UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVertexFactory Member List

This is the complete list of members for FVertexFactory, including all inherited members.

AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex)FVertexFactoryinlineprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)FVertexFactoryprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)FVertexFactoryinlineprotectedstatic
AddPrimitiveIdStreamElement(EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)FVertexFactoryprotected
bNeedsDeclarationFVertexFactoryprotected
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexFactory(ERHIFeatureLevel::Type InFeatureLevel)FVertexFactoryinline
FVertexStreamList typedefFVertexFactoryprotected
GetDeclaration()FVertexFactoryinline
GetDeclaration(EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetPSOPrecacheVertexFetchElements(EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)FVertexFactoryinlinestatic
GetResourceName() constFRenderResourceinline
GetStreams(ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) constFVertexFactory
GetTriangleSortingPositionSRV() constFVertexFactoryinlinevirtual
GetType() constFVertexFactoryinlinevirtual
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitDeclaration(const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)FVertexFactoryprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList)FRenderResourceinlinevirtual
IsInitialized() constFRenderResourceinline
ModifyCompilationEnvironment(const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FVertexFactoryinlinestatic
NeedsDeclaration() constFVertexFactoryinline
OffsetInstanceStreams(uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) constFVertexFactory
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI()FVertexFactoryvirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RendersPrimitivesAsCameraFacingSprites() constFVertexFactoryinlinevirtual
ResourceStateFRenderResource
SetDeclaration(FVertexDeclarationRHIRef &NewDeclaration)FVertexFactoryinline
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)FVertexFactoryinlineprotected
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
StreamsFVertexFactoryprotected
SupportsGPUScene(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsManualVertexFetch(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsNullPixelShader() constFVertexFactoryinline
SupportsPositionAndNormalOnlyStream() constFVertexFactoryinlinevirtual
SupportsPositionOnlyStream() constFVertexFactoryinlinevirtual
SupportsTriangleSorting() constFVertexFactoryinline
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
ValidateCompiledResult(const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)FVertexFactoryinlinestatic
~FRenderResource()FRenderResourcevirtual
~FVertexFactory()FVertexFactoryvirtual