UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateCanvasRenderTarget Member List

This is the complete list of members for FSlateCanvasRenderTarget, including all inherited members.

ClearRenderTargetTexture()FSlateCanvasRenderTargetinline
FRenderTarget()FRenderTarget
GetDisplayColorGamut() constFRenderTargetinlinevirtual
GetDisplayGamma() constFRenderTargetvirtual
GetDisplayOutputFormat() constFRenderTargetinlinevirtual
GetEngineDisplayGamma()FRenderTargetstatic
GetGPUMask(FRHICommandListImmediate &RHICmdList) constFRenderTargetinlinevirtual
GetRenderTargetTexture() const overrideFSlateCanvasRenderTargetinlinevirtual
GetRenderTargetTexture(FRDGBuilder &) const overrideFSlateCanvasRenderTargetinlinevirtual
GetRenderTargetUAV() constFRenderTargetvirtual
GetSceneHDREnabled() constFRenderTargetinlinevirtual
GetShaderResourceTexture() constFRenderTargetvirtual
GetSizeXY() constFSlateCanvasRenderTargetinlinevirtual
GetViewRect() constFSlateCanvasRenderTargetinline
HasToggleFreezeCommand()FRenderTargetinlinevirtual
ProcessToggleFreezeCommand()FRenderTargetinlinevirtual
ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace)FRenderTarget
ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadLinearColorPixels(TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadLinearColorPixelsPtr(FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTarget
ReadPixels(TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadPixelsPtr(FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTarget
RenderTargetTextureRHIFRenderTargetprotected
SetRenderTargetTexture(FRDGTexture *InRDGTexture)FSlateCanvasRenderTargetinline
SetViewRect(const FIntRect &InViewRect)FSlateCanvasRenderTargetinline
~FRenderTarget()FRenderTargetvirtual