| BindInstanceVertexBuffer(const class FVertexFactory *VertexFactory, struct FInstancedStaticMeshDataType &InstancedStaticMeshData) const | FStaticMeshInstanceBuffer | |
| ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel) | FRenderResource | static |
| CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName) | FRenderResource | inlineprotected |
| EInitPhase enum name | FRenderResource | |
| FlushGPUUpload(FRHICommandListBase &RHICmdList) | FStaticMeshInstanceBuffer | |
| FRenderResource() | FRenderResource | |
| FRenderResource(ERHIFeatureLevel::Type InFeatureLevel) | FRenderResource | |
| FRenderResource(const FRenderResource &) | FRenderResource | |
| FRenderResource(FRenderResource &&) | FRenderResource | |
| FStaticMeshInstanceBuffer(ERHIFeatureLevel::Type InFeatureLevel, bool InRequireCPUAccess) | FStaticMeshInstanceBuffer | |
| GetFeatureLevel() const | FRenderResource | inlineprotected |
| GetFriendlyName() const override | FStaticMeshInstanceBuffer | inlinevirtual |
| GetImmediateCommandList() | FRenderResource | protectedstatic |
| GetInitPhase() const | FRenderResource | inline |
| GetInstanceCustomDataValues(int32 InstanceIndex, TArray< float > &InstanceCustomData) const | FStaticMeshInstanceBuffer | inline |
| GetInstanceData() const | FStaticMeshInstanceBuffer | inline |
| GetInstanceLightmapBuffer() | FStaticMeshInstanceBuffer | inline |
| GetInstanceLightMapData(int32 InstanceIndex, FVector4f &InstanceLightmapAndShadowMapUVBias) const | FStaticMeshInstanceBuffer | inline |
| GetInstanceOriginBuffer() | FStaticMeshInstanceBuffer | inline |
| GetInstanceRandomID(int32 InstanceIndex, float &RandomInstanceID) const | FStaticMeshInstanceBuffer | inline |
| GetInstanceTransform(int32 InstanceIndex, FRenderTransform &Transform) const | FStaticMeshInstanceBuffer | inline |
| GetInstanceTransformBuffer() | FStaticMeshInstanceBuffer | inline |
| GetListIndex() const | FRenderResource | inline |
| GetNumInstances() const | FStaticMeshInstanceBuffer | inline |
| GetOwnerName() const | FRenderResource | inline |
| GetResourceName() const | FRenderResource | inline |
| GetResourceSize() const | FStaticMeshInstanceBuffer | |
| HasValidFeatureLevel() const | FRenderResource | inlineprotected |
| InitFromPreallocatedData(FStaticMeshInstanceData &Other) | FStaticMeshInstanceBuffer | |
| InitPreRHIResources() | FRenderResource | static |
| InitResource(FRHICommandListBase &RHICmdList) override | FStaticMeshInstanceBuffer | virtual |
| InitRHI(FRHICommandListBase &RHICmdList) override | FStaticMeshInstanceBuffer | virtual |
| InstanceData | FStaticMeshInstanceBuffer | |
| IsInitialized() const | FRenderResource | inline |
| operator=(const FStaticMeshInstanceBuffer &Other) | FStaticMeshInstanceBuffer | |
| FRenderResource::operator=(const FRenderResource &Other) | FRenderResource | |
| FRenderResource::operator=(FRenderResource &&Other) | FRenderResource | |
| ReleaseResource() override | FStaticMeshInstanceBuffer | virtual |
| ReleaseRHI() override | FStaticMeshInstanceBuffer | virtual |
| ReleaseRHIForAllResources() | FRenderResource | static |
| RequireCPUAccess | FStaticMeshInstanceBuffer | |
| ResourceState | FRenderResource | |
| SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel) | FRenderResource | inlineprotected |
| SetFlushToGPUPending() | FStaticMeshInstanceBuffer | inline |
| SetInitPhase(EInitPhase InInitPhase) | FRenderResource | inlineprotected |
| SetOwnerName(FName InOwnerName) | FRenderResource | inline |
| SetResourceName(FName InResourceName) | FRenderResource | inline |
| SetScopeName(FName Name) | FRenderResource | static |
| UpdateRHI(FRHICommandListBase &RHICmdList) | FRenderResource | |
| ~FRenderResource() | FRenderResource | virtual |
| ~FStaticMeshInstanceBuffer() | FStaticMeshInstanceBuffer | |