| CurrentPipeline | FVulkanPendingComputeState | protected |
| CurrentState | FVulkanPendingComputeState | protected |
| Device | FVulkanPendingComputeState | protected |
| FVulkanCommandListContext | FVulkanPendingComputeState | friend |
| FVulkanPendingComputeState(FVulkanDevice &InDevice) | FVulkanPendingComputeState | inline |
| GetCurrentShader() const | FVulkanPendingComputeState | inline |
| NotifyDeletedPipeline(FVulkanComputePipeline *Pipeline) | FVulkanPendingComputeState | inline |
| PipelineStates | FVulkanPendingComputeState | protected |
| PrepareForDispatch(FVulkanCommandListContext &Context) | FVulkanPendingComputeState | |
| Reset() | FVulkanPendingComputeState | inline |
| SetComputePipeline(FVulkanComputePipeline *InComputePipeline) | FVulkanPendingComputeState | inline |
| SetPackedGlobalShaderParameter(uint32 BufferIndex, uint32 Offset, uint32 NumBytes, const void *NewValue) | FVulkanPendingComputeState | inline |
| SetSamplerStateForStage(uint32 SamplerIndex, FVulkanSamplerState *Sampler) | FVulkanPendingComputeState | inline |
| SetSamplerStateForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanSamplerState *Sampler) | FVulkanPendingComputeState | inline |
| SetSRVForStage(uint32 SRVIndex, FVulkanShaderResourceView *SRV) | FVulkanPendingComputeState | inline |
| SetSRVForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV) | FVulkanPendingComputeState | |
| SetTextureForStage(uint32 TextureIndex, const FVulkanTexture *Texture, VkImageLayout Layout) | FVulkanPendingComputeState | inline |
| SetTextureForUBResource(int32 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout) | FVulkanPendingComputeState | inline |
| SetUAVForStage(uint32 UAVIndex, FVulkanUnorderedAccessView *UAV) | FVulkanPendingComputeState | inline |
| SetUAVForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV) | FVulkanPendingComputeState | |
| ~FVulkanPendingComputeState() | FVulkanPendingComputeState | |