UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShadowMap2D Member List

This is the complete list of members for FShadowMap2D, including all inherited members.

AddRef()FShadowMapinline
AddReferencedObjects(FReferenceCollector &Collector)FShadowMap2Dvirtual
AllocateInstancedShadowMap(UObject *LightMapOuter, UInstancedStaticMeshComponent *Component, TArray< TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > > &&InstancedShadowMapData, UMapBuildDataRegistry *Registry, FGuid MapBuildDataId, const FBoxSphereBounds &Bounds, ELightMapPaddingType PaddingType, EShadowMapFlags ShadowmapFlags)FShadowMap2Dstatic
AllocateShadowMap(UObject *LightMapOuter, const TMap< ULightComponent *, FShadowMapData2D * > &ShadowMapData, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, EShadowMapFlags InShadowmapFlags)FShadowMap2Dstatic
bChannelValidFShadowMap2Dprotected
Cleanup()FShadowMapprotectedvirtual
ContainsLight(const FGuid &LightGuid) constFShadowMapinline
CoordinateBiasFShadowMap2Dprotected
CoordinateScaleFShadowMap2Dprotected
EncodeSingleTexture(const FStaticLightingBuildContext *LightingContext, struct FShadowMapPendingTexture &PendingTexture, UShadowMapTexture2D *Texture, TArray< TArray< FFourDistanceFieldSamples > > &MipData)FShadowMap2Dstatic
EncodeTextures(const FStaticLightingBuildContext *LightingContext, bool bLightingSuccessful, bool bMultithreadedEncode=false)FShadowMap2Dstatic
FShadowMap()FShadowMapinline
FShadowMap(TArray< FGuid > InLightGuids)FShadowMapinline
FShadowMap2D()FShadowMap2D
FShadowMap2D(const TMap< ULightComponent *, FShadowMapData2D * > &ShadowMapData)FShadowMap2D
FShadowMap2D(TArray< FGuid > LightGuids)FShadowMap2D
GetCoordinateBias() constFShadowMap2Dinline
GetCoordinateScale() constFShadowMap2Dinline
GetInteraction() constFShadowMap2Dvirtual
GetShadowMap2D()FShadowMap2Dinlinevirtual
GetShadowMap2D() constFShadowMap2Dinlinevirtual
GetTexture()FShadowMap2D
GetTexture() constFShadowMap2D
InvUniformPenumbraSizeFShadowMap2Dprotected
IsShadowFactorTexture() constFShadowMap2Dinline
IsValid() constFShadowMap2Dinline
LightGuidsFShadowMap
Release()FShadowMapinline
Serialize(FArchive &Ar)FShadowMap2Dvirtual
SMT_2D enum valueFShadowMap
SMT_None enum valueFShadowMap
TextureFShadowMap2Dprotected
~FShadowMap()FShadowMapinlinevirtual