UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVisualizeTexture Member List

This is the complete list of members for FVisualizeTexture, including all inherited members.

AddVisualizeTextureAlphaPass(FRDGBuilder &GraphBuilder, class FGlobalShaderMap *ShaderMap, const FRDGTextureRef InputTexture)FVisualizeTexturestatic
AddVisualizeTexturePass(FRDGBuilder &GraphBuilder, class FGlobalShaderMap *ShaderMap, const FRDGTextureRef InputTexture)FVisualizeTexturestatic
BeginFrameRenderThread()FVisualizeTextureinline
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
DebugLogOnCrash()FVisualizeTexture
EInitPhase enum nameFRenderResource
EndFrameRenderThread()FVisualizeTextureinline
FRDGBuilderFVisualizeTexturefriend
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVisualizeTexture()=defaultFVisualizeTexture
FVisualizeTexturePresentFVisualizeTexturefriend
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetTextureInfos_GameThread(TArray< FString > &Infos) constFVisualizeTexture
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList)FRenderResourceinlinevirtual
IsActive() constFVisualizeTextureinline
IsInitialized() constFRenderResourceinline
IsRequestedView() constFVisualizeTextureinline
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ParseCommands(const TCHAR *Cmd, FOutputDevice &Ar)FVisualizeTexture
ReleaseResource()FRenderResourcevirtual
ReleaseRHI()FRenderResourceinlinevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ResourceStateFRenderResource
SetCheckPoint(FRDGBuilder &GraphBuilder, IPooledRenderTarget *PooledRenderTarget)FVisualizeTextureinline
SetCheckPoint(FRHICommandListImmediate &RHICmdList, IPooledRenderTarget *PooledRenderTarget)FVisualizeTextureinline
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual