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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FViewportClient, including all inherited members.
| Activated(FViewport *Viewport, const FWindowActivateEvent &InActivateEvent) | FViewportClient | inlinevirtual |
| CapturedMouseMove(FViewport *InViewport, int32 InMouseX, int32 InMouseY) | FViewportClient | inlinevirtual |
| CaptureMouseOnLaunch() | FViewportClient | inlinevirtual |
| CloseRequested(FViewport *Viewport) | FViewportClient | inlinevirtual |
| ConditionalRestoreWorld(class UWorld *InWorld) | FViewportClient | inlinevirtual |
| ConditionalSetWorld() | FViewportClient | inlinevirtual |
| Deactivated(FViewport *Viewport, const FWindowActivateEvent &InActivateEvent) | FViewportClient | inlinevirtual |
| Draw(FViewport *Viewport, FCanvas *Canvas) | FViewportClient | inlinevirtual |
| GetCursor(FViewport *Viewport, int32 X, int32 Y) | FViewportClient | inlinevirtual |
| GetDPIScale() const | FViewportClient | inlinevirtual |
| GetEnabledStats() const | FViewportClient | inlinevirtual |
| GetEngineShowFlags() | FViewportClient | inlinevirtual |
| GetMouseCaptureMode() const | FViewportClient | inlinevirtual |
| GetStatHitchesData() const | FViewportClient | inlinevirtual |
| GetStatUnitData() const | FViewportClient | inlinevirtual |
| GetWorld() const | FViewportClient | inlinevirtual |
| HandleNavigation(const uint32 InUserIndex, TSharedPtr< SWidget > InDestination) | FViewportClient | inlinevirtual |
| HideCursorDuringCapture() const | FViewportClient | inlinevirtual |
| IgnoreInput() | FViewportClient | inlinevirtual |
| InputAxis(FViewport *Viewport, FInputDeviceId InputDevice, FKey Key, float Delta, float DeltaTime, int32 NumSamples=1, bool bGamepad=false) final | FViewportClient | virtual |
| InputAxis(const FInputKeyEventArgs &Args) | FViewportClient | inlinevirtual |
| InputChar(FViewport *Viewport, int32 ControllerId, TCHAR Character) | FViewportClient | inlinevirtual |
| InputGesture(FViewport *Viewport, EGestureEvent GestureType, const FVector2D &GestureDelta, bool bIsDirectionInvertedFromDevice) final | FViewportClient | virtual |
| InputGesture(FViewport *Viewport, const FInputDeviceId DeviceId, EGestureEvent GestureType, const FVector2D &GestureDelta, bool bIsDirectionInvertedFromDevice, const uint64 Timestamp) | FViewportClient | inlinevirtual |
| InputKey(const FInputKeyEventArgs &EventArgs) | FViewportClient | inlinevirtual |
| InputMotion(FViewport *Viewport, int32 ControllerId, const FVector &Tilt, const FVector &RotationRate, const FVector &Gravity, const FVector &Acceleration) final | FViewportClient | virtual |
| InputMotion(FViewport *Viewport, const FInputDeviceId DeviceId, const FVector &Tilt, const FVector &RotationRate, const FVector &Gravity, const FVector &Acceleration, const uint64 Timestamp) | FViewportClient | inlinevirtual |
| InputTouch(FViewport *Viewport, int32 ControllerId, uint32 Handle, ETouchType::Type Type, const FVector2D &TouchLocation, float Force, FDateTime DeviceTimestamp, uint32 TouchpadIndex) final | FViewportClient | virtual |
| InputTouch(FViewport *Viewport, const FInputDeviceId DeviceId, uint32 Handle, ETouchType::Type Type, const FVector2D &TouchLocation, float Force, uint32 TouchpadIndex, const uint64 Timestamp) | FViewportClient | inlinevirtual |
| IsFocused(FViewport *Viewport) | FViewportClient | inlinevirtual |
| IsInGameView() const | FViewportClient | inlinevirtual |
| IsInPermanentCapture() | FViewportClient | inlinevirtual |
| IsOrtho() const | FViewportClient | inlinevirtual |
| IsStatEnabled(const FString &InName) const | FViewportClient | inlinevirtual |
| LockDuringCapture() | FViewportClient | inlinevirtual |
| LostFocus(FViewport *Viewport) | FViewportClient | inlinevirtual |
| MapCursor(FViewport *Viewport, const FCursorReply &CursorReply) | FViewportClient | virtual |
| MouseEnter(FViewport *Viewport, int32 x, int32 y) | FViewportClient | inlinevirtual |
| MouseLeave(FViewport *Viewport) | FViewportClient | inlinevirtual |
| MouseMove(FViewport *Viewport, int32 X, int32 Y) | FViewportClient | inlinevirtual |
| OnQueryPopupMethod() const | FViewportClient | virtual |
| OverrideHighResScreenshotCaptureRegion(FIntRect &OutCaptureRegion) | FViewportClient | inlinevirtual |
| Precache() | FViewportClient | inlinevirtual |
| ProcessAccumulatedPointerInput(FViewport *InViewport) | FViewportClient | inlinevirtual |
| ProcessScreenShots(FViewport *Viewport) | FViewportClient | inlinevirtual |
| QueryShowFocus(const EFocusCause InFocusCause) const | FViewportClient | inlinevirtual |
| ReceivedFocus(FViewport *Viewport) | FViewportClient | inlinevirtual |
| RedrawRequested(FViewport *Viewport) | FViewportClient | virtual |
| RequestInvalidateHitProxy(FViewport *Viewport) | FViewportClient | virtual |
| RequiresHitProxyStorage() | FViewportClient | inlinevirtual |
| RequiresKeyboardInput() const | FViewportClient | inlinevirtual |
| RequiresUncapturedAxisInput() const | FViewportClient | inlinevirtual |
| SetEnabledStats(const TArray< FString > &InEnabledStats) | FViewportClient | inlinevirtual |
| SetIsSimulateInEditorViewport(bool bInIsSimulateInEditorViewport) | FViewportClient | inlinevirtual |
| SetShowStats(bool bWantStats) | FViewportClient | inlinevirtual |
| ShouldAlwaysLockMouse() | FViewportClient | inlinevirtual |
| ShouldDPIScaleSceneCanvas() const | FViewportClient | inlinevirtual |
| WantsPollingMouseMovement(void) const | FViewportClient | inlinevirtual |
| WindowCloseRequested() | FViewportClient | inlinevirtual |
| ~FViewportClient() | FViewportClient | inlinevirtual |