UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshRenderData Member List

This is the complete list of members for FSkeletalMeshRenderData, including all inherited members.

AnyRenderSectionCastsShadows(int32 MinLODIdx) constFSkeletalMeshRenderData
bReadyForStreamingFSkeletalMeshRenderData
bSupportRayTracingFSkeletalMeshRenderData
CurrentFirstLODIdxFSkeletalMeshRenderData
FSkeletalMeshRenderData()FSkeletalMeshRenderData
GetCPUAccessMemoryOverhead() constFSkeletalMeshRenderData
GetFirstValidLODIdx(int32 MinLODIdx) constFSkeletalMeshRenderData
GetMaxBonesPerSection() constFSkeletalMeshRenderData
GetMaxBonesPerSection(int32 MinLODIdx) constFSkeletalMeshRenderData
GetNumBoneInfluences() constFSkeletalMeshRenderData
GetNumBoneInfluences(int32 MinLODIdx) constFSkeletalMeshRenderData
GetPendingFirstLOD(int32 MinLODIdx) constFSkeletalMeshRenderDatainline
GetPendingFirstLODIdx(int32 MinLODIdx) constFSkeletalMeshRenderDatainline
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize)FSkeletalMeshRenderData
HasValidNaniteData() constFSkeletalMeshRenderData
InitResources(bool bNeedsVertexColors, USkinnedAsset *Owner)FSkeletalMeshRenderData
InitStaticRayTracingGeometry(int32 LODIndex)FSkeletalMeshRenderData
IsInitialized() constFSkeletalMeshRenderDatainline
LODBiasModifierFSkeletalMeshRenderData
LODRenderDataFSkeletalMeshRenderData
NaniteResourcesPtrFSkeletalMeshRenderData
NumInlinedLODsFSkeletalMeshRenderData
NumNonOptionalLODsFSkeletalMeshRenderData
OwnerNameFSkeletalMeshRenderData
PendingFirstLODIdxFSkeletalMeshRenderData
ReleaseResources()FSkeletalMeshRenderData
ReleaseStaticRayTracingGeometry(int32 LODIndex)FSkeletalMeshRenderData
RequiresCPUSkinning(ERHIFeatureLevel::Type FeatureLevel) constFSkeletalMeshRenderData
RequiresCPUSkinning(ERHIFeatureLevel::Type FeatureLevel, int32 MinLODIdx) constFSkeletalMeshRenderData
Serialize(FArchive &Ar, USkinnedAsset *Owner)FSkeletalMeshRenderData
~FSkeletalMeshRenderData()FSkeletalMeshRenderData