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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FSimpleElementCollector, including all inherited members.
| AddAllocationInfo(FAllocationInfo &AllocationInfo) const | FSimpleElementCollector | |
| AddReserveLines(uint8 DepthPriorityGroup, int32 NumLines, bool bDepthBiased=false, bool bThickLines=false) override | FSimpleElementCollector | inlinevirtual |
| Append(FSimpleElementCollector &Other) | FSimpleElementCollector | |
| BatchedElements | FSimpleElementCollector | |
| DrawBatchedElements(FRHICommandList &RHICmdList, const FMeshPassProcessorRenderState &DrawRenderState, const FSceneView &InView, EBlendModeFilter::Type Filter, ESceneDepthPriorityGroup DPG, uint32 NumInstances=1) const | FSimpleElementCollector | |
| DrawLine(const FVector &Start, const FVector &End, const FLinearColor &Color, uint8 DepthPriorityGroup, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) override | FSimpleElementCollector | virtual |
| DrawMesh(const FMeshBatch &Mesh) override | FSimpleElementCollector | inlinevirtual |
| DrawPoint(const FVector &Position, const FLinearColor &Color, float PointSize, uint8 DepthPriorityGroup) override | FSimpleElementCollector | virtual |
| DrawSprite(const FVector &Position, float SizeX, float SizeY, const FTexture *Sprite, const FLinearColor &Color, uint8 DepthPriorityGroup, float U, float UL, float V, float VL, uint8 BlendMode=SE_BLEND_Masked, float OpacityMaskRevVal=.5f) override | FSimpleElementCollector | virtual |
| DrawTranslucentLine(const FVector &Start, const FVector &End, const FLinearColor &Color, uint8 DepthPriorityGroup, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) override | FSimpleElementCollector | virtual |
| FMeshElementCollector | FSimpleElementCollector | friend |
| FPrimitiveDrawInterface(const FSceneView *InView) | FPrimitiveDrawInterface | inline |
| FSimpleElementCollector() | FSimpleElementCollector | |
| HasAnyPrimitives() const | FSimpleElementCollector | inline |
| HasPrimitives(ESceneDepthPriorityGroup DPG) const | FSimpleElementCollector | inline |
| IsHitTesting() override | FSimpleElementCollector | inlinevirtual |
| RegisterDynamicResource(FDynamicPrimitiveResource *DynamicResource) override | FSimpleElementCollector | virtual |
| Reserve(const FAllocationInfo &AllocationInfo) | FSimpleElementCollector | |
| SetHitProxy(HHitProxy *HitProxy) override | FSimpleElementCollector | virtual |
| TopBatchedElements | FSimpleElementCollector | |
| View | FPrimitiveDrawInterface | |
| ~FPrimitiveDrawInterface() | FPrimitiveDrawInterface | inlinevirtual |
| ~FSimpleElementCollector() | FSimpleElementCollector |