| AddSceneAt(FSceneInterface *Scene, int32 Index) | FSlateRHIResourceManager | |
| ClearScenes() | FSlateRHIResourceManager | |
| ClearTextureMap() | FSlateShaderResourceManager | inlineprotected |
| ConditionalFlushAtlases() | FSlateRHIResourceManager | |
| ContainsTexture(const FName &ResourceName) const | FSlateRHIResourceManager | |
| FSlateRHIResourceManager() | FSlateRHIResourceManager | |
| FSlateShaderResourceManager() | FSlateShaderResourceManager | |
| FTickableGameObject(ETickableTickType StartingTickType=ETickableTickType::NewObject) | FTickableGameObject | |
| GetAtlasPageResource(const int32 InIndex) const override | FSlateRHIResourceManager | virtual |
| GetDynamicTextureResourceByName(FName ResourceName) | FSlateRHIResourceManager | |
| GetFontShaderResource(int32 InTextureAtlasIndex, FSlateShaderResource *FontTextureAtlas, const class UObject *FontMaterial) override | FSlateRHIResourceManager | virtual |
| GetNumAtlasPages() const override | FSlateRHIResourceManager | virtual |
| GetResourceCriticalSection() | FSlateRHIResourceManager | inline |
| GetResourceHandle(const FSlateBrush &Brush, FVector2f LocalSize, float DrawScale) | FSlateShaderResourceManager | virtual |
| GetResourceHandle(const FSlateBrush &Brush) | FSlateShaderResourceManager | virtual |
| GetResourcePath(const FSlateBrush &InBrush) const | FSlateShaderResourceManager | inlineprotected |
| GetSceneAt(int32 Index) | FSlateRHIResourceManager | |
| GetSceneCount() | FSlateRHIResourceManager | |
| GetShaderResource(const FSlateBrush &InBrush, FVector2f LocalSize, float DrawScale) override | FSlateRHIResourceManager | virtual |
| GetStatId() const override | FSlateRHIResourceManager | inlinevirtual |
| GetTextureAtlasProvider() override | FSlateRHIResourceManager | virtual |
| GetTickableGameObjectWorld() const | FTickableGameObject | inlinevirtual |
| GetTickableTickType() const override | FSlateRHIResourceManager | inlinevirtual |
| IsAllowedToTick() const | FTickableObjectBase | inlinevirtual |
| IsAtlasPageResourceAlphaOnly(const int32 InIndex) const override | FSlateRHIResourceManager | virtual |
| IsTickable() const | FTickableObjectBase | inlinevirtual |
| IsTickableInEditor() const override | FSlateRHIResourceManager | inlinevirtual |
| IsTickableWhenPaused() const override | FSlateRHIResourceManager | inlinevirtual |
| LoadStyleResources(const ISlateStyle &Style) | FSlateRHIResourceManager | |
| LoadTexture(const FName &TextureName, const FString &ResourcePath, uint32 &Width, uint32 &Height, TArray< uint8 > &DecodedImage) | FSlateRHIResourceManager | virtual |
| LoadTexture(const FSlateBrush &InBrush, uint32 &Width, uint32 &Height, TArray< uint8 > &DecodedImage) | FSlateRHIResourceManager | virtual |
| LoadUsedTextures() | FSlateRHIResourceManager | |
| MakeDynamicTextureResource(FName ResourceName, uint32 Width, uint32 Height, const TArray< uint8 > &Bytes) | FSlateRHIResourceManager | |
| MakeDynamicTextureResource(FName ResourceName, FSlateTextureDataRef TextureData) | FSlateRHIResourceManager | |
| MakeDynamicUTextureResource(UTexture *InTextureObject) | FSlateRHIResourceManager | |
| ReleaseDynamicResource(const FSlateBrush &InBrush) | FSlateRHIResourceManager | |
| ReleaseResources() | FSlateRHIResourceManager | |
| ReloadTextures() | FSlateRHIResourceManager | |
| ResourceMap | FSlateShaderResourceManager | protected |
| SetTickableTickType(ETickableTickType NewTickType) | FTickableGameObject | |
| SimpleTickObjects(FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) | FTickableObjectBase | protectedstatic |
| Tick(float DeltaSeconds) override | FSlateRHIResourceManager | virtual |
| TickObjects(UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) | FTickableGameObject | static |
| UE_NONCOPYABLE(FTickableGameObject) | FTickableGameObject | |
| UpdateTextureAtlases() | FSlateRHIResourceManager | |
| ~FSlateRHIResourceManager() | FSlateRHIResourceManager | virtual |
| ~FSlateShaderResourceManager() | FSlateShaderResourceManager | virtual |
| ~FTickableGameObject() | FTickableGameObject | virtual |
| ~ISlateAtlasProvider() | ISlateAtlasProvider | inlinevirtual |