UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundSource Member List
This is the complete list of members for
FSoundSource
, including all inherited members.
AudioDevice
FSoundSource
protected
bInitialized
FSoundSource
protected
bIsManuallyPaused
FSoundSource
protected
bIsPausedByGame
FSoundSource
protected
bIsPreviewSound
FSoundSource
protected
bIsVirtual
FSoundSource
protected
bReverbApplied
FSoundSource
protected
Buffer
FSoundSource
protected
Describe
(bool bUseLongName)
FSoundSource
virtual
FActiveSound
FSoundSource
friend
FAudioDevice
FSoundSource
friend
FSoundSource
(FAudioDevice *InAudioDevice)
FSoundSource
inline
GetBuffer
() const
FSoundSource
inline
virtual
GetChannelLocations
(FVector &Left, FVector &Right) const
FSoundSource
GetDebugVolume
(const float InVolume)
FSoundSource
protected
GetEnvelopeValue
() const
FSoundSource
inline
virtual
GetNumChannels
() const
FSoundSource
inline
GetNumFramesPlayed
() const
FSoundSource
virtual
GetNumTotalFrames
() const
FSoundSource
virtual
GetPlaybackPercent
() const
FSoundSource
virtual
GetRelativeRenderCost
() const
FSoundSource
inline
virtual
GetSourceSampleRate
() const
FSoundSource
virtual
GetSpatializationParams
()
FSoundSource
GetStartFrame
() const
FSoundSource
virtual
GetWaveInstance
() const
FSoundSource
inline
HPFFrequency
FSoundSource
protected
Init
(FWaveInstance *InWaveInstance)=0
FSoundSource
pure virtual
InitCommon
()
FSoundSource
protected
InitializeSourceEffects
(uint32 InEffectVoiceId)
FSoundSource
inline
virtual
IsFinished
()=0
FSoundSource
pure virtual
IsGameOnly
() const
FSoundSource
IsInitialized
() const
FSoundSource
inline
virtual
IsPaused
() const
FSoundSource
inline
IsPausedByGame
() const
FSoundSource
inline
IsPausedManually
() const
FSoundSource
inline
IsPlaying
() const
FSoundSource
inline
IsPreparedToInit
()
FSoundSource
inline
virtual
IsReverbApplied
() const
FSoundSource
inline
IsStopping
()
FSoundSource
inline
virtual
LastHeardUpdate
FSoundSource
protected
LastHPFFrequency
FSoundSource
protected
LastLPFFrequency
FSoundSource
protected
LastUpdate
FSoundSource
protected
LeftChannelSourceLocation
FSoundSource
protected
LFEBleed
FSoundSource
protected
LPFFrequency
FSoundSource
protected
NotifyPlaybackData
()
FSoundSource
NumChannels
FSoundSource
protected
NumFramesPlayed
FSoundSource
protected
NumTotalFrames
FSoundSource
protected
Pause
()=0
FSoundSource
protected
pure virtual
Paused
FSoundSource
protected
Pitch
FSoundSource
protected
Play
()=0
FSoundSource
pure virtual
PlaybackTime
FSoundSource
protected
Playing
FSoundSource
protected
PrepareForInitialization
(FWaveInstance *InWaveInstance)
FSoundSource
inline
virtual
RightChannelSourceLocation
FSoundSource
protected
SetFilterFrequency
()
FSoundSource
SetLFEBleed
()
FSoundSource
SetPauseByGame
(bool bInIsPauseByGame)
FSoundSource
SetPauseManually
(bool bInIsPauseManually)
FSoundSource
SetReverbApplied
(bool bHardwareAvailable)
FSoundSource
SetVirtual
()
FSoundSource
inline
StartFrame
FSoundSource
protected
Stop
()
FSoundSource
virtual
StopNow
()
FSoundSource
inline
virtual
TickCount
FSoundSource
protected
Update
()=0
FSoundSource
pure virtual
UpdateCommon
()
FSoundSource
protected
UpdatePause
()
FSoundSource
protected
UpdateStereoEmitterPositions
()
FSoundSource
VoiceId
FSoundSource
protected
WaveInstance
FSoundSource
protected
~FSoundSource
()
FSoundSource
virtual
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