UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinWeightVertexBuffer Member List

This is the complete list of members for FSkinWeightVertexBuffer, including all inherited members.

BeginInitResources()FSkinWeightVertexBuffer
BeginReleaseResources()FSkinWeightVertexBuffer
CleanUp()FSkinWeightVertexBuffer
CopyMetaData(const FSkinWeightVertexBuffer &Other)FSkinWeightVertexBuffer
CopySkinWeightRawDataFromBuffer(const uint8 *InSkinWeightData, uint32 InNumVertices)FSkinWeightVertexBuffer
CreateRHIBuffer(FRHICommandListBase &RHICmdList)FSkinWeightVertexBuffer
FSkinWeightVertexBuffer()FSkinWeightVertexBuffer
FSkinWeightVertexBuffer(const FSkinWeightVertexBuffer &Other)FSkinWeightVertexBuffer
GetBoneIndex(uint32 VertexIndex, uint32 InfluenceIndex) constFSkinWeightVertexBuffer
GetBoneIndexAndWeightByteSize() constFSkinWeightVertexBufferinline
GetBoneIndexByteSize() constFSkinWeightVertexBufferinline
GetBoneInfluenceType() constFSkinWeightVertexBuffer
GetBoneWeight(uint32 VertexIndex, uint32 InfluenceIndex) constFSkinWeightVertexBuffer
GetBoneWeightByteSize() constFSkinWeightVertexBufferinline
GetConstantInfluencesBoneWeightsOffset() constFSkinWeightVertexBufferinline
GetConstantInfluencesVertexStride() constFSkinWeightVertexBufferinline
GetDataVertexBuffer()FSkinWeightVertexBufferinline
GetDataVertexBuffer() constFSkinWeightVertexBufferinline
GetLookupVertexBuffer() constFSkinWeightVertexBufferinline
GetMaxBoneInfluences() constFSkinWeightVertexBufferinline
GetNeedsCPUAccess() constFSkinWeightVertexBufferinline
GetNumVertices() constFSkinWeightVertexBufferinline
GetRigidWeightBone(uint32 VertexIndex, int32 &OutBoneIndex) constFSkinWeightVertexBuffer
GetSkinWeights(TArray< FSkinWeightInfo > &OutVertices) constFSkinWeightVertexBuffer
GetVariableBonesPerVertex() constFSkinWeightVertexBufferinline
GetVertexDataSize() constFSkinWeightVertexBufferinline
GetVertexInfluenceOffsetCount(uint32 VertexIndex, uint32 &VertexWeightOffset, uint32 &VertexInfluenceCount) constFSkinWeightVertexBuffer
GetVertexSkinWeights(uint32 VertexIndex) constFSkinWeightVertexBuffer
InitRHIForStreaming(const FSkinWeightRHIInfo &RHIInfo, FRHIResourceReplaceBatcher &Batcher)FSkinWeightVertexBufferinline
operator<<FSkinWeightVertexBufferfriend
operator=(const FSkinWeightVertexBuffer &Other)FSkinWeightVertexBuffer
operator=(const TArray< FSkinWeightInfo > &InWeights)FSkinWeightVertexBuffer
RebuildLookupVertexBuffer()FSkinWeightVertexBuffer
ReleaseResources()FSkinWeightVertexBuffer
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FSkinWeightVertexBufferinline
ResetVertexBoneWeights(uint32 VertexIndex)FSkinWeightVertexBuffer
SerializeMetaData(FArchive &Ar)FSkinWeightVertexBuffer
SetBoneIndex(uint32 VertexIndex, uint32 InfluenceIndex, uint32 BoneIndex)FSkinWeightVertexBuffer
SetBoneWeight(uint32 VertexIndex, uint32 InfluenceIndex, uint16 BoneWeight)FSkinWeightVertexBuffer
SetMaxBoneInfluences(uint32 InMaxBoneInfluences)FSkinWeightVertexBufferinline
SetNeedsCPUAccess(bool bInNeedsCPUAccess)FSkinWeightVertexBufferinline
SetOwnerName(const FName &OwnerName)FSkinWeightVertexBuffer
SetUse16BitBoneIndex(bool bInUse16BitBoneIndex)FSkinWeightVertexBufferinline
SetUse16BitBoneWeight(bool bInUse16BitBoneWeight)FSkinWeightVertexBufferinline
Use16BitBoneIndex() constFSkinWeightVertexBufferinline
Use16BitBoneWeight() constFSkinWeightVertexBufferinline
~FSkinWeightVertexBuffer()FSkinWeightVertexBuffer