetOwnerName() const | FRenderResource | inline |
| GetPlatform() const | FShaderMapResource | inline |
| GetResourceName() const | FRenderResource | inline |
| GetShader(int32 ShaderIndex, bool bRequired=true) | FShaderMapResource | inline |
| GetShaderHash(int32 ShaderIndex) override | FShaderMapResource_InlineCode | virtual |
| GetShaderMapHash() const | FShaderMapResource | inlinevirtual |
| GetShaderSizeBytes(int32 ShaderIndex) const override | FShaderMapResource_InlineCode | virtual |
| GetSizeBytes() const override | FShaderMapResource_InlineCode | virtual |
| HasShader(int32 ShaderIndex) const | FShaderMapResource | inline |
| HasValidFeatureLevel() const | FRenderResource | inlineprotected |
| InitPreRHIResources() | FRenderResource | static |
| InitResource(FRHICommandListBase &RHICmdList) | FRenderResource | virtual |
| InitRHI(FRHICommandListBase &RHICmdList) | FRenderResource | inlinevirtual |
| IsInitialized() const | FRenderResource | inline |
| IsValidShaderIndex(int32 ShaderIndex) const | FShaderMapResource | inline |
| operator=(const FRenderResource &Other) | FRenderResource | |
| operator=(FRenderResource &&Other) | FRenderResource | |
| PreloadShader(int32 ShaderIndex, FGraphEventArray &OutCompletionEvents) | FShaderMapResource | inlinevirtual |
| PreloadShaderMap(FGraphEventArray &OutCompletionEvents) | FShaderMapResource | inlinevirtual |
| Release() | FShaderMapResource | |
| ReleasePreloadedShaderCode(int32 ShaderIndex) | FShaderMapResource | inlineprotectedvirtual |
| ReleaseResource() | FRenderResource | virtual |
| ReleaseRHI() override | FShaderMapResource | virtual |
| ReleaseRHIForAllResources() | FRenderResource | static |
| ReleaseShaders() | FShaderMapResource | protected |
| ResourceState | FRenderResource | |
| SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel) | FRenderResource | inlineprotected |
| SetInitPhase(EInitPhase InInitPhase) | FRenderResource | inlineprotected |
| SetOwnerName(FName InOwnerName) | FRenderResource | inline |
| SetResourceName(FName InResourceName) | FRenderResource | inline |
| SetScopeName(FName Name) | FRenderResource | static |
| TryRelease() | FShaderMapResource | inlineprotectedvirtual |
| UpdateRHI(FRHICommandListBase &RHICmdList) | FRenderResource | |
| ~FDeferredCleanupInterface() | FDeferredCleanupInterface | inlinevirtual |
| ~FRenderResource() | FRenderResource | virtual |
| ~FShaderMapResource() | FShaderMapResource | protectedvirtual |