UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundWaveProxyReader Member List
This is the complete list of members for
FSoundWaveProxyReader
, including all inherited members.
CanProduceMoreAudio
() const
FSoundWaveProxyReader
ConformDecodeSize
(uint32 InMaxDesiredDecodeSizeInFrames)
FSoundWaveProxyReader
static
Create
(FSoundWaveProxyRef InWaveProxy, const FSettings &InSettings)
FSoundWaveProxyReader
static
DecodeSizeQuantizationInFrames
FSoundWaveProxyReader
static
DefaultMinDecodeSizeInFrames
FSoundWaveProxyReader
static
FSoundWaveProxyRef
typedef
FSoundWaveProxyReader
GetFrameIndex
() const
FSoundWaveProxyReader
inline
GetLoopEndFrameIndex
() const
FSoundWaveProxyReader
inline
GetLoopStartFrameIndex
() const
FSoundWaveProxyReader
inline
GetNumChannels
() const
FSoundWaveProxyReader
inline
GetNumFramesInLoop
() const
FSoundWaveProxyReader
inline
GetNumFramesInWave
() const
FSoundWaveProxyReader
inline
GetSampleRate
() const
FSoundWaveProxyReader
inline
HasFailed
() const
FSoundWaveProxyReader
inline
IsLooping
() const
FSoundWaveProxyReader
inline
MaxLoopDurationInSeconds
FSoundWaveProxyReader
static
MinLoopDurationInSeconds
FSoundWaveProxyReader
static
PopAudio
(Audio::FAlignedFloatBuffer &OutBuffer)
FSoundWaveProxyReader
SeekToFrame
(uint32 InFrameNum)
FSoundWaveProxyReader
SeekToTime
(float InSeconds)
FSoundWaveProxyReader
SetIsLooping
(bool bInIsLooping)
FSoundWaveProxyReader
SetLoopDuration
(float InLoopDurationInSeconds)
FSoundWaveProxyReader
SetLoopStartTime
(float InLoopStartTimeInSeconds)
FSoundWaveProxyReader
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