UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshInstanceBuffer Member List

This is the complete list of members for FStaticMeshInstanceBuffer, including all inherited members.

BindInstanceVertexBuffer(const class FVertexFactory *VertexFactory, struct FInstancedStaticMeshDataType &InstancedStaticMeshData) constFStaticMeshInstanceBuffer
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FlushGPUUpload(FRHICommandListBase &RHICmdList)FStaticMeshInstanceBuffer
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FStaticMeshInstanceBuffer(ERHIFeatureLevel::Type InFeatureLevel, bool InRequireCPUAccess)FStaticMeshInstanceBuffer
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFStaticMeshInstanceBufferinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetInstanceCustomDataValues(int32 InstanceIndex, TArray< float > &InstanceCustomData) constFStaticMeshInstanceBufferinline
GetInstanceData() constFStaticMeshInstanceBufferinline
GetInstanceLightmapBuffer()FStaticMeshInstanceBufferinline
GetInstanceLightMapData(int32 InstanceIndex, FVector4f &InstanceLightmapAndShadowMapUVBias) constFStaticMeshInstanceBufferinline
GetInstanceOriginBuffer()FStaticMeshInstanceBufferinline
GetInstanceRandomID(int32 InstanceIndex, float &RandomInstanceID) constFStaticMeshInstanceBufferinline
GetInstanceTransform(int32 InstanceIndex, FRenderTransform &Transform) constFStaticMeshInstanceBufferinline
GetInstanceTransformBuffer()FStaticMeshInstanceBufferinline
GetListIndex() constFRenderResourceinline
GetNumInstances() constFStaticMeshInstanceBufferinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetResourceSize() constFStaticMeshInstanceBuffer
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitFromPreallocatedData(FStaticMeshInstanceData &Other)FStaticMeshInstanceBuffer
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList) overrideFStaticMeshInstanceBuffervirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFStaticMeshInstanceBuffervirtual
InstanceDataFStaticMeshInstanceBuffer
IsInitialized() constFRenderResourceinline
operator=(const FStaticMeshInstanceBuffer &Other)FStaticMeshInstanceBuffer
FRenderResource::operator=(const FRenderResource &Other)FRenderResource
FRenderResource::operator=(FRenderResource &&Other)FRenderResource
ReleaseResource() overrideFStaticMeshInstanceBuffervirtual
ReleaseRHI() overrideFStaticMeshInstanceBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RequireCPUAccessFStaticMeshInstanceBuffer
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetFlushToGPUPending()FStaticMeshInstanceBufferinline
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual
~FStaticMeshInstanceBuffer()FStaticMeshInstanceBuffer