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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FVirtualTextureSystem, including all inherited members.
| AddProducerDestroyedCallback(const FVirtualTextureProducerHandle &Handle, FVTProducerDestroyedFunction *Function, void *Baton) | FVirtualTextureSystem | |
| AllocateAdaptiveVirtualTexture(FRHICommandListBase &RHICmdList, const FAdaptiveVTDescription &AdaptiveVTDesc, const FAllocatedVTDescription &AllocatedVTDesc) | FVirtualTextureSystem | |
| AllocateVirtualTexture(FRHICommandListBase &RHICmdList, const FAllocatedVTDescription &Desc) | FVirtualTextureSystem | |
| BeginUpdate(FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, ISceneRenderer *SceneRenderer, const FVirtualTextureUpdateSettings &Settings) | FVirtualTextureSystem | |
| CallPendingCallbacks() | FVirtualTextureSystem | |
| DestroyAdaptiveVirtualTexture(IAdaptiveVirtualTexture *AdaptiveVT) | FVirtualTextureSystem | |
| DestroyVirtualTexture(IAllocatedVirtualTexture *AllocatedVT) | FVirtualTextureSystem | |
| EndUpdate(FRDGBuilder &GraphBuilder, TUniquePtr< FVirtualTextureUpdater > &&Updater, ERHIFeatureLevel::Type FeatureLevel) | FVirtualTextureSystem | |
| FAdaptiveVirtualTexture | FVirtualTextureSystem | friend |
| FAddRequestedTilesTask | FVirtualTextureSystem | friend |
| FAllocatedVirtualTexture | FVirtualTextureSystem | friend |
| FFeedbackAnalysisTask | FVirtualTextureSystem | friend |
| FGatherRequestsTask | FVirtualTextureSystem | friend |
| FinalizeRequests(FRDGBuilder &GraphBuilder, ISceneRenderer *SceneRenderer) | FVirtualTextureSystem | |
| FlushCache() | FVirtualTextureSystem | |
| FlushCache(FVirtualTextureProducerHandle const &ProducerHandle, int32 SpaceID, FIntRect const &TextureRegion, uint32 MaxLevelToEvict, uint32 MaxAgeToKeepMapped, EVTInvalidatePriority InvalidatePriority) | FVirtualTextureSystem | |
| FRendererModule | FVirtualTextureSystem | friend |
| FTexturePageMap | FVirtualTextureSystem | friend |
| FTexturePagePool | FVirtualTextureSystem | friend |
| FVirtualTextureProducer | FVirtualTextureSystem | friend |
| FVirtualTextureProducerCollection | FVirtualTextureSystem | friend |
| Get() | FVirtualTextureSystem | static |
| GetFrame() const | FVirtualTextureSystem | inline |
| GetGlobalMipBias() const | FVirtualTextureSystem | |
| Initialize() | FVirtualTextureSystem | static |
| IsPendingRootPageMap(IAllocatedVirtualTexture *AllocatedVT) const | FVirtualTextureSystem | |
| LoadPendingTiles(FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel) | FVirtualTextureSystem | |
| RegisterProducer(FRHICommandListBase &RHICmdList, const FVTProducerDescription &InDesc, IVirtualTexture *InProducer) | FVirtualTextureSystem | |
| ReleasePendingResources() | FVirtualTextureSystem | |
| ReleaseProducer(const FVirtualTextureProducerHandle &Handle) | FVirtualTextureSystem | |
| RemoveAllProducerDestroyedCallbacks(const void *Baton) | FVirtualTextureSystem | |
| RequestRecordedTiles(TArray< uint64 > &&InPageRequests) | FVirtualTextureSystem | |
| RequestTiles(const FVector2D &InScreenSpaceSize, int32 InMipLevel=-1) | FVirtualTextureSystem | |
| RequestTiles(const FMaterialRenderProxy *InMaterialRenderProxy, const FVector2D &InScreenSpaceSize, ERHIFeatureLevel::Type InFeatureLevel) | FVirtualTextureSystem | |
| RequestTiles(IAllocatedVirtualTexture *AllocatedVT, const FVector2D &InScreenSpaceSize, const FVector2D &InViewportPosition, const FVector2D &InViewportSize, const FVector2D &InUV0, const FVector2D &InUV1, int32 InMipLevel=-1) | FVirtualTextureSystem | |
| SetMipLevelToLock(FVirtualTextureProducerHandle ProducerHandle, int32 InMipLevel) | FVirtualTextureSystem | |
| Shutdown() | FVirtualTextureSystem | static |
| TryReleaseProducer(const FVirtualTextureProducerHandle &Handle) | FVirtualTextureSystem | |
| Update(FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, ISceneRenderer *SceneRenderer, const FVirtualTextureUpdateSettings &Settings) | FVirtualTextureSystem | |
| WaitForTasks(FVirtualTextureUpdater *Updater) | FVirtualTextureSystem |