UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateGameResources Member List

This is the complete list of members for FSlateGameResources, including all inherited members.

AddAsset(const FAssetData &InAddedAssetData)FSlateGameResourcesprotected
AddAssetToCache(UObject *InStyleObject, bool bEnsureUniqueness)FSlateGameResourcesprotected
AddReferencedObjects(FReferenceCollector &Collector) overrideFSlateGameResourcesprotectedvirtual
BrushResourcesFSlateStyleSetprotected
ColorValuesFSlateStyleSetprotected
ContentRootDirFSlateStyleSetprotected
CoreContentRootDirFSlateStyleSetprotected
DefaultBrushFSlateStyleSetprotected
DynamicBrushesFSlateStyleSetmutableprotected
EFlags enum nameFGCObject
EStyleMessageSeverity enum nameISlateStyleprotected
FGCObject()FGCObjectinline
FGCObject(const FGCObject &Other)FGCObjectinline
FGCObject(FGCObject &&Other)FGCObjectinline
FGCObject(EFlags Flags)FGCObjectinlineexplicit
FloatValuesFSlateStyleSetprotected
FontInfoResourcesFSlateStyleSetprotected
FSlateGameResources(const FName &InStyleSetName)FSlateGameResources
FSlateStyleSet(const FName &InStyleSetName)FSlateStyleSet
FSlateStyleSet(FSlateStyleSet &&)FSlateStyleSet
FSlateStyleSet(const FSlateStyleSet &)FSlateStyleSet
GenerateMapName(const FAssetData &AssetData)FSlateGameResourcesprotected
GenerateMapName(UObject *StyleObject)FSlateGameResourcesprotected
GetBrush(const FName PropertyName, const ANSICHAR *Specifier=NULL, const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateGameResourcesvirtual
GetCleanName(const FName &AssetName) constFSlateGameResourcesprotected
GetColor(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const FLinearColor &DefaultValue=FStyleDefaults::GetColor(), const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetContentRootDir() constFSlateStyleSetinlinevirtual
GetCurveFloat(const FName AssetName) constFSlateGameResources
GetCurveLinearColor(const FName AssetName) constFSlateGameResources
GetCurveVector(const FName AssetName) constFSlateGameResources
GetDefaultBrush() const overrideFSlateStyleSetvirtual
GetDynamicImageBrush(const FName BrushTemplate, const FName TextureName, const ANSICHAR *Specifier=nullptr, const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetDynamicImageBrush(const FName BrushTemplate, const ANSICHAR *Specifier, UTexture2D *TextureResource, const FName TextureName, const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetDynamicImageBrush(const FName BrushTemplate, UTexture2D *TextureResource, const FName TextureName, const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetEntriesUsingBrush(const FName BrushName) const overrideFSlateStyleSetvirtual
GetFloat(const FName PropertyName, const ANSICHAR *Specifier=nullptr, float DefaultValue=FStyleDefaults::GetFloat(), const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetFontStyle(const FName PropertyName, const ANSICHAR *Specifier=nullptr) const overrideFSlateStyleSetvirtual
GetMargin(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const FMargin &DefaultValue=FStyleDefaults::GetMargin(), const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetOptionalBrush(const FName PropertyName, const ANSICHAR *Specifier=NULL, const FSlateBrush *const DefaultBrush=FStyleDefaults::GetNoBrush()) const overrideFSlateGameResourcesvirtual
GetParentStyle() constFSlateStyleSetprotected
GetReferencerName() const overrideFSlateGameResourcesprotectedvirtual
GetReferencerPropertyName(UObject *Object, FString &OutPropertyName) constFGCObjectinlinevirtual
GetResources(TArray< const FSlateBrush * > &OutResources) const overrideFSlateGameResourcesvirtual
GetSlateColor(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const FSlateColor &DefaultValue=FStyleDefaults::GetSlateColor(), const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetSound(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetStyleKeys() const overrideFSlateStyleSetprotectedvirtual
GetStyleSetName() const overrideFSlateStyleSetvirtual
GetVector(const FName PropertyName, const ANSICHAR *Specifier=nullptr, UE::Slate::FDeprecateVector2DParameter DefaultValue=FStyleDefaults::GetVector2D(), const ISlateStyle *RequestingStyle=nullptr) const overrideFSlateStyleSetvirtual
GetWidgetStyle(FName PropertyName, const ANSICHAR *Specifier, const WidgetStyleType *DefaultValue, bool bWarnIfNotFound) constISlateStyleinline
GetWidgetStyle(FName PropertyName, const ANSICHAR *Specifier=nullptr, const WidgetStyleType *DefaultValue=nullptr) constISlateStyleinline
