UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticLightingMesh Member List

This is the complete list of members for FStaticLightingMesh, including all inherited members.

AddRef() constFRefCountedObjectinline
bCastShadowFStaticLightingMesh
BoundingBoxFStaticLightingMesh
bTwoSidedMaterialFStaticLightingMesh
ComponentFStaticLightingMesh
ComponentGuidFStaticLightingMesh
FRefCountedObject()FRefCountedObjectinline
FRefCountedObject(const FRefCountedObject &Rhs)=deleteFRefCountedObject
FStaticLightingMesh(int32 InNumTriangles, int32 InNumShadingTriangles, int32 InNumVertices, int32 InNumShadingVertices, int32 InTextureCoordinateIndex, bool bInCastShadow, bool bInTwoSidedMaterial, const TArray< ULightComponent * > &InRelevantLights, const UPrimitiveComponent *const InComponent, const FBox &InBoundingBox, const FGuid &InSourceMeshGuid, const FGuid &InComponentGuid)FStaticLightingMesh
FStaticLightingMesh()FStaticLightingMesh
GetLightingGuid() constFStaticLightingMeshinlinevirtual
GetRefCount() constFRefCountedObjectinline
GetShadingTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) constFStaticLightingMeshinlinevirtual
GetShadingTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) constFStaticLightingMeshinlinevirtual
GetTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) const =0FStaticLightingMeshpure virtual
GetTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) const =0FStaticLightingMeshpure virtual
GuidFStaticLightingMesh
HLODChildEndIndexFStaticLightingMesh
HLODChildStartIndexFStaticLightingMesh
HLODTreeIndexFStaticLightingMesh
IntersectLightRay(const FVector &Start, const FVector &End, bool bFindNearestIntersection) const =0FStaticLightingMeshpure virtual
IsControllingShadowPerElement() constFStaticLightingMeshinlinevirtual
IsInstancedMesh() const =0FStaticLightingMeshpure virtual
IsTriangleCastingShadow(uint32 TriangleIndex) constFStaticLightingMeshinlinevirtual
IsUniformShadowCaster() constFStaticLightingMeshinlinevirtual
NumShadingTrianglesFStaticLightingMesh
NumShadingVerticesFStaticLightingMesh
NumTrianglesFStaticLightingMesh
NumVerticesFStaticLightingMesh
operator=(const FRefCountedObject &Rhs)=deleteFRefCountedObject
OtherMeshLODsFStaticLightingMesh
Release() constFRefCountedObjectinline
RelevantLightsFStaticLightingMesh
RelevantLightsGuidFStaticLightingMesh
Serialize(FArchive &Ar)FStaticLightingMeshvirtual
ShouldCastShadow(ULightComponent *Light, const FStaticLightingMapping *Receiver) constFStaticLightingMeshinlinevirtual
SourceMeshGuidFStaticLightingMesh
TextureCoordinateIndexFStaticLightingMesh
VisibilityIdsFStaticLightingMesh
~FRefCountedObject()FRefCountedObjectinlinevirtual
~FStaticLightingMesh()FStaticLightingMeshinlinevirtual