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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FSlateGameResources, including all inherited members.
| AddAsset(const FAssetData &InAddedAssetData) | FSlateGameResources | protected |
| AddAssetToCache(UObject *InStyleObject, bool bEnsureUniqueness) | FSlateGameResources | protected |
| AddReferencedObjects(FReferenceCollector &Collector) override | FSlateGameResources | protectedvirtual |
| BrushResources | FSlateStyleSet | protected |
| ColorValues | FSlateStyleSet | protected |
| ContentRootDir | FSlateStyleSet | protected |
| CoreContentRootDir | FSlateStyleSet | protected |
| DefaultBrush | FSlateStyleSet | protected |
| DynamicBrushes | FSlateStyleSet | mutableprotected |
| EFlags enum name | FGCObject | |
| EStyleMessageSeverity enum name | ISlateStyle | protected |
| FGCObject() | FGCObject | inline |
| FGCObject(const FGCObject &Other) | FGCObject | inline |
| FGCObject(FGCObject &&Other) | FGCObject | inline |
| FGCObject(EFlags Flags) | FGCObject | inlineexplicit |
| FloatValues | FSlateStyleSet | protected |
| FontInfoResources | FSlateStyleSet | protected |
| FSlateGameResources(const FName &InStyleSetName) | FSlateGameResources | |
| FSlateStyleSet(const FName &InStyleSetName) | FSlateStyleSet | |
| FSlateStyleSet(FSlateStyleSet &&) | FSlateStyleSet | |
| FSlateStyleSet(const FSlateStyleSet &) | FSlateStyleSet | |
| GenerateMapName(const FAssetData &AssetData) | FSlateGameResources | protected |
| GenerateMapName(UObject *StyleObject) | FSlateGameResources | protected |
| GetBrush(const FName PropertyName, const ANSICHAR *Specifier=NULL, const ISlateStyle *RequestingStyle=nullptr) const override | FSlateGameResources | virtual |
| GetCleanName(const FName &AssetName) const | FSlateGameResources | protected |
| GetColor(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const FLinearColor &DefaultValue=FStyleDefaults::GetColor(), const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetContentRootDir() const | FSlateStyleSet | inlinevirtual |
| GetCurveFloat(const FName AssetName) const | FSlateGameResources | |
| GetCurveLinearColor(const FName AssetName) const | FSlateGameResources | |
| GetCurveVector(const FName AssetName) const | FSlateGameResources | |
| GetDefaultBrush() const override | FSlateStyleSet | virtual |
| GetDynamicImageBrush(const FName BrushTemplate, const FName TextureName, const ANSICHAR *Specifier=nullptr, const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetDynamicImageBrush(const FName BrushTemplate, const ANSICHAR *Specifier, UTexture2D *TextureResource, const FName TextureName, const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetDynamicImageBrush(const FName BrushTemplate, UTexture2D *TextureResource, const FName TextureName, const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetEntriesUsingBrush(const FName BrushName) const override | FSlateStyleSet | virtual |
| GetFloat(const FName PropertyName, const ANSICHAR *Specifier=nullptr, float DefaultValue=FStyleDefaults::GetFloat(), const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetFontStyle(const FName PropertyName, const ANSICHAR *Specifier=nullptr) const override | FSlateStyleSet | virtual |
| GetMargin(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const FMargin &DefaultValue=FStyleDefaults::GetMargin(), const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetOptionalBrush(const FName PropertyName, const ANSICHAR *Specifier=NULL, const FSlateBrush *const DefaultBrush=FStyleDefaults::GetNoBrush()) const override | FSlateGameResources | virtual |
| GetParentStyle() const | FSlateStyleSet | protected |
| GetReferencerName() const override | FSlateGameResources | protectedvirtual |
| GetReferencerPropertyName(UObject *Object, FString &OutPropertyName) const | FGCObject | inlinevirtual |
| GetResources(TArray< const FSlateBrush * > &OutResources) const override | FSlateGameResources | virtual |
| GetSlateColor(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const FSlateColor &DefaultValue=FStyleDefaults::GetSlateColor(), const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetSound(const FName PropertyName, const ANSICHAR *Specifier=nullptr, const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetStyleKeys() const override | FSlateStyleSet | protectedvirtual |
| GetStyleSetName() const override | FSlateStyleSet | virtual |
| GetVector(const FName PropertyName, const ANSICHAR *Specifier=nullptr, UE::Slate::FDeprecateVector2DParameter DefaultValue=FStyleDefaults::GetVector2D(), const ISlateStyle *RequestingStyle=nullptr) const override | FSlateStyleSet | virtual |
| GetWidgetStyle(FName PropertyName, const ANSICHAR *Specifier, const WidgetStyleType *DefaultValue, bool bWarnIfNotFound) const | ISlateStyle | inline |
| GetWidgetStyle(FName PropertyName, const ANSICHAR *Specifier=nullptr, const WidgetStyleType *DefaultValue=nullptr) const | ISlateStyle | inline |
| GetWidgetStyle(const FName &WidgetStyleTypeName, FName PropertyName, const ANSICHAR *Specifier=nullptr, const FSlateWidgetStyle *DefaultValue=nullptr, bool bWarnIfNotFound=true) const | ISlateStyle | inline |
| GetWidgetStyleInternal(const FName DesiredTypeName, const FName StyleName, const FSlateWidgetStyle *DefaultStyle, bool bWarnIfNotFound) const override | FSlateGameResources | protectedvirtual |
| GetWidgetStyleNames() const override | FSlateStyleSet | protectedvirtual |
| GGCObjectReferencer | FGCObject | static |
| HasWidgetStyle(FName PropertyName, const ANSICHAR *Specifier=nullptr) const | ISlateStyle | inline |
| Initialize(const FString &ScopeToDirectory, const FString &InBasePath) | FSlateGameResources | |
| IsBrushFromFile(const FString &FilePath, const FSlateBrush *Brush) | FSlateStyleSet | protected |
| Join(FName A, const ANSICHAR *B) | ISlateStyle | inlinestatic |
| KnownWidgetStyles | FSlateStyleSet | protected |
| Log(ISlateStyle::EStyleMessageSeverity Severity, const FText &Message) const override | FSlateGameResources | protectedvirtual |
| Log(const TSharedRef< class FTokenizedMessage > &Message) const | FSlateGameResources | protectedvirtual |
| LogMissingResource(EStyleMessageSeverity Severity, const FText &Message, const FName &MissingResource) const override | FSlateStyleSet | protectedvirtual |
| LogUnusedBrushResources() | FSlateStyleSet | protectedvirtual |
| MakeDynamicImageBrush(const FName BrushTemplate, UTexture2D *TextureResource, const FName TextureName) const override | FSlateStyleSet | protectedvirtual |
| MarginValues | FSlateStyleSet | protected |
| MissingResources | FSlateStyleSet | mutableprotected |
| New(const FName &InStyleSetName, const FString &ScopeToDirectory, const FString &InBasePath=FString()) | FSlateGameResources | static |
| operator=(const FGCObject &) | FGCObject | inline |
| operator=(FGCObject &&) | FGCObject | inline |
| ParentStyleName | FSlateStyleSet | protected |
| RegisterGCObject() | FGCObject | |
| RemoveAsset(const FAssetData &InRemovedAssetData) | FSlateGameResources | protected |
| RemoveAssetFromCache(const FAssetData &AssetData) | FSlateGameResources | protected |
| RootToContentDir(const ANSICHAR *RelativePath, const TCHAR *Extension) | FSlateStyleSet | virtual |
| RootToContentDir(const WIDECHAR *RelativePath, const TCHAR *Extension) | FSlateStyleSet | virtual |
| RootToContentDir(const FString &RelativePath, const TCHAR *Extension) | FSlateStyleSet | virtual |
| RootToContentDir(const ANSICHAR *RelativePath) | FSlateStyleSet | virtual |
| RootToContentDir(const WIDECHAR *RelativePath) | FSlateStyleSet | virtual |
| RootToContentDir(const FString &RelativePath) | FSlateStyleSet | virtual |
| RootToCoreContentDir(const ANSICHAR *RelativePath, const TCHAR *Extension) | FSlateStyleSet | virtual |
| RootToCoreContentDir(const WIDECHAR *RelativePath, const TCHAR *Extension) | FSlateStyleSet | virtual |
| RootToCoreContentDir(const FString &RelativePath, const TCHAR *Extension) | FSlateStyleSet | virtual |
| RootToCoreContentDir(const ANSICHAR *RelativePath) | FSlateStyleSet | virtual |
| RootToCoreContentDir(const WIDECHAR *RelativePath) | FSlateStyleSet | virtual |
| RootToCoreContentDir(const FString &RelativePath) | FSlateStyleSet | virtual |
| Set(const FName PropertyName, const DefinitionType &InStyleDefintion) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const float InFloat) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const FVector2D &InVector) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const UE::Slate::FDeprecateVector2DResult &InVector) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const FVector2f &InVector) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const FLinearColor &InColor) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const FColor &InColor) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const FSlateColor &InColor) | FSlateStyleSet | inline |
| Set(const FName PropertyName, const FMargin &InMargin) | FSlateStyleSet | inline |
| Set(const FName PropertyName, BrushType *InBrush) | FSlateStyleSet | inline |
| Set(FName PropertyName, const FSlateSound &InSound) | FSlateStyleSet | inline |
| Set(FName PropertyName, const FSlateFontInfo &InFontInfo) | FSlateStyleSet | inline |
| SetContentRoot(const FString &InContentRootDir) override | FSlateGameResources | virtual |
| SetCoreContentRoot(const FString &InCoreContentRootDir) | FSlateStyleSet | virtual |
| SetParentStyleName(const FName &InParentStyleName) | FSlateStyleSet | |
| ShouldCache(const FAssetData &InAssetData) | FSlateGameResources | protected |
| SlateColorValues | FSlateStyleSet | protected |
| Sounds | FSlateStyleSet | protected |
| StaticInit() | FGCObject | static |
| StyleSetName | FSlateStyleSet | protected |
| UnregisterGCObject() | FGCObject | |
| Vector2DValues | FSlateStyleSet | protected |
| WidgetStyleValues | FSlateStyleSet | protected |
| ~FGCObject() | FGCObject | inlinevirtual |
| ~FSlateGameResources() | FSlateGameResources | virtual |
| ~FSlateStyleSet() | FSlateStyleSet | virtual |
| ~ISlateStyle() | ISlateStyle | inlinevirtual |