UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanPendingComputeState Member List

This is the complete list of members for FVulkanPendingComputeState, including all inherited members.

CurrentPipelineFVulkanPendingComputeStateprotected
CurrentStateFVulkanPendingComputeStateprotected
DeviceFVulkanPendingComputeStateprotected
FVulkanCommandListContextFVulkanPendingComputeStatefriend
FVulkanPendingComputeState(FVulkanDevice &InDevice)FVulkanPendingComputeStateinline
GetCurrentShader() constFVulkanPendingComputeStateinline
NotifyDeletedPipeline(FVulkanComputePipeline *Pipeline)FVulkanPendingComputeStateinline
PipelineStatesFVulkanPendingComputeStateprotected
PrepareForDispatch(FVulkanCommandListContext &Context)FVulkanPendingComputeState
Reset()FVulkanPendingComputeStateinline
SetComputePipeline(FVulkanComputePipeline *InComputePipeline)FVulkanPendingComputeStateinline
SetPackedGlobalShaderParameter(uint32 BufferIndex, uint32 Offset, uint32 NumBytes, const void *NewValue)FVulkanPendingComputeStateinline
SetSamplerStateForStage(uint32 SamplerIndex, FVulkanSamplerState *Sampler)FVulkanPendingComputeStateinline
SetSamplerStateForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanSamplerState *Sampler)FVulkanPendingComputeStateinline
SetSRVForStage(uint32 SRVIndex, FVulkanShaderResourceView *SRV)FVulkanPendingComputeStateinline
SetSRVForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV)FVulkanPendingComputeState
SetTextureForStage(uint32 TextureIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanPendingComputeStateinline
SetTextureForUBResource(int32 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanPendingComputeStateinline
SetUAVForStage(uint32 UAVIndex, FVulkanUnorderedAccessView *UAV)FVulkanPendingComputeStateinline
SetUAVForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV)FVulkanPendingComputeState
~FVulkanPendingComputeState()FVulkanPendingComputeState