UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateRHIResourceManager Member List

This is the complete list of members for FSlateRHIResourceManager, including all inherited members.

AddSceneAt(FSceneInterface *Scene, int32 Index)FSlateRHIResourceManager
ClearScenes()FSlateRHIResourceManager
ClearTextureMap()FSlateShaderResourceManagerinlineprotected
ConditionalFlushAtlases()FSlateRHIResourceManager
ContainsTexture(const FName &ResourceName) constFSlateRHIResourceManager
FSlateRHIResourceManager()FSlateRHIResourceManager
FSlateShaderResourceManager()FSlateShaderResourceManager
FTickableGameObject(ETickableTickType StartingTickType=ETickableTickType::NewObject)FTickableGameObject
GetAtlasPageResource(const int32 InIndex) const overrideFSlateRHIResourceManagervirtual
GetDynamicTextureResourceByName(FName ResourceName)FSlateRHIResourceManager
GetFontShaderResource(int32 InTextureAtlasIndex, FSlateShaderResource *FontTextureAtlas, const class UObject *FontMaterial) overrideFSlateRHIResourceManagervirtual
GetNumAtlasPages() const overrideFSlateRHIResourceManagervirtual
GetResourceCriticalSection()FSlateRHIResourceManagerinline
GetResourceHandle(const FSlateBrush &Brush, FVector2f LocalSize, float DrawScale)FSlateShaderResourceManagervirtual
GetResourceHandle(const FSlateBrush &Brush)FSlateShaderResourceManagervirtual
GetResourcePath(const FSlateBrush &InBrush) constFSlateShaderResourceManagerinlineprotected
GetSceneAt(int32 Index)FSlateRHIResourceManager
GetSceneCount()FSlateRHIResourceManager
GetShaderResource(const FSlateBrush &InBrush, FVector2f LocalSize, float DrawScale) overrideFSlateRHIResourceManagervirtual
GetStatId() const overrideFSlateRHIResourceManagerinlinevirtual
GetTextureAtlasProvider() overrideFSlateRHIResourceManagervirtual
GetTickableGameObjectWorld() constFTickableGameObjectinlinevirtual
GetTickableTickType() const overrideFSlateRHIResourceManagerinlinevirtual
IsAllowedToTick() constFTickableObjectBaseinlinevirtual
IsAtlasPageResourceAlphaOnly(const int32 InIndex) const overrideFSlateRHIResourceManagervirtual
IsTickable() constFTickableObjectBaseinlinevirtual
IsTickableInEditor() const overrideFSlateRHIResourceManagerinlinevirtual
IsTickableWhenPaused() const overrideFSlateRHIResourceManagerinlinevirtual
LoadStyleResources(const ISlateStyle &Style)FSlateRHIResourceManager
LoadTexture(const FName &TextureName, const FString &ResourcePath, uint32 &Width, uint32 &Height, TArray< uint8 > &DecodedImage)FSlateRHIResourceManagervirtual
LoadTexture(const FSlateBrush &InBrush, uint32 &Width, uint32 &Height, TArray< uint8 > &DecodedImage)FSlateRHIResourceManagervirtual
LoadUsedTextures()FSlateRHIResourceManager
MakeDynamicTextureResource(FName ResourceName, uint32 Width, uint32 Height, const TArray< uint8 > &Bytes)FSlateRHIResourceManager
MakeDynamicTextureResource(FName ResourceName, FSlateTextureDataRef TextureData)FSlateRHIResourceManager
MakeDynamicUTextureResource(UTexture *InTextureObject)FSlateRHIResourceManager
ReleaseDynamicResource(const FSlateBrush &InBrush)FSlateRHIResourceManager
ReleaseResources()FSlateRHIResourceManager
ReloadTextures()FSlateRHIResourceManager
ResourceMapFSlateShaderResourceManagerprotected
SetTickableTickType(ETickableTickType NewTickType)FTickableGameObject
SimpleTickObjects(FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc)FTickableObjectBaseprotectedstatic
Tick(float DeltaSeconds) overrideFSlateRHIResourceManagervirtual
TickObjects(UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds)FTickableGameObjectstatic
UE_NONCOPYABLE(FTickableGameObject)FTickableGameObject
UpdateTextureAtlases()FSlateRHIResourceManager
~FSlateRHIResourceManager()FSlateRHIResourceManagervirtual
~FSlateShaderResourceManager()FSlateShaderResourceManagervirtual
~FTickableGameObject()FTickableGameObjectvirtual
~ISlateAtlasProvider()ISlateAtlasProviderinlinevirtual