GetWidgetStyle(const FName &WidgetStyleTypeName, FName PropertyName, const ANSICHAR *Specifier=nullptr, const FSlateWidgetStyle *DefaultValue=nullptr, bool bWarnIfNotFound=true) constISlateStyleinline
GetWidgetStyleInternal(const FName DesiredTypeName, const FName StyleName, const FSlateWidgetStyle *DefaultStyle, bool bWarnIfNotFound) const overrideFSlateGameResourcesprotectedvirtual
GetWidgetStyleNames() const overrideFSlateStyleSetprotectedvirtual
GGCObjectReferencerFGCObjectstatic
HasWidgetStyle(FName PropertyName, const ANSICHAR *Specifier=nullptr) constISlateStyleinline
Initialize(const FString &ScopeToDirectory, const FString &InBasePath)FSlateGameResources
IsBrushFromFile(const FString &FilePath, const FSlateBrush *Brush)FSlateStyleSetprotected
Join(FName A, const ANSICHAR *B)ISlateStyleinlinestatic
KnownWidgetStylesFSlateStyleSetprotected
Log(ISlateStyle::EStyleMessageSeverity Severity, const FText &Message) const overrideFSlateGameResourcesprotectedvirtual
Log(const TSharedRef< class FTokenizedMessage > &Message) constFSlateGameResourcesprotectedvirtual
LogMissingResource(EStyleMessageSeverity Severity, const FText &Message, const FName &MissingResource) const overrideFSlateStyleSetprotectedvirtual
LogUnusedBrushResources()FSlateStyleSetprotectedvirtual
MakeDynamicImageBrush(const FName BrushTemplate, UTexture2D *TextureResource, const FName TextureName) const overrideFSlateStyleSetprotectedvirtual
MarginValuesFSlateStyleSetprotected
MissingResourcesFSlateStyleSetmutableprotected
New(const FName &InStyleSetName, const FString &ScopeToDirectory, const FString &InBasePath=FString())FSlateGameResourcesstatic
operator=(const FGCObject &)FGCObjectinline
operator=(FGCObject &&)FGCObjectinline
ParentStyleNameFSlateStyleSetprotected
RegisterGCObject()FGCObject
RemoveAsset(const FAssetData &InRemovedAssetData)FSlateGameResourcesprotected
RemoveAssetFromCache(const FAssetData &AssetData)FSlateGameResourcesprotected
RootToContentDir(const ANSICHAR *RelativePath, const TCHAR *Extension)FSlateStyleSetvirtual
RootToContentDir(const WIDECHAR *RelativePath, const TCHAR *Extension)FSlateStyleSetvirtual
RootToContentDir(const FString &RelativePath, const TCHAR *Extension)FSlateStyleSetvirtual
RootToContentDir(const ANSICHAR *RelativePath)FSlateStyleSetvirtual
RootToContentDir(const WIDECHAR *RelativePath)FSlateStyleSetvirtual
RootToContentDir(const FString &RelativePath)FSlateStyleSetvirtual
RootToCoreContentDir(const ANSICHAR *RelativePath, const TCHAR *Extension)FSlateStyleSetvirtual
RootToCoreContentDir(const WIDECHAR *RelativePath, const TCHAR *Extension)FSlateStyleSetvirtual
RootToCoreContentDir(const FString &RelativePath, const TCHAR *Extension)FSlateStyleSetvirtual
RootToCoreContentDir(const ANSICHAR *RelativePath)FSlateStyleSetvirtual
RootToCoreContentDir(const WIDECHAR *RelativePath)FSlateStyleSetvirtual
RootToCoreContentDir(const FString &RelativePath)FSlateStyleSetvirtual
Set(const FName PropertyName, const DefinitionType &InStyleDefintion)FSlateStyleSetinline
Set(const FName PropertyName, const float InFloat)FSlateStyleSetinline
Set(const FName PropertyName, const FVector2D &InVector)FSlateStyleSetinline
Set(const FName PropertyName, const UE::Slate::FDeprecateVector2DResult &InVector)FSlateStyleSetinline
Set(const FName PropertyName, const FVector2f &InVector)FSlateStyleSetinline
Set(const FName PropertyName, const FLinearColor &InColor)FSlateStyleSetinline
Set(const FName PropertyName, const FColor &InColor)FSlateStyleSetinline
Set(const FName PropertyName, const FSlateColor &InColor)FSlateStyleSetinline
Set(const FName PropertyName, const FMargin &InMargin)FSlateStyleSetinline
Set(const FName PropertyName, BrushType *InBrush)FSlateStyleSetinline
Set(FName PropertyName, const FSlateSound &InSound)FSlateStyleSetinline
Set(FName PropertyName, const FSlateFontInfo &InFontInfo)FSlateStyleSetinline
SetContentRoot(const FString &InContentRootDir) overrideFSlateGameResourcesvirtual
SetCoreContentRoot(const FString &InCoreContentRootDir)FSlateStyleSetvirtual
SetParentStyleName(const FName &InParentStyleName)FSlateStyleSet
ShouldCache(const FAssetData &InAssetData)FSlateGameResourcesprotected
SlateColorValuesFSlateStyleSetprotected
SoundsFSlateStyleSetprotected
StaticInit()FGCObjectstatic
StyleSetNameFSlateStyleSetprotected
UnregisterGCObject()FGCObject
Vector2DValuesFSlateStyleSetprotected
WidgetStyleValuesFSlateStyleSetprotected
~FGCObject()FGCObjectinlinevirtual
~FSlateGameResources()FSlateGameResourcesvirtual
~FSlateStyleSet()FSlateStyleSetvirtual
~ISlateStyle()ISlateStyleinlinevirtual