UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshRenderData Member List

This is the complete list of members for FStaticMeshRenderData, including all inherited members.

AllocateLODResources(int32 NumLODs)FStaticMeshRenderData
bHasNaniteFallbackMeshFStaticMeshRenderData
bLODsShareStaticLightingFStaticMeshRenderData
BoundsFStaticMeshRenderData
bReadyForStreamingFStaticMeshRenderData
BuildAreaWeighedSamplingData()FStaticMeshRenderData
ComputeUVDensities(UStaticMesh *Mesh)FStaticMeshRenderData
CurrentFirstLODIdxFStaticMeshRenderData
FStaticMeshRenderData()FStaticMeshRenderData
GetCPUAccessMemoryOverhead() constFStaticMeshRenderData
GetCurrentFirstLOD(int32 MinLODIdx) constFStaticMeshRenderDatainline
GetCurrentFirstLODIdx(int32 MinLODIdx) constFStaticMeshRenderDatainline
GetFirstValidLODIdx(int32 MinLODIdx) constFStaticMeshRenderData
GetNumNonOptionalLODs() constFStaticMeshRenderData
GetNumNonStreamingLODs() constFStaticMeshRenderData
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) constFStaticMeshRenderData
HasNaniteFallbackMesh(EShaderPlatform ShaderPlatform) constFStaticMeshRenderData
HasValidNaniteData() constFStaticMeshRenderData
InitializeRayTracingRepresentationFromRenderingLODs()FStaticMeshRenderData
InitResources(ERHIFeatureLevel::Type InFeatureLevel, UStaticMesh *Owner)FStaticMeshRenderData
IsInitialized() constFStaticMeshRenderDatainline
LODBiasModifierFStaticMeshRenderData
LODResourcesFStaticMeshRenderData
LODVertexFactoriesFStaticMeshRenderData
NaniteResourcesPtrFStaticMeshRenderData
NumInlinedLODsFStaticMeshRenderData
RayTracingProxyFStaticMeshRenderData
ReleaseResources()FStaticMeshRenderData
ScreenSizeFStaticMeshRenderData
Serialize(FArchive &Ar, UStaticMesh *Owner, bool bCooked)FStaticMeshRenderData
SerializeInlineDataRepresentations(FArchive &Ar, UStaticMesh *Owner)FStaticMeshRenderData
~FStaticMeshRenderData()FStaticMeshRenderData