| BeginInitResources() | FSkinWeightVertexBuffer | |
| BeginReleaseResources() | FSkinWeightVertexBuffer | |
| CleanUp() | FSkinWeightVertexBuffer | |
| CopyMetaData(const FSkinWeightVertexBuffer &Other) | FSkinWeightVertexBuffer | |
| CopySkinWeightRawDataFromBuffer(const uint8 *InSkinWeightData, uint32 InNumVertices) | FSkinWeightVertexBuffer | |
| CreateRHIBuffer(FRHICommandListBase &RHICmdList) | FSkinWeightVertexBuffer | |
| FSkinWeightVertexBuffer() | FSkinWeightVertexBuffer | |
| FSkinWeightVertexBuffer(const FSkinWeightVertexBuffer &Other) | FSkinWeightVertexBuffer | |
| GetBoneIndex(uint32 VertexIndex, uint32 InfluenceIndex) const | FSkinWeightVertexBuffer | |
| GetBoneIndexAndWeightByteSize() const | FSkinWeightVertexBuffer | inline |
| GetBoneIndexByteSize() const | FSkinWeightVertexBuffer | inline |
| GetBoneInfluenceType() const | FSkinWeightVertexBuffer | |
| GetBoneWeight(uint32 VertexIndex, uint32 InfluenceIndex) const | FSkinWeightVertexBuffer | |
| GetBoneWeightByteSize() const | FSkinWeightVertexBuffer | inline |
| GetConstantInfluencesBoneWeightsOffset() const | FSkinWeightVertexBuffer | inline |
| GetConstantInfluencesVertexStride() const | FSkinWeightVertexBuffer | inline |
| GetDataVertexBuffer() | FSkinWeightVertexBuffer | inline |
| GetDataVertexBuffer() const | FSkinWeightVertexBuffer | inline |
| GetLookupVertexBuffer() const | FSkinWeightVertexBuffer | inline |
| GetMaxBoneInfluences() const | FSkinWeightVertexBuffer | inline |
| GetNeedsCPUAccess() const | FSkinWeightVertexBuffer | inline |
| GetNumVertices() const | FSkinWeightVertexBuffer | inline |
| GetRigidWeightBone(uint32 VertexIndex, int32 &OutBoneIndex) const | FSkinWeightVertexBuffer | |
| GetSkinWeights(TArray< FSkinWeightInfo > &OutVertices) const | FSkinWeightVertexBuffer | |
| GetVariableBonesPerVertex() const | FSkinWeightVertexBuffer | inline |
| GetVertexDataSize() const | FSkinWeightVertexBuffer | inline |
| GetVertexInfluenceOffsetCount(uint32 VertexIndex, uint32 &VertexWeightOffset, uint32 &VertexInfluenceCount) const | FSkinWeightVertexBuffer | |
| GetVertexSkinWeights(uint32 VertexIndex) const | FSkinWeightVertexBuffer | |
| InitRHIForStreaming(const FSkinWeightRHIInfo &RHIInfo, FRHIResourceReplaceBatcher &Batcher) | FSkinWeightVertexBuffer | inline |
| operator<< | FSkinWeightVertexBuffer | friend |
| operator=(const FSkinWeightVertexBuffer &Other) | FSkinWeightVertexBuffer | |
| operator=(const TArray< FSkinWeightInfo > &InWeights) | FSkinWeightVertexBuffer | |
| RebuildLookupVertexBuffer() | FSkinWeightVertexBuffer | |
| ReleaseResources() | FSkinWeightVertexBuffer | |
| ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher) | FSkinWeightVertexBuffer | inline |
| ResetVertexBoneWeights(uint32 VertexIndex) | FSkinWeightVertexBuffer | |
| SerializeMetaData(FArchive &Ar) | FSkinWeightVertexBuffer | |
| SetBoneIndex(uint32 VertexIndex, uint32 InfluenceIndex, uint32 BoneIndex) | FSkinWeightVertexBuffer | |
| SetBoneWeight(uint32 VertexIndex, uint32 InfluenceIndex, uint16 BoneWeight) | FSkinWeightVertexBuffer | |
| SetMaxBoneInfluences(uint32 InMaxBoneInfluences) | FSkinWeightVertexBuffer | inline |
| SetNeedsCPUAccess(bool bInNeedsCPUAccess) | FSkinWeightVertexBuffer | inline |
| SetOwnerName(const FName &OwnerName) | FSkinWeightVertexBuffer | |
| SetUse16BitBoneIndex(bool bInUse16BitBoneIndex) | FSkinWeightVertexBuffer | inline |
| SetUse16BitBoneWeight(bool bInUse16BitBoneWeight) | FSkinWeightVertexBuffer | inline |
| Use16BitBoneIndex() const | FSkinWeightVertexBuffer | inline |
| Use16BitBoneWeight() const | FSkinWeightVertexBuffer | inline |
| ~FSkinWeightVertexBuffer() | FSkinWeightVertexBuffer | |