UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshRenderData Member List
This is the complete list of members for
FStaticMeshRenderData
, including all inherited members.
AllocateLODResources
(int32 NumLODs)
FStaticMeshRenderData
bHasNaniteFallbackMesh
FStaticMeshRenderData
bLODsShareStaticLighting
FStaticMeshRenderData
Bounds
FStaticMeshRenderData
bReadyForStreaming
FStaticMeshRenderData
BuildAreaWeighedSamplingData
()
FStaticMeshRenderData
ComputeUVDensities
(UStaticMesh *Mesh)
FStaticMeshRenderData
CurrentFirstLODIdx
FStaticMeshRenderData
FStaticMeshRenderData
()
FStaticMeshRenderData
GetCPUAccessMemoryOverhead
() const
FStaticMeshRenderData
GetCurrentFirstLOD
(int32 MinLODIdx) const
FStaticMeshRenderData
inline
GetCurrentFirstLODIdx
(int32 MinLODIdx) const
FStaticMeshRenderData
inline
GetFirstValidLODIdx
(int32 MinLODIdx) const
FStaticMeshRenderData
GetNumNonOptionalLODs
() const
FStaticMeshRenderData
GetNumNonStreamingLODs
() const
FStaticMeshRenderData
GetResourceSizeEx
(FResourceSizeEx &CumulativeResourceSize) const
FStaticMeshRenderData
HasNaniteFallbackMesh
(EShaderPlatform ShaderPlatform) const
FStaticMeshRenderData
HasValidNaniteData
() const
FStaticMeshRenderData
InitializeRayTracingRepresentationFromRenderingLODs
()
FStaticMeshRenderData
InitResources
(ERHIFeatureLevel::Type InFeatureLevel, UStaticMesh *Owner)
FStaticMeshRenderData
IsInitialized
() const
FStaticMeshRenderData
inline
LODBiasModifier
FStaticMeshRenderData
LODResources
FStaticMeshRenderData
LODVertexFactories
FStaticMeshRenderData
NaniteResourcesPtr
FStaticMeshRenderData
NumInlinedLODs
FStaticMeshRenderData
RayTracingProxy
FStaticMeshRenderData
ReleaseResources
()
FStaticMeshRenderData
ScreenSize
FStaticMeshRenderData
Serialize
(FArchive &Ar, UStaticMesh *Owner, bool bCooked)
FStaticMeshRenderData
SerializeInlineDataRepresentations
(FArchive &Ar, UStaticMesh *Owner)
FStaticMeshRenderData
~FStaticMeshRenderData
()
FStaticMeshRenderData
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