UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextLocalizationManager Member List

This is the complete list of members for FTextLocalizationManager, including all inherited members.

BeginInitTextLocalizationFTextLocalizationManagerfriend
BeginPreInitTextLocalizationFTextLocalizationManagerfriend
CompactDataStructures()FTextLocalizationManager
DumpMemoryInfo() constFTextLocalizationManager
FindDisplayString(const FTextKey &Namespace, const FTextKey &Key, const FString *const SourceStringPtr=nullptr) constFTextLocalizationManager
FLazySingletonFTextLocalizationManagerfriend
Get()FTextLocalizationManagerstatic
GetDisplayString(const FTextKey &Namespace, const FTextKey &Key, const FString *const SourceStringPtr) constFTextLocalizationManager
GetLocalizationTargetPathId(FStringView InLocalizationTargetPath)FTextLocalizationManager
GetLocalizedCultureNames(const ELocalizationLoadFlags InLoadFlags) constFTextLocalizationManager
GetLocalRevisionForTextId(const FTextId &InTextId) constFTextLocalizationManager
GetNativeCultureName(const ELocalizedTextSourceCategory InCategory) constFTextLocalizationManager
GetRequestedLanguageName() constFTextLocalizationManager
GetRequestedLocaleName() constFTextLocalizationManager
GetTextRevision() constFTextLocalizationManager
GetTextRevisions(const FTextId &InTextId, uint16 &OutGlobalTextRevision, uint16 &OutLocalTextRevision) constFTextLocalizationManager
HandleLocalizationTargetsMounted(TArrayView< const FString > LocalizationTargetPaths, TUniqueFunction< void()> &&Notification=nullptr)FTextLocalizationManager
HandleLocalizationTargetsUnmounted(TArrayView< const FString > LocalizationTargetPaths, TUniqueFunction< void()> &&Notification=nullptr)FTextLocalizationManager
InitEngineTextLocalizationFTextLocalizationManagerfriend
InitGameTextLocalizationFTextLocalizationManagerfriend
IsDisplayStringSupportEnabled()FTextLocalizationManagerstatic
NotifyWhenAsyncTasksCompleted(TUniqueFunction< void()> &&Notification)FTextLocalizationManager
OnTextRevisionChangedEventFTextLocalizationManager
RefreshResources(TUniqueFunction< void()> &&Notification=nullptr)FTextLocalizationManager
RegisterPolyglotTextData(const FPolyglotTextData &InPolyglotTextData, const bool InAddDisplayString=true)FTextLocalizationManager
RegisterPolyglotTextData(TArrayView< const FPolyglotTextData > InPolyglotTextDataArray, const bool InAddDisplayStrings=true)FTextLocalizationManager
RegisterTextSource(const TSharedRef< ILocalizedTextSource > &InLocalizedTextSource, const bool InRefreshResources=true)FTextLocalizationManager
ShouldForceLoadGameLocalization() constFTextLocalizationManager
TearDown()FTextLocalizationManagerstatic
UE_NONCOPYABLE(FTextLocalizationManager)FTextLocalizationManager
UpdateFromLocalizationResource(const FString &LocalizationResourceFilePath)FTextLocalizationManager
UpdateFromLocalizationResource(const FTextLocalizationResource &TextLocalizationResource)FTextLocalizationManager
WaitForAsyncTasks()FTextLocalizationManager
~FTextLocalizationManager()FTextLocalizationManager