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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FShadowMap2D, including all inherited members.
| AddRef() | FShadowMap | inline |
| AddReferencedObjects(FReferenceCollector &Collector) | FShadowMap2D | virtual |
| AllocateInstancedShadowMap(UObject *LightMapOuter, UInstancedStaticMeshComponent *Component, TArray< TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > > &&InstancedShadowMapData, UMapBuildDataRegistry *Registry, FGuid MapBuildDataId, const FBoxSphereBounds &Bounds, ELightMapPaddingType PaddingType, EShadowMapFlags ShadowmapFlags) | FShadowMap2D | static |
| AllocateShadowMap(UObject *LightMapOuter, const TMap< ULightComponent *, FShadowMapData2D * > &ShadowMapData, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, EShadowMapFlags InShadowmapFlags) | FShadowMap2D | static |
| bChannelValid | FShadowMap2D | protected |
| Cleanup() | FShadowMap | protectedvirtual |
| ContainsLight(const FGuid &LightGuid) const | FShadowMap | inline |
| CoordinateBias | FShadowMap2D | protected |
| CoordinateScale | FShadowMap2D | protected |
| EncodeSingleTexture(const FStaticLightingBuildContext *LightingContext, struct FShadowMapPendingTexture &PendingTexture, UShadowMapTexture2D *Texture, TArray< TArray< FFourDistanceFieldSamples > > &MipData) | FShadowMap2D | static |
| EncodeTextures(const FStaticLightingBuildContext *LightingContext, bool bLightingSuccessful, bool bMultithreadedEncode=false) | FShadowMap2D | static |
| FShadowMap() | FShadowMap | inline |
| FShadowMap(TArray< FGuid > InLightGuids) | FShadowMap | inline |
| FShadowMap2D() | FShadowMap2D | |
| FShadowMap2D(const TMap< ULightComponent *, FShadowMapData2D * > &ShadowMapData) | FShadowMap2D | |
| FShadowMap2D(TArray< FGuid > LightGuids) | FShadowMap2D | |
| GetCoordinateBias() const | FShadowMap2D | inline |
| GetCoordinateScale() const | FShadowMap2D | inline |
| GetInteraction() const | FShadowMap2D | virtual |
| GetShadowMap2D() | FShadowMap2D | inlinevirtual |
| GetShadowMap2D() const | FShadowMap2D | inlinevirtual |
| GetTexture() | FShadowMap2D | |
| GetTexture() const | FShadowMap2D | |
| InvUniformPenumbraSize | FShadowMap2D | protected |
| IsShadowFactorTexture() const | FShadowMap2D | inline |
| IsValid() const | FShadowMap2D | inline |
| LightGuids | FShadowMap | |
| Release() | FShadowMap | inline |
| Serialize(FArchive &Ar) | FShadowMap2D | virtual |
| SMT_2D enum value | FShadowMap | |
| SMT_None enum value | FShadowMap | |
| Texture | FShadowMap2D | protected |
| ~FShadowMap() | FShadowMap | inlinevirtual |