UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundSource Member List

This is the complete list of members for FSoundSource, including all inherited members.

AudioDeviceFSoundSourceprotected
bInitializedFSoundSourceprotected
bIsManuallyPausedFSoundSourceprotected
bIsPausedByGameFSoundSourceprotected
bIsPreviewSoundFSoundSourceprotected
bIsVirtualFSoundSourceprotected
bReverbAppliedFSoundSourceprotected
BufferFSoundSourceprotected
Describe(bool bUseLongName)FSoundSourcevirtual
FActiveSoundFSoundSourcefriend
FAudioDeviceFSoundSourcefriend
FSoundSource(FAudioDevice *InAudioDevice)FSoundSourceinline
GetBuffer() constFSoundSourceinlinevirtual
GetChannelLocations(FVector &Left, FVector &Right) constFSoundSource
GetDebugVolume(const float InVolume)FSoundSourceprotected
GetEnvelopeValue() constFSoundSourceinlinevirtual
GetNumChannels() constFSoundSourceinline
GetNumFramesPlayed() constFSoundSourcevirtual
GetNumTotalFrames() constFSoundSourcevirtual
GetPlaybackPercent() constFSoundSourcevirtual
GetRelativeRenderCost() constFSoundSourceinlinevirtual
GetSourceSampleRate() constFSoundSourcevirtual
GetSpatializationParams()FSoundSource
GetStartFrame() constFSoundSourcevirtual
GetWaveInstance() constFSoundSourceinline
HPFFrequencyFSoundSourceprotected
Init(FWaveInstance *InWaveInstance)=0FSoundSourcepure virtual
InitCommon()FSoundSourceprotected
InitializeSourceEffects(uint32 InEffectVoiceId)FSoundSourceinlinevirtual
IsFinished()=0FSoundSourcepure virtual
IsGameOnly() constFSoundSource
IsInitialized() constFSoundSourceinlinevirtual
IsPaused() constFSoundSourceinline
IsPausedByGame() constFSoundSourceinline
IsPausedManually() constFSoundSourceinline
IsPlaying() constFSoundSourceinline
IsPreparedToInit()FSoundSourceinlinevirtual
IsReverbApplied() constFSoundSourceinline
IsStopping()FSoundSourceinlinevirtual
LastHeardUpdateFSoundSourceprotected
LastHPFFrequencyFSoundSourceprotected
LastLPFFrequencyFSoundSourceprotected
LastUpdateFSoundSourceprotected
LeftChannelSourceLocationFSoundSourceprotected
LFEBleedFSoundSourceprotected
LPFFrequencyFSoundSourceprotected
NotifyPlaybackData()FSoundSource
NumChannelsFSoundSourceprotected
NumFramesPlayedFSoundSourceprotected
NumTotalFramesFSoundSourceprotected
Pause()=0FSoundSourceprotectedpure virtual
PausedFSoundSourceprotected
PitchFSoundSourceprotected
Play()=0FSoundSourcepure virtual
PlaybackTimeFSoundSourceprotected
PlayingFSoundSourceprotected
PrepareForInitialization(FWaveInstance *InWaveInstance)FSoundSourceinlinevirtual
RightChannelSourceLocationFSoundSourceprotected
SetFilterFrequency()FSoundSource
SetLFEBleed()FSoundSource
SetPauseByGame(bool bInIsPauseByGame)FSoundSource
SetPauseManually(bool bInIsPauseManually)FSoundSource
SetReverbApplied(bool bHardwareAvailable)FSoundSource
SetVirtual()FSoundSourceinline
StartFrameFSoundSourceprotected
Stop()FSoundSourcevirtual
StopNow()FSoundSourceinlinevirtual
TickCountFSoundSourceprotected
Update()=0FSoundSourcepure virtual
UpdateCommon()FSoundSourceprotected
UpdatePause()FSoundSourceprotected
UpdateStereoEmitterPositions()FSoundSource
VoiceIdFSoundSourceprotected
WaveInstanceFSoundSourceprotected
~FSoundSource()FSoundSourcevirtual