UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanPendingGfxState Member List

This is the complete list of members for FVulkanPendingGfxState, including all inherited members.

bDirtyDynamicVertexInputFVulkanPendingGfxStateprotected
bDirtyVertexStreamsFVulkanPendingGfxStateprotected
Bind(VkCommandBuffer CmdBuffer)FVulkanPendingGfxStateinline
bNeedToClearFVulkanPendingGfxStateprotected
bScissorEnableFVulkanPendingGfxStateprotected
CurrentPipelineFVulkanPendingGfxStateprotected
CurrentStateFVulkanPendingGfxStateprotected
DeviceFVulkanPendingGfxStateprotected
FVulkanCommandListContextFVulkanPendingGfxStatefriend
FVulkanPendingGfxState(FVulkanDevice &InDevice)FVulkanPendingGfxStateinline
GetCurrentShader(EShaderFrequency Frequency) constFVulkanPendingGfxStateinline
GetCurrentShaderKey(EShaderFrequency Frequency) constFVulkanPendingGfxStateinline
GetCurrentShaderKey(ShaderStage::EStage Stage) constFVulkanPendingGfxStateinline
NotifyDeletedPipeline(FVulkanGraphicsPipelineState *Pipeline)FVulkanPendingGfxStateinline
PendingStreamsFVulkanPendingGfxStateprotected
PipelineStatesFVulkanPendingGfxStateprotected
PrepareForDraw(FVulkanCommandListContext &Context)FVulkanPendingGfxState
PrimitiveTypeFVulkanPendingGfxStateprotected
Reset()FVulkanPendingGfxStateinline
ScissorsFVulkanPendingGfxStateprotected
SetGfxPipeline(FVulkanGraphicsPipelineState *InGfxPipeline, bool bForceReset)FVulkanPendingGfxState
SetMultiViewport(const TArrayView< VkViewport > &InViewports)FVulkanPendingGfxStateinline
SetPackedGlobalShaderParameter(ShaderStage::EStage Stage, uint32 BufferIndex, uint32 Offset, uint32 NumBytes, const void *NewValue)FVulkanPendingGfxStateinline
SetSamplerStateForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, FVulkanSamplerState *Sampler)FVulkanPendingGfxStateinline
SetSamplerStateForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanSamplerState *Sampler)FVulkanPendingGfxStateinline
SetScissor(bool bInEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY)FVulkanPendingGfxStateinline
SetScissorRect(uint32 MinX, uint32 MinY, uint32 Width, uint32 Height)FVulkanPendingGfxStateinline
SetSRVForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, FVulkanShaderResourceView *SRV)FVulkanPendingGfxStateinline
SetSRVForUBResource(uint8 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV)FVulkanPendingGfxState
SetStencilRef(uint32 InStencilRef)FVulkanPendingGfxStateinline
SetStreamSource(uint32 StreamIndex, VkBuffer VertexBuffer, uint32 Offset)FVulkanPendingGfxStateinline
SetTextureForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanPendingGfxStateinline
SetTextureForUBResource(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout)FVulkanPendingGfxStateinline
SetUAVForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, FVulkanUnorderedAccessView *UAV)FVulkanPendingGfxStateinline
SetUAVForUBResource(uint8 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV)FVulkanPendingGfxState
SetUniformBuffer(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanUniformBuffer *UniformBuffer)FVulkanPendingGfxStateinline
SetViewport(float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ)FVulkanPendingGfxStateinline
StencilRefFVulkanPendingGfxStateprotected
UpdateDynamicStates(FVulkanCommandBuffer &CommandBuffer)FVulkanPendingGfxState
UpdateInputAttachments(FVulkanFramebuffer *Framebuffer)FVulkanPendingGfxStateprotected
ViewportsFVulkanPendingGfxStateprotected
~FVulkanPendingGfxState()FVulkanPendingGfxState