UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanGraphicsPipelineState Member List

This is the complete list of members for FVulkanGraphicsPipelineState, including all inherited members.

AddRef() constFRHIResourceinline
bHasInputAttachmentsFVulkanGraphicsPipelineState
Bind(VkCommandBuffer CmdBuffer)FVulkanGraphicsPipelineStateinline
bIsRegisteredFVulkanGraphicsPipelineState
bUsesBindlessFVulkanGraphicsPipelineState
DeleteVkPipeline(bool bImmediate)FVulkanGraphicsPipelineState
DescFVulkanGraphicsPipelineState
DeviceFVulkanGraphicsPipelineState
DisableLifetimeExtension()FRHIResourceinline
FrameCounterFVulkanGraphicsPipelineState
FRHIGraphicsPipelineState()FRHIGraphicsPipelineStateinline
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FVulkanGraphicsPipelineState(FVulkanDevice *Device, const FGraphicsPipelineStateInitializer &PSOInitializer, const FGfxPipelineDesc &Desc, FVulkanPSOKey *Key)FVulkanGraphicsPipelineState
GetLayout() constFVulkanGraphicsPipelineStateinline
GetOrCreateShaderModules(TRefCountPtr< FVulkanShaderModule >(&ShaderModulesOUT)[ShaderStage::NumGraphicsStages], FVulkanShader *const *Shaders)FVulkanGraphicsPipelineState
GetOwnerName() constFRHIResourceinline
GetPatchedSpirvCode(FVulkanShader *Shader)FVulkanGraphicsPipelineState
GetRefCount() constFRHIResourceinline
GetShader(EShaderFrequency Frequency) const overrideFVulkanGraphicsPipelineStateinlinevirtual
GetShaderKey(EShaderFrequency Frequency) constFVulkanGraphicsPipelineStateinline
GetSortKey() constFRHIGraphicsPipelineStateinline
GetType() constFRHIResourceinline
GetVertexInputState() constFVulkanGraphicsPipelineStateinline
GetVulkanPipeline() constFVulkanGraphicsPipelineStateinline
GetVulkanShader(EShaderFrequency Frequency) constFVulkanGraphicsPipelineStateinline
IsValid() constFRHIResourceinline
LayoutFVulkanGraphicsPipelineState
LRUFrameFVulkanGraphicsPipelineState
LRUNodeFVulkanGraphicsPipelineState
PipelineCacheSizeFVulkanGraphicsPipelineState
PrecacheKeyFVulkanGraphicsPipelineState
PrimitiveTypeFVulkanGraphicsPipelineState
PurgeShaderModules(FVulkanShader *const *Shaders)FVulkanGraphicsPipelineState
Release() constFRHIResourceinline
RenderPassFVulkanGraphicsPipelineState
SetOwnerName(FName InOwnerName)FRHIResourceinline
SetSortKey(uint64 InSortKey)FRHIGraphicsPipelineStateinline
ShaderKeysFVulkanGraphicsPipelineState
UsesBindless() constFVulkanGraphicsPipelineStateinline
VertexInputStateFVulkanGraphicsPipelineState
VulkanKeyFVulkanGraphicsPipelineState
VulkanPipelineFVulkanGraphicsPipelineState
VulkanShadersFVulkanGraphicsPipelineState
~FRHIResource()FRHIResourceprotectedvirtual
~FVulkanGraphicsPipelineState()FVulkanGraphicsPipelineState