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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FVulkanPendingGfxState, including all inherited members.
| bDirtyDynamicVertexInput | FVulkanPendingGfxState | protected |
| bDirtyVertexStreams | FVulkanPendingGfxState | protected |
| Bind(VkCommandBuffer CmdBuffer) | FVulkanPendingGfxState | inline |
| bNeedToClear | FVulkanPendingGfxState | protected |
| bScissorEnable | FVulkanPendingGfxState | protected |
| CurrentPipeline | FVulkanPendingGfxState | protected |
| CurrentState | FVulkanPendingGfxState | protected |
| Device | FVulkanPendingGfxState | protected |
| FVulkanCommandListContext | FVulkanPendingGfxState | friend |
| FVulkanPendingGfxState(FVulkanDevice &InDevice) | FVulkanPendingGfxState | inline |
| GetCurrentShader(EShaderFrequency Frequency) const | FVulkanPendingGfxState | inline |
| GetCurrentShaderKey(EShaderFrequency Frequency) const | FVulkanPendingGfxState | inline |
| GetCurrentShaderKey(ShaderStage::EStage Stage) const | FVulkanPendingGfxState | inline |
| NotifyDeletedPipeline(FVulkanGraphicsPipelineState *Pipeline) | FVulkanPendingGfxState | inline |
| PendingStreams | FVulkanPendingGfxState | protected |
| PipelineStates | FVulkanPendingGfxState | protected |
| PrepareForDraw(FVulkanCommandListContext &Context) | FVulkanPendingGfxState | |
| PrimitiveType | FVulkanPendingGfxState | protected |
| Reset() | FVulkanPendingGfxState | inline |
| Scissors | FVulkanPendingGfxState | protected |
| SetGfxPipeline(FVulkanGraphicsPipelineState *InGfxPipeline, bool bForceReset) | FVulkanPendingGfxState | |
| SetMultiViewport(const TArrayView< VkViewport > &InViewports) | FVulkanPendingGfxState | inline |
| SetPackedGlobalShaderParameter(ShaderStage::EStage Stage, uint32 BufferIndex, uint32 Offset, uint32 NumBytes, const void *NewValue) | FVulkanPendingGