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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FSkeletalMeshDeformerHelpers, including all inherited members.
| AllocateVertexFactoryColorBuffer(FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccesQueue, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, TCHAR const *InBufferName) | FSkeletalMeshDeformerHelpers | static |
| AllocateVertexFactoryColorBuffer(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, TCHAR const *InBufferName) | FSkeletalMeshDeformerHelpers | static |
| AllocateVertexFactoryPositionBuffer(FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccesQueue, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, TCHAR const *InBufferName) | FSkeletalMeshDeformerHelpers | static |
| AllocateVertexFactoryPositionBuffer(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, bool bInLodJustChanged, TCHAR const *InBufferName) | FSkeletalMeshDeformerHelpers | static |
| AllocateVertexFactoryTangentBuffer(FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccesQueue, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, TCHAR const *InBufferName) | FSkeletalMeshDeformerHelpers | static |
| AllocateVertexFactoryTangentBuffer(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, TCHAR const *InBufferName) | FSkeletalMeshDeformerHelpers | static |
| ColorBufferBytesPerElement | FSkeletalMeshDeformerHelpers | static |
| GetAllocatedColorBuffer(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |
| GetAllocatedPositionBuffer(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |
| GetAllocatedTangentBuffer(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |
| GetBoneBufferForReading(FSkeletalMeshObject const *InMeshObject, int32 InLodIndex, int32 InSectionIndex, bool bInPreviousFrame) | FSkeletalMeshDeformerHelpers | static |
| GetClothBuffersForReading(FSkeletalMeshObject const *InMeshObject, int32 InLodIndex, int32 InSectionIndex, uint32 InFrameNumber, bool bInPreviousFrame) | FSkeletalMeshDeformerHelpers | static |
| GetIndexOfFirstAvailableSection(FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |
| GetMorphTargetBufferForReading(FSkeletalMeshObject const *InMeshObject, int32 InLodIndex, int32 InSectionIndex, uint32 InFrameNumber, bool bInPreviousFrame) | FSkeletalMeshDeformerHelpers | static |
| PosBufferBytesPerElement | FSkeletalMeshDeformerHelpers | static |
| PosBufferElementMultiplier | FSkeletalMeshDeformerHelpers | static |
| ResetVertexFactoryBufferOverrides(FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |
| TangentBufferBytesPerElement | FSkeletalMeshDeformerHelpers | static |
| TangentBufferElementMultiplier | FSkeletalMeshDeformerHelpers | static |
| UpdateVertexFactoryBufferOverrides(FRHICommandListBase &RHICmdList, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, bool bInvalidatePreviousPosition) | FSkeletalMeshDeformerHelpers | static |
| UpdateVertexFactoryBufferOverrides(FRDGBuilder &GraphBuilder, FSkeletalMeshObject *InMeshObject, int32 InLodIndex, bool bInvalidatePreviousPosition) | FSkeletalMeshDeformerHelpers | static |
| UpdateVertexFactoryBufferOverrides(FRHICommandListBase &RHICmdList, FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |
| UpdateVertexFactoryBufferOverrides(FSkeletalMeshObject *InMeshObject, int32 InLodIndex) | FSkeletalMeshDeformerHelpers | static |