| AllocateInstances(int32 InNumInstances, int32 InNumCustomDataFloats, EResizeBufferFlags BufferFlags, bool DestroyExistingInstances) | FStaticMeshInstanceData | inline |
| ClearInstanceEditorData(int32 InstanceIndex) | FStaticMeshInstanceData | inline |
| FStaticMeshInstanceData() | FStaticMeshInstanceData | inline |
| FStaticMeshInstanceData(bool bInUseHalfFloat) | FStaticMeshInstanceData | inline |
| GetCustomDataResourceArray() | FStaticMeshInstanceData | inline |
| GetCustomDataStride() | FStaticMeshInstanceData | inline |
| GetInstanceCustomDataValues(int32 InstanceIndex, TArrayView< float > OutCustomData) const | FStaticMeshInstanceData | inline |
| GetInstanceLightMapData(int32 InstanceIndex, FVector4f &InstanceLightmapAndShadowMapUVBias) const | FStaticMeshInstanceData | inline |
| GetInstanceRandomID(int32 InstanceIndex, float &RandomInstanceID) const | FStaticMeshInstanceData | inline |
| GetInstanceTransform(int32 InstanceIndex, FRenderTransform &Transform) const | FStaticMeshInstanceData | inline |
| GetLightMapResourceArray() | FStaticMeshInstanceData | inline |
| GetLightMapStride() | FStaticMeshInstanceData | inline |
| GetNumCustomDataFloats() const | FStaticMeshInstanceData | inline |
| GetNumInstances() const | FStaticMeshInstanceData | inline |
| GetOriginResourceArray() | FStaticMeshInstanceData | inline |
| GetOriginStride() | FStaticMeshInstanceData | inline |
| GetResourceSize() const | FStaticMeshInstanceData | inline |
| GetTransformResourceArray() | FStaticMeshInstanceData | inline |
| GetTransformStride() | FStaticMeshInstanceData | inline |
| GetTranslationUsesHalfs() const | FStaticMeshInstanceData | inline |
| IsValidIndex(int32 Index) const | FStaticMeshInstanceData | inline |
| NullifyInstance(int32 InstanceIndex) | FStaticMeshInstanceData | inline |
| Serialize(FArchive &Ar) | FStaticMeshInstanceData | |
| SetAllowCPUAccess(bool InNeedsCPUAccess) | FStaticMeshInstanceData | inline |
| SetInstance(int32 InstanceIndex, const FMatrix44f &Transform, float RandomInstanceID, const FVector2D &LightmapUVBias, const FVector2D &ShadowmapUVBias) | FStaticMeshInstanceData | inline |
| SetInstance(int32 InstanceIndex, const FMatrix44f &Transform, float RandomInstanceID) | FStaticMeshInstanceData | inline |
| SetInstance(int32 InstanceIndex, const FMatrix44f &Transform, const FVector2D &LightmapUVBias, const FVector2D &ShadowmapUVBias) | FStaticMeshInstanceData | inline |
| SetInstance(int32 InstanceIndex, const FMatrix44f &Transform) | FStaticMeshInstanceData | inline |
| SetInstanceCustomData(int32 InstanceIndex, int32 Index, float CustomData) | FStaticMeshInstanceData | inline |
| SetInstanceEditorData(int32 InstanceIndex, FColor HitProxyColor, bool bSelected) | FStaticMeshInstanceData | inline |
| SetInstanceLightMapData(int32 InstanceIndex, const FVector2D &LightmapUVBias, const FVector2D &ShadowmapUVBias) | FStaticMeshInstanceData | inline |
| SwapInstance(int32 Index1, int32 Index2) | FStaticMeshInstanceData | inline |
| ~FStaticMeshInstanceData() | FStaticMeshInstanceData | inline |