UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshBatchRelevance Member List

This is the complete list of members for FStaticMeshBatchRelevance, including all inherited members.

bDitheredLODTransitionFStaticMeshBatchRelevance
bOverlayMaterialFStaticMeshBatchRelevance
bRenderToVirtualTextureFStaticMeshBatchRelevance
bSelectableFStaticMeshBatchRelevance
bSupportsCachingMeshDrawCommandsFStaticMeshBatchRelevance
bSupportsGPUSceneFStaticMeshBatchRelevance
bSupportsNaniteRenderingFStaticMeshBatchRelevance
bUseAnisotropyFStaticMeshBatchRelevance
bUseAsOccluderFStaticMeshBatchRelevance
bUseForDepthPassFStaticMeshBatchRelevance
bUseForLumenSceneCaptureFStaticMeshBatchRelevance
bUseForMaterialFStaticMeshBatchRelevance
bUseForWaterInfoTextureDepthFStaticMeshBatchRelevance
bUseHairStrandsFStaticMeshBatchRelevance
bUseSingleLayerWaterMaterialFStaticMeshBatchRelevance
bUseSkyMaterialFStaticMeshBatchRelevance
CastShadowFStaticMeshBatchRelevance
CommandInfosBaseFStaticMeshBatchRelevance
CommandInfosMaskFStaticMeshBatchRelevance
DecalRenderTargetModeMaskFStaticMeshBatchRelevance
FStaticMeshBatchRelevance(const FStaticMeshBatch &StaticMesh, float InScreenSize, bool InbSupportsCachingMeshDrawCommands, bool InbUseSkyMaterial, bool bInUseSingleLayerWaterMaterial, bool bInUseAnisotropy, bool bInSupportsNaniteRendering, bool bInSupportsGPUScene, bool bInUseForWaterInfoTextureDepth, bool bInUseForLumenSceneCapture, uint8 InDecalRenderTargetModeMask, ERHIFeatureLevel::Type FeatureLevel)FStaticMeshBatchRelevance
GetLODIndex() constFStaticMeshBatchRelevanceinline
GetStaticMeshCommandInfoIndex(EMeshPass::Type MeshPass) constFStaticMeshBatchRelevance
IdFStaticMeshBatchRelevance
LODIndexFStaticMeshBatchRelevance
NumElementsFStaticMeshBatchRelevance
RuntimeVirtualTextureMaterialTypeFStaticMeshBatchRelevance
ScreenSizeFStaticMeshBatchRelevance