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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FShadowSceneRenderer, including all inherited members.
| AddDirectionalLightShadow(FLightSceneInfo &LightSceneInfo, FViewInfo &View, float MaxNonFarCascadeDistance, TArray< FProjectedShadowInfo *, SceneRenderingAllocator > &OutShadowInfosThatNeedCulling) | FShadowSceneRenderer | |
| AddLocalLightShadow(const FWholeSceneProjectedShadowInitializer &Initializer, FProjectedShadowInfo *ProjectedShadowInfo, FLightSceneInfo *LightSceneInfo, float MaxScreenRadius) | FShadowSceneRenderer | |
| ApplyVirtualShadowMapProjectionForLight(FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FLightSceneInfo *LightSceneInfo, const EVirtualShadowMapProjectionInputType InputType, FRDGTextureRef OutputScreenShadowMaskTexture) | FShadowSceneRenderer | |
| AreAnyLightsUsingMegaLightsVSM() const | FShadowSceneRenderer | inline |
| AreAnyLocalLightsPresent() const | FShadowSceneRenderer | inline |
| Begin(FSceneRendererBase *InRenderer) | ISceneExtensionRenderer | inlinevirtual |
| BeginMarkVirtualShadowMapPages(FRDGBuilder &GraphBuilder, const FSingleLayerWaterPrePassResult *SingleLayerWaterPrePassResult, const FFrontLayerTranslucencyData &FrontLayerTranslucencyData, const Froxel::FRenderer &FroxelRenderer) | FShadowSceneRenderer | |
| ComputeNaniteShadowsLODScaleFactor() | FShadowSceneRenderer | static |
| DECLARE_SCENE_EXTENSION_RENDERER(FShadowSceneRenderer, FShadowScene) | FShadowSceneRenderer | |
| DispatchVirtualShadowMapViewAndCullingSetup(FRDGBuilder &GraphBuilder, TConstArrayView< FProjectedShadowInfo * > VirtualShadowMapShadows) | FShadowSceneRenderer | |
| End() | ISceneExtensionRenderer | inlinevirtual |
| FShadowSceneRenderer(FDeferredShadingSceneRenderer &InDeferredShadingSceneRenderer, FShadowScene &InShadowScene) | FShadowSceneRenderer | |
| GatherClipmapIds(int32 ViewIndex) const | FShadowSceneRenderer | |
| GetInvalidatingInstancesInterface(const FSceneView *SceneView) | FShadowSceneRenderer | |
| GetRendererSetupTask() const | FShadowSceneRenderer | inline |
| GetSceneRenderer() | ISceneExtensionRenderer | inlineprotected |
| GetVirtualShadowMapArray() | FShadowSceneRenderer | inline |
| GetVirtualShadowMapArray() const | FShadowSceneRenderer | inline |
| HairTransmittanceMaskBits | FShadowSceneRenderer | |
| HasNaniteVisibilityQuery() const | FShadowSceneRenderer | inline |
| HasVirtualClipMap(FLightSceneInfo::FPersistentId LightId) const | FShadowSceneRenderer | inline |
| HasVirtualShadowMap(FLightSceneInfo::FPersistentId LightId) const | FShadowSceneRenderer | inline |
| ISceneExtensionRenderer(FSceneRendererBase &InSceneRenderer) | ISceneExtensionRenderer | inlineexplicit |
| PostInitDynamicShadowsSetup() | FShadowSceneRenderer | |
| PostRender(FRDGBuilder &GraphBuilder) | ISceneExtensionRenderer | inlinevirtual |
| PostSetupDebugRender() | FShadowSceneRenderer | |
| PreInitViews(FRDGBuilder &GraphBuilder) override | FShadowSceneRenderer | virtual |
| PreRender(FRDGBuilder &GraphBuilder) | ISceneExtensionRenderer | inlinevirtual |
| RenderVirtualShadowMapProjection(FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FLightSceneInfo::FPersistentId LightId, const FViewInfo &View, int32 ViewIndex, const FIntRect ScissorRect, EVirtualShadowMapProjectionInputType InputType, bool bModulateRGB, FTiledVSMProjection *TiledVSMProjection, FRDGTextureRef OutputShadowMaskTexture) | FShadowSceneRenderer | |
| RenderVirtualShadowMapProjectionMaskBits(FRDGBuilder &GraphBuilder, FMinimalSceneTextures &SceneTextures) | FShadowSceneRenderer | |
| RenderVirtualShadowMaps(FRDGBuilder &GraphBuilder, bool bNaniteEnabled) | FShadowSceneRenderer | |
| UpdateSceneUniformBuffer(FRDGBuilder &GraphBuilder, FSceneUniformBuffer &SceneUniforms) | ISceneExtensionRenderer | inlinevirtual |
| UpdateViewData(FRDGBuilder &GraphBuilder, const FRendererViewDataManager &ViewDataManager) | ISceneExtensionRenderer | inlinevirtual |
| UsePackedShadowMaskBits() const | FShadowSceneRenderer | inline |
| VirtualShadowMapMaskBits | FShadowSceneRenderer | |
| VirtualShadowMapMaskBitsHairStrands | FShadowSceneRenderer | |
| ~ISceneExtensionRenderer() | ISceneExtensionRenderer | inlinevirtual |