UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanComputePipelineDescriptorState Member List

This is the complete list of members for FVulkanComputePipelineDescriptorState, including all inherited members.

Bind(VkCommandBuffer CmdBuffer, VkPipelineLayout PipelineLayout, VkPipelineBindPoint BindPoint)FVulkanCommonPipelineDescriptorStateinlineprotected
BindDescriptorSets(VkCommandBuffer CmdBuffer)FVulkanComputePipelineDescriptorStateinline
bIsDSetsKeyDirtyFVulkanCommonPipelineDescriptorStatemutableprotected
bIsResourcesDirtyFVulkanCommonPipelineDescriptorStateprotected
bUseBindlessFVulkanCommonPipelineDescriptorStateprotected
ComputePipelineFVulkanComputePipelineDescriptorStateprotected
CreateDescriptorWriteInfos()FVulkanCommonPipelineDescriptorStateprotected
DescriptorSetHandlesFVulkanCommonPipelineDescriptorStateprotected
DescriptorSetsLayoutFVulkanCommonPipelineDescriptorStateprotected
DeviceFVulkanCommonPipelineDescriptorStateprotected
DSetsKeyFVulkanCommonPipelineDescriptorStatemutableprotected
DSWriteContainerFVulkanCommonPipelineDescriptorStateprotected
DSWriterFVulkanCommonPipelineDescriptorStateprotected
DynamicOffsetsFVulkanCommonPipelineDescriptorStateprotected
FVulkanCommandListContextFVulkanComputePipelineDescriptorStatefriend
FVulkanCommonPipelineDescriptorState(FVulkanDevice &InDevice, uint32 InMaxNumSets, bool InUsesBindless)FVulkanCommonPipelineDescriptorStateinline
FVulkanComputePipelineDescriptorState(FVulkanDevice &InDevice, FVulkanComputePipeline *InComputePipeline)FVulkanComputePipelineDescriptorState
FVulkanPendingComputeStateFVulkanComputePipelineDescriptorStatefriend
GetDescriptorType(uint8 DescriptorSet, uint32 BindingIndex) constFVulkanCommonPipelineDescriptorStateinline
GetDSetsKey() constFVulkanCommonPipelineDescriptorStateinline
HasVolatileResources() constFVulkanCommonPipelineDescriptorStateinline
InternalUpdateDescriptorSets(FVulkanCommandListContext &Context)FVulkanComputePipelineDescriptorStateprotected
MarkDirty(bool bDirty)FVulkanCommonPipelineDescriptorStateinline
MaxNumSetsFVulkanCommonPipelineDescriptorStateprotected
PackedUniformBuffersFVulkanComputePipelineDescriptorStateprotected
PackedUniformBuffersDirtyFVulkanComputePipelineDescriptorStateprotected
PackedUniformBuffersMaskFVulkanComputePipelineDescriptorStateprotected
Reset()FVulkanComputePipelineDescriptorStateinline
SetInputAttachment(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanView::FTextureView &TextureView, VkImageLayout Layout)FVulkanCommonPipelineDescriptorStateinline
SetPackedGlobalShaderParameter(uint32 BufferIndex, uint32 ByteOffset, uint32 NumBytes, const void *NewValue)FVulkanComputePipelineDescriptorStateinline
SetSamplerState(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanSamplerState *Sampler)FVulkanCommonPipelineDescriptorStateinline
SetSRV(bool bCompute, uint8 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV)FVulkanCommonPipelineDescriptorState
SetTexture(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanCommonPipelineDescriptorStateinline
SetUAV(bool bCompute, uint8 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV)FVulkanCommonPipelineDescriptorState
SetUniformBuffer(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanUniformBuffer *UniformBuffer)FVulkanCommonPipelineDescriptorStateinline
SetUniformBufferDynamicOffset(uint8 DescriptorSet, uint32 BindingIndex, uint32 DynamicOffset)FVulkanCommonPipelineDescriptorStateinline
UpdateBindlessDescriptors(FVulkanCommandListContext &Context)FVulkanComputePipelineDescriptorState
UpdateDescriptorSets(FVulkanCommandListContext &Context)FVulkanComputePipelineDescriptorStateinline
UsedSetsMaskFVulkanCommonPipelineDescriptorStateprotected
~FVulkanCommonPipelineDescriptorState()FVulkanCommonPipelineDescriptorStateinlinevirtual
~FVulkanComputePipelineDescriptorState()FVulkanComputePipelineDescriptorStateinlinevirtual