UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FUniqueRequestList Member List

This is the complete list of members for FUniqueRequestList, including all inherited members.

AddAdaptiveAllocationRequest(uint32 Request)FUniqueRequestList
AddContinuousUpdateRequest(const FVirtualTextureLocalTileRequest &Request)FUniqueRequestList
AddDirectMappingRequest(uint8 InSpaceID, uint16 InPhysicalSpaceID, uint8 InPageTableLayerIndex, uint32 MaxLevel, uint32 InAddress, uint8 InLevel, uint8 InLocalLevel, uint16 InPhysicalAddress)FUniqueRequestList
AddDirectMappingRequest(const FDirectMappingRequest &Request)FUniqueRequestList
AddLoadRequest(const FVirtualTextureLocalTileRequest &TileRequest, uint8 GroupMask, uint16 Count, bool bStreamingRequest)FUniqueRequestList
AddMappingRequest(uint16 LoadRequestIndex, uint8 ProducerPhysicalGroupIndex, uint8 SpaceID, uint8 PageTableLayerIndex, uint32 MaxLevel, uint32 vAddress, uint8 vLevel, uint8 Local_vLevel)FUniqueRequestList
FUniqueRequestList(FConcurrentLinearBulkObjectAllocator &Allocator)FUniqueRequestListinlineexplicit
GetAdaptiveAllocationRequest(uint32 i) constFUniqueRequestListinline
GetContinuousUpdateRequest(uint32 i) constFUniqueRequestListinline
GetDirectMappingRequest(uint32 i) constFUniqueRequestListinline
GetGroupMask(uint32 i) constFUniqueRequestListinline
GetLoadRequest(uint32 i) constFUniqueRequestListinline
GetMappingRequest(uint32 i) constFUniqueRequestListinline
GetNumAdaptiveAllocationRequests() constFUniqueRequestListinline
GetNumContinuousUpdateRequests() constFUniqueRequestListinline
GetNumDirectMappingRequests() constFUniqueRequestListinline
GetNumLoadRequests() constFUniqueRequestListinline
GetNumMappingRequests() constFUniqueRequestListinline
GetNumNonStreamingLoadRequests() constFUniqueRequestListinline
Initialize()FUniqueRequestListinline
IsLocked(uint32 i) constFUniqueRequestListinline
LockLoadRequest(const FVirtualTextureLocalTileRequest &TileRequest, uint8 GroupMask, bool bStreamingRequest)FUniqueRequestList
MergeRequests(const FUniqueRequestList *RESTRICT Other, FConcurrentLinearBulkObjectAllocator &Allocator)FUniqueRequestList
Reset(bool bResetContinousUpdates)FUniqueRequestListinline
SortRequests(FVirtualTextureProducerCollection &Producers, FConcurrentLinearBulkObjectAllocator &Allocator, uint32 MaxNonStreamingLoadRequests, uint32 MaxStreamingLoadRequests, bool bUseCombinedLimit, bool bSortByPriority)FUniqueRequestList