| AddVisualizePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, int32 ViewIndex, EVSMVisualizationPostPass Pass, FScreenPassTexture &SceneColor, FScreenPassRenderTarget &Output) | FVirtualShadowMapArrayCacheManager | |
| CreateConstEntryIterator() const | FVirtualShadowMapArrayCacheManager | inline |
| CreateEntryIterator() | FVirtualShadowMapArrayCacheManager | inline |
| CreateRenderer(FSceneRendererBase &InSceneRenderer, const FEngineShowFlags &EngineShowFlags) override | FVirtualShadowMapArrayCacheManager | virtual |
| CreateUpdater() override | FVirtualShadowMapArrayCacheManager | virtual |
| ExtractFrameData(FRDGBuilder &GraphBuilder, FVirtualShadowMapArray &VirtualShadowMapArray, const FSceneRenderer &SceneRenderer, bool bAllowPersistentData) | FVirtualShadowMapArrayCacheManager | |
| FEntryMap typedef | FVirtualShadowMapArrayCacheManager | |
| FindCreateLightCacheEntry(int32 LightSceneId, uint32 ViewUniqueID, uint32 NumShadowMaps, uint32 TypeIdTag=0u) | FVirtualShadowMapArrayCacheManager | |
| FInstanceGPULoadBalancer typedef | FVirtualShadowMapArrayCacheManager | |
| FreeHZBPhysicalPool(FRDGBuilder &GraphBuilder) | FVirtualShadowMapArrayCacheManager | |
| FreePhysicalPool(FRDGBuilder &GraphBuilder) | FVirtualShadowMapArrayCacheManager | |
| FVirtualShadowMapArrayCacheManager(FScene &InScene) | FVirtualShadowMapArrayCacheManager | |
| FVirtualShadowMapInvalidationSceneRenderer | FVirtualShadowMapArrayCacheManager | friend |
| FVirtualShadowMapInvalidationSceneUpdater | FVirtualShadowMapArrayCacheManager | friend |
| GetCacheValidGPUMask() const | FVirtualShadowMapArrayCacheManager | inline |
| GetGlobalResolutionLodBias() const | FVirtualShadowMapArrayCacheManager | inline |
| GetGPUSizeBytes(bool bLogSizes) const | FVirtualShadowMapArrayCacheManager | |
| GetInvalidatingInstancesInterface() | FVirtualShadowMapArrayCacheManager | inline |
| GetPhysicalMaxWidth() | FVirtualShadowMapArrayCacheManager | |
| GetPhysicalPageMetaData() const | FVirtualShadowMapArrayCacheManager | inline |
| GetPhysicalPagePool() const | FVirtualShadowMapArrayCacheManager | inline |
| GetPrevBuffers() const | FVirtualShadowMapArrayCacheManager | inline |
| GetStatsFeedbackMessageId() const | FVirtualShadowMapArrayCacheManager | inline |
| GetStatusFeedbackMessageId() const | FVirtualShadowMapArrayCacheManager | inline |
| InitExtension(FScene &InScene) override | FVirtualShadowMapArrayCacheManager | virtual |
| Invalidate(FRDGBuilder &GraphBuilder) | FVirtualShadowMapArrayCacheManager | |
| IsAccumulatingStats() | FVirtualShadowMapArrayCacheManager | |
| IsCacheDataAvailable() | FVirtualShadowMapArrayCacheManager | |
| IsCacheEnabled() | FVirtualShadowMapArrayCacheManager | |
| ISceneExtension(FScene &InScene) | ISceneExtension | inlineexplicit |
| IsHZBDataAvailable() | FVirtualShadowMapArrayCacheManager | |
| IsVisualizePassEnabled(const FViewInfo &View, int32 ViewIndex, EVSMVisualizationPostPass Pass) const | FVirtualShadowMapArrayCacheManager | |
| MaxStatFrames | FVirtualShadowMapArrayCacheManager | static |
| ProcessInvalidations(FRDGBuilder &GraphBuilder, FSceneUniformBuffer &SceneUniformBuffer, FInvalidatingPrimitiveCollector &InvalidatingPrimitiveCollector) | FVirtualShadowMapArrayCacheManager | |
| ReallocatePersistentPrimitiveIndices() | FVirtualShadowMapArrayCacheManager | |
| Scene | ISceneExtension | protected |
| SetHZBPhysicalPoolSize(FRDGBuilder &GraphBuilder, FIntPoint RequestedSize, int32 RequestedArraySize, const EPixelFormat Format) | FVirtualShadowMapArrayCacheManager | |
| SetPhysicalPoolSize(FRDGBuilder &GraphBuilder, FIntPoint RequestedSize, int RequestedArraySize, uint32 MaxPhysicalPages) | FVirtualShadowMapArrayCacheManager | |
| ShouldCreateExtension(FScene &InScene) | FVirtualShadowMapArrayCacheManager | static |
| UpdateCacheValidGPUMask(FRHIGPUMask GPUMask, bool bMergeMask) | FVirtualShadowMapArrayCacheManager | inline |
| UpdateUnreferencedCacheEntries(FVirtualShadowMapArray &VirtualShadowMapArray) | FVirtualShadowMapArrayCacheManager | |
| UploadCachePrimitiveAsDynamic(FRDGBuilder &GraphBuilder) const | FVirtualShadowMapArrayCacheManager | |
| ~FVirtualShadowMapArrayCacheManager() | FVirtualShadowMapArrayCacheManager | virtual |
| ~ISceneExtension() | ISceneExtension | inlinevirtual |