UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundWaveProxyReader Member List

This is the complete list of members for FSoundWaveProxyReader, including all inherited members.

CanProduceMoreAudio() constFSoundWaveProxyReader
ConformDecodeSize(uint32 InMaxDesiredDecodeSizeInFrames)FSoundWaveProxyReaderstatic
Create(FSoundWaveProxyRef InWaveProxy, const FSettings &InSettings)FSoundWaveProxyReaderstatic
DecodeSizeQuantizationInFramesFSoundWaveProxyReaderstatic
DefaultMinDecodeSizeInFramesFSoundWaveProxyReaderstatic
FSoundWaveProxyRef typedefFSoundWaveProxyReader
GetFrameIndex() constFSoundWaveProxyReaderinline
GetLoopEndFrameIndex() constFSoundWaveProxyReaderinline
GetLoopStartFrameIndex() constFSoundWaveProxyReaderinline
GetNumChannels() constFSoundWaveProxyReaderinline
GetNumFramesInLoop() constFSoundWaveProxyReaderinline
GetNumFramesInWave() constFSoundWaveProxyReaderinline
GetSampleRate() constFSoundWaveProxyReaderinline
HasFailed() constFSoundWaveProxyReaderinline
IsLooping() constFSoundWaveProxyReaderinline
MaxLoopDurationInSecondsFSoundWaveProxyReaderstatic
MinLoopDurationInSecondsFSoundWaveProxyReaderstatic
PopAudio(Audio::FAlignedFloatBuffer &OutBuffer)FSoundWaveProxyReader
SeekToFrame(uint32 InFrameNum)FSoundWaveProxyReader
SeekToTime(float InSeconds)FSoundWaveProxyReader
SetIsLooping(bool bInIsLooping)FSoundWaveProxyReader
SetLoopDuration(float InLoopDurationInSeconds)FSoundWaveProxyReader
SetLoopStartTime(float InLoopStartTimeInSeconds)FSoundWaveProxyReader