| FStaticMeshBatchRelevance(const FStaticMeshBatch &StaticMesh, float InScreenSize, bool InbSupportsCachingMeshDrawCommands, bool InbUseSkyMaterial, bool bInUseSingleLayerWaterMaterial, bool bInUseAnisotropy, bool bInSupportsNaniteRendering, bool bInSupportsGPUScene, bool bInUseForWaterInfoTextureDepth, bool bInUseForLumenSceneCapture, uint8 InDecalRenderTargetModeMask, ERHIFeatureLevel::Type FeatureLevel) | FStaticMeshBatchRelevance | |