UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanCommonPipelineDescriptorState Member List

This is the complete list of members for FVulkanCommonPipelineDescriptorState, including all inherited members.

Bind(VkCommandBuffer CmdBuffer, VkPipelineLayout PipelineLayout, VkPipelineBindPoint BindPoint)FVulkanCommonPipelineDescriptorStateinlineprotected
bIsDSetsKeyDirtyFVulkanCommonPipelineDescriptorStatemutableprotected
bIsResourcesDirtyFVulkanCommonPipelineDescriptorStateprotected
bUseBindlessFVulkanCommonPipelineDescriptorStateprotected
CreateDescriptorWriteInfos()FVulkanCommonPipelineDescriptorStateprotected
DescriptorSetHandlesFVulkanCommonPipelineDescriptorStateprotected
DescriptorSetsLayoutFVulkanCommonPipelineDescriptorStateprotected
DeviceFVulkanCommonPipelineDescriptorStateprotected
DSetsKeyFVulkanCommonPipelineDescriptorStatemutableprotected
DSWriteContainerFVulkanCommonPipelineDescriptorStateprotected
DSWriterFVulkanCommonPipelineDescriptorStateprotected
DynamicOffsetsFVulkanCommonPipelineDescriptorStateprotected
FVulkanCommonPipelineDescriptorState(FVulkanDevice &InDevice, uint32 InMaxNumSets, bool InUsesBindless)FVulkanCommonPipelineDescriptorStateinline
GetDescriptorType(uint8 DescriptorSet, uint32 BindingIndex) constFVulkanCommonPipelineDescriptorStateinline
GetDSetsKey() constFVulkanCommonPipelineDescriptorStateinline
HasVolatileResources() constFVulkanCommonPipelineDescriptorStateinline
MarkDirty(bool bDirty)FVulkanCommonPipelineDescriptorStateinline
MaxNumSetsFVulkanCommonPipelineDescriptorStateprotected
Reset()FVulkanCommonPipelineDescriptorStateinlineprotected
SetInputAttachment(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanView::FTextureView &TextureView, VkImageLayout Layout)FVulkanCommonPipelineDescriptorStateinline
SetSamplerState(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanSamplerState *Sampler)FVulkanCommonPipelineDescriptorStateinline
SetSRV(bool bCompute, uint8 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV)FVulkanCommonPipelineDescriptorState
SetTexture(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanCommonPipelineDescriptorStateinline
SetUAV(bool bCompute, uint8 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV)FVulkanCommonPipelineDescriptorState
SetUniformBuffer(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanUniformBuffer *UniformBuffer)FVulkanCommonPipelineDescriptorStateinline
SetUniformBufferDynamicOffset(uint8 DescriptorSet, uint32 BindingIndex, uint32 DynamicOffset)FVulkanCommonPipelineDescriptorStateinline
UsedSetsMaskFVulkanCommonPipelineDescriptorStateprotected
~FVulkanCommonPipelineDescriptorState()FVulkanCommonPipelineDescriptorStateinlinevirtual