UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanGraphicsPipelineDescriptorState Member List

This is the complete list of members for FVulkanGraphicsPipelineDescriptorState, including all inherited members.

Bind(VkCommandBuffer CmdBuffer, VkPipelineLayout PipelineLayout, VkPipelineBindPoint BindPoint)FVulkanCommonPipelineDescriptorStateinlineprotected
BindDescriptorSets(VkCommandBuffer CmdBuffer)FVulkanGraphicsPipelineDescriptorStateinline
bIsDSetsKeyDirtyFVulkanCommonPipelineDescriptorStatemutableprotected
bIsResourcesDirtyFVulkanCommonPipelineDescriptorStateprotected
bUseBindlessFVulkanCommonPipelineDescriptorStateprotected
CreateDescriptorWriteInfos()FVulkanCommonPipelineDescriptorStateprotected
DescriptorSetHandlesFVulkanCommonPipelineDescriptorStateprotected
DescriptorSetsLayoutFVulkanCommonPipelineDescriptorStateprotected
DeviceFVulkanCommonPipelineDescriptorStateprotected
DSetsKeyFVulkanCommonPipelineDescriptorStatemutableprotected
DSWriteContainerFVulkanCommonPipelineDescriptorStateprotected
DSWriterFVulkanCommonPipelineDescriptorStateprotected
DynamicOffsetsFVulkanCommonPipelineDescriptorStateprotected
FVulkanCommandListContextFVulkanGraphicsPipelineDescriptorStatefriend
FVulkanCommonPipelineDescriptorState(FVulkanDevice &InDevice, uint32 InMaxNumSets, bool InUsesBindless)FVulkanCommonPipelineDescriptorStateinline
FVulkanGraphicsPipelineDescriptorState(FVulkanDevice &InDevice, FVulkanGraphicsPipelineState *InGfxPipeline)FVulkanGraphicsPipelineDescriptorState
FVulkanPendingGfxStateFVulkanGraphicsPipelineDescriptorStatefriend
GetDescriptorType(uint8 DescriptorSet, uint32 BindingIndex) constFVulkanCommonPipelineDescriptorStateinline
GetDSetsKey() constFVulkanCommonPipelineDescriptorStateinline
GfxPipelineFVulkanGraphicsPipelineDescriptorStateprotected
HasVolatileResources() constFVulkanCommonPipelineDescriptorStateinline
InternalUpdateDescriptorSets(FVulkanCommandListContext &Context)FVulkanGraphicsPipelineDescriptorStateprotected
MarkDirty(bool bDirty)FVulkanCommonPipelineDescriptorStateinline
MaxNumSetsFVulkanCommonPipelineDescriptorStateprotected
PackedUniformBuffersFVulkanGraphicsPipelineDescriptorStateprotected
PackedUniformBuffersDirtyFVulkanGraphicsPipelineDescriptorStateprotected
PackedUniformBuffersMaskFVulkanGraphicsPipelineDescriptorStateprotected
Reset()FVulkanGraphicsPipelineDescriptorStateinline
SetInputAttachment(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanView::FTextureView &TextureView, VkImageLayout Layout)FVulkanCommonPipelineDescriptorStateinline
SetPackedGlobalShaderParameter(uint8 Stage, uint32 BufferIndex, uint32 ByteOffset, uint32 NumBytes, const void *NewValue)FVulkanGraphicsPipelineDescriptorStateinline
SetSamplerState(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanSamplerState *Sampler)FVulkanCommonPipelineDescriptorStateinline
SetSRV(bool bCompute, uint8 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV)FVulkanCommonPipelineDescriptorState
SetTexture(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanCommonPipelineDescriptorStateinline
SetUAV(bool bCompute, uint8 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV)FVulkanCommonPipelineDescriptorState
SetUniformBuffer(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanUniformBuffer *UniformBuffer)FVulkanCommonPipelineDescriptorStateinline
SetUniformBufferDynamicOffset(uint8 DescriptorSet, uint32 BindingIndex, uint32 DynamicOffset)FVulkanCommonPipelineDescriptorStateinline
UpdateBindlessDescriptors(FVulkanCommandListContext &Context)FVulkanGraphicsPipelineDescriptorState
UpdateDescriptorSets(FVulkanCommandListContext &Context)FVulkanGraphicsPipelineDescriptorStateinline
UsedSetsMaskFVulkanCommonPipelineDescriptorStateprotected
~FVulkanCommonPipelineDescriptorState()FVulkanCommonPipelineDescriptorStateinlinevirtual
~FVulkanGraphicsPipelineDescriptorState()FVulkanGraphicsPipelineDescriptorStateinlinevirtual