UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshInstanceData Member List

This is the complete list of members for FStaticMeshInstanceData, including all inherited members.

AllocateInstances(int32 InNumInstances, int32 InNumCustomDataFloats, EResizeBufferFlags BufferFlags, bool DestroyExistingInstances)FStaticMeshInstanceDatainline
ClearInstanceEditorData(int32 InstanceIndex)FStaticMeshInstanceDatainline
FStaticMeshInstanceData()FStaticMeshInstanceDatainline
FStaticMeshInstanceData(bool bInUseHalfFloat)FStaticMeshInstanceDatainline
GetCustomDataResourceArray()FStaticMeshInstanceDatainline
GetCustomDataStride()FStaticMeshInstanceDatainline
GetInstanceCustomDataValues(int32 InstanceIndex, TArrayView< float > OutCustomData) constFStaticMeshInstanceDatainline
GetInstanceLightMapData(int32 InstanceIndex, FVector4f &InstanceLightmapAndShadowMapUVBias) constFStaticMeshInstanceDatainline
GetInstanceRandomID(int32 InstanceIndex, float &RandomInstanceID) constFStaticMeshInstanceDatainline
GetInstanceTransform(int32 InstanceIndex, FRenderTransform &Transform) constFStaticMeshInstanceDatainline
GetLightMapResourceArray()FStaticMeshInstanceDatainline
GetLightMapStride()FStaticMeshInstanceDatainline
GetNumCustomDataFloats() constFStaticMeshInstanceDatainline
GetNumInstances() constFStaticMeshInstanceDatainline
GetOriginResourceArray()FStaticMeshInstanceDatainline
GetOriginStride()FStaticMeshInstanceDatainline
GetResourceSize() constFStaticMeshInstanceDatainline
GetTransformResourceArray()FStaticMeshInstanceDatainline
GetTransformStride()FStaticMeshInstanceDatainline
GetTranslationUsesHalfs() constFStaticMeshInstanceDatainline
IsValidIndex(int32 Index) constFStaticMeshInstanceDatainline
NullifyInstance(int32 InstanceIndex)FStaticMeshInstanceDatainline
Serialize(FArchive &Ar)FStaticMeshInstanceData
SetAllowCPUAccess(bool InNeedsCPUAccess)FStaticMeshInstanceDatainline
SetInstance(int32 InstanceIndex, const FMatrix44f &Transform, float RandomInstanceID, const FVector2D &LightmapUVBias, const FVector2D &ShadowmapUVBias)FStaticMeshInstanceDatainline
SetInstance(int32 InstanceIndex, const FMatrix44f &Transform, float RandomInstanceID)FStaticMeshInstanceDatainline
SetInstance(int32 InstanceIndex, const FMatrix44f &Transform, const FVector2D &LightmapUVBias, const FVector2D &ShadowmapUVBias)FStaticMeshInstanceDatainline
SetInstance(int32 InstanceIndex, const FMatrix44f &Transform)FStaticMeshInstanceDatainline
SetInstanceCustomData(int32 InstanceIndex, int32 Index, float CustomData)FStaticMeshInstanceDatainline
SetInstanceEditorData(int32 InstanceIndex, FColor HitProxyColor, bool bSelected)FStaticMeshInstanceDatainline
SetInstanceLightMapData(int32 InstanceIndex, const FVector2D &LightmapUVBias, const FVector2D &ShadowmapUVBias)FStaticMeshInstanceDatainline
SwapInstance(int32 Index1, int32 Index2)FStaticMeshInstanceDatainline
~FStaticMeshInstanceData()FStaticMeshInstanceDatainline