UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshLODRenderData Member List

This is the complete list of members for FSkeletalMeshLODRenderData, including all inherited members.

ActiveBoneIndicesFSkeletalMeshLODRenderData
AddRef() constFRefCountBaseinline
bIsLODOptionalFSkeletalMeshLODRenderData
bStreamedDataInlinedFSkeletalMeshLODRenderData
BuffersSizeFSkeletalMeshLODRenderData
ClothVertexBufferFSkeletalMeshLODRenderData
DecrementMemoryStats()FSkeletalMeshLODRenderData
DoesVertexBufferUse16BitBoneIndex() constFSkeletalMeshLODRenderDatainline
FindSectionIndex(const FSkelMeshRenderSection &Section) constFSkeletalMeshLODRenderData
FRefCountBase()=defaultFRefCountBase
FRefCountBase(const FRefCountBase &Rhs)=deleteFRefCountBase
FSkeletalMeshLODRenderData(bool bAddRef=true)FSkeletalMeshLODRenderDatainline
FSkeletalMeshRenderDataFSkeletalMeshLODRenderDatafriend
GetCPUAccessMemoryOverhead() constFSkeletalMeshLODRenderData
GetNumTexCoords() constFSkeletalMeshLODRenderDatainline
GetNumVertices() constFSkeletalMeshLODRenderDatainline
GetRefCount() constFRefCountBaseinline
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) constFSkeletalMeshLODRenderData
GetSectionFromVertexIndex(int32 InVertIndex, int32 &OutSectionIndex, int32 &OutVertIndex) constFSkeletalMeshLODRenderData
GetSkinWeightVertexBuffer()FSkeletalMeshLODRenderDatainline
GetSkinWeightVertexBuffer() constFSkeletalMeshLODRenderDatainline
GetTotalFaces() constFSkeletalMeshLODRenderData
GetVertexBufferMaxBoneInfluences() constFSkeletalMeshLODRenderDatainline
HalfEdgeBufferFSkeletalMeshLODRenderData
HasClothData() constFSkeletalMeshLODRenderData
IncrementMemoryStats(bool bNeedsVertexColors)FSkeletalMeshLODRenderData
InitMorphResources()FSkeletalMeshLODRenderData
InitResources(bool bNeedsVertexColors, int32 LODIndex, USkinnedAsset *Owner)FSkeletalMeshLODRenderData
MorphTargetVertexInfoBuffersFSkeletalMeshLODRenderData
MultiSizeIndexContainerFSkeletalMeshLODRenderData
NumNonClothingSections() constFSkeletalMeshLODRenderData
operator=(const FRefCountBase &Rhs)=deleteFRefCountBase
Release() constFRefCountBaseinline
ReleaseCPUResources(bool bForStreaming=false)FSkeletalMeshLODRenderData
ReleaseResources()FSkeletalMeshLODRenderData
RenderSectionsFSkeletalMeshLODRenderData
RequiredBonesFSkeletalMeshLODRenderData
Serialize(FArchive &Ar, UObject *Owner, int32 Idx)FSkeletalMeshLODRenderData
SerializeAvailabilityInfo(FArchive &Ar, int32 LODIdx, bool bHasAdjacencyData, bool bNeedsCPUAccess)FSkeletalMeshLODRenderData
SerializeStreamedData(FArchive &Ar, USkinnedAsset *Owner, int32 LODIdx, uint8 ClassStripFlags, bool bNeedsCPUAccess, bool bForceKeepCPUResources)FSkeletalMeshLODRenderData
ShouldForceKeepCPUResources()FSkeletalMeshLODRenderDatastatic
ShouldKeepCPUResources(const USkinnedAsset *SkinnedAsset, int32 LODIdx, bool bForceKeep)FSkeletalMeshLODRenderDatastatic
SkinWeightProfilesDataFSkeletalMeshLODRenderData
SkinWeightVertexBufferFSkeletalMeshLODRenderData
SourceRayTracingGeometryFSkeletalMeshLODRenderData
StaticVertexBuffersFSkeletalMeshLODRenderData
StreamingBulkDataFSkeletalMeshLODRenderData
VertexAttributeBuffersFSkeletalMeshLODRenderData
~FRefCountBase()=defaultFRefCountBasevirtual
~FSkeletalMeshLODRenderData()FSkeletalMeshLODRenderDatainline