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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FSoundBuffer, including all inherited members.
| AudioDevice | FSoundBuffer | |
| bAllocationInPermanentPool | FSoundBuffer | |
| Describe(bool bUseLongName) | FSoundBuffer | virtual |
| EnsureRealtimeTaskCompletion() | FSoundBuffer | inlinevirtual |
| FSoundBuffer(class FAudioDevice *InAudioDevice) | FSoundBuffer | inline |
| GetChannelsDesc() | FSoundBuffer | |
| GetCurrentChunkIndex() const | FSoundBuffer | inlinevirtual |
| GetCurrentChunkOffset() const | FSoundBuffer | inlinevirtual |
| GetSize | FSoundBuffer | |
| GetSoundClassName() | FSoundBuffer | |
| IsRealTimeSourceReady() | FSoundBuffer | inlinevirtual |
| NumChannels | FSoundBuffer | |
| ReadCompressedData(uint8 *Destination, int32 NumFramesToDecode, bool bLooping) | FSoundBuffer | inlinevirtual |
| ReadCompressedInfo(USoundWave *SoundWave) | FSoundBuffer | inlinevirtual |
| ResourceID | FSoundBuffer | |
| ResourceName | FSoundBuffer | |
| Seek(const float SeekTime) | FSoundBuffer | inlinevirtual |
| ~FSoundBuffer() | FSoundBuffer | virtual |