| BatchMode enum name | FShaderPipelineCache | |
| Closed enum value | FShaderPipelineCache | |
| CloseUserPipelineFileCache() | FShaderPipelineCache | static |
| DECLARE_MULTICAST_DELEGATE_FiveParams(FShaderCacheOpenedDelegate, FString const &, EShaderPlatform, uint32, const FGuid &, FShaderCachePrecompileContext &) | FShaderPipelineCache | |
| DECLARE_MULTICAST_DELEGATE_ThreeParams(FShaderCachePreOpenDelegate, FString const &, EShaderPlatform, bool &) | FShaderPipelineCache | |
| DECLARE_MULTICAST_DELEGATE_ThreeParams(FShaderPrecompilationCompleteDelegate, uint32, double, const FShaderCachePrecompileContext &) | FShaderPipelineCache | |
| DECLARE_MULTICAST_DELEGATE_TwoParams(FShaderCacheClosedDelegate, FString const &, EShaderPlatform) | FShaderPipelineCache | |
| DECLARE_MULTICAST_DELEGATE_TwoParams(FShaderPrecompilationBeginDelegate, uint32, const FShaderCachePrecompileContext &) | FShaderPipelineCache | |
| ELibraryState enum name | FShaderPipelineCache | |
| FShaderPipelineCache(EShaderPlatform Platform) | FShaderPipelineCache | |
| FShaderPipelineCacheTask | FShaderPipelineCache | friend |
| FTickableObjectRenderThread(bool bRegisterImmediately=true, bool bInHighFrequency=false) | FTickableObjectRenderThread | inline |
| GetCacheClosedDelegate() | FShaderPipelineCache | inlinestatic |
| GetCacheOpenedDelegate() | FShaderPipelineCache | inlinestatic |
| GetCachePreOpenDelegate() | FShaderPipelineCache | inlinestatic |
| GetGameVersionForPSOFileCache() | FShaderPipelineCache | static |
| GetPrecompilationBeginDelegate() | FShaderPipelineCache | inlinestatic |
| GetPrecompilationCompleteDelegate() | FShaderPipelineCache | inlinestatic |
| GetStatId() const | FShaderPipelineCache | virtual |
| Initialize(EShaderPlatform Platform) | FShaderPipelineCache | static |
| IsBatchingPaused() | FShaderPipelineCache | static |
| IsPrecompiling() | FShaderPipelineCache | static |
| IsTickable() const | FShaderPipelineCache | virtual |
| NeedsRenderingResumedForRenderingThreadTick() const | FShaderPipelineCache | virtual |
| NumPrecompilesRemaining() | FShaderPipelineCache | static |
| Opened enum value | FShaderPipelineCache | |
| OpenedComponent enum value | FShaderPipelineCache | |
| OpenPipelineFileCache(EShaderPlatform Platform) | FShaderPipelineCache | static |
| OpenUserPipelineFileCache(EShaderPlatform Platform) | FShaderPipelineCache | static |
| PauseBatching() | FShaderPipelineCache | static |
| Register() | FTickableObjectRenderThread | inline |
| Register(bool bIsRenderingThreadObject) | FTickableObjectRenderThread | inline |
| RenderingThreadHighFrequencyTickableObjects | FTickableObjectRenderThread | static |
| RenderingThreadTickableObjects | FTickableObjectRenderThread | static |
| ResumeBatching() | FShaderPipelineCache | static |
| SavePipelineFileCache(FPipelineFileCacheManager::SaveMode Mode) | FShaderPipelineCache | static |
| SetBatchMode(BatchMode Mode) | FShaderPipelineCache | static |
| SetGameUsageMaskWithComparison(uint64 Mask, FPSOMaskComparisonFn InComparisonFnPtr) | FShaderPipelineCache | static |
| ShaderLibraryStateChanged(ELibraryState State, EShaderPlatform Platform, FString const &Name, int32 ComponentID) | FShaderPipelineCache | static |
| Shutdown() | FShaderPipelineCache | static |
| Tick(FRHICommandListImmediate &RHICmdList, float DeltaTime) | FShaderPipelineCache | virtual |
| Tick(float DeltaTime) | FShaderPipelineCache | |
| Unregister() | FTickableObjectRenderThread | inline |
| ~FShaderPipelineCache() | FShaderPipelineCache | virtual |
| ~FTickableObjectRenderThread() | FTickableObjectRenderThread | inlinevirtual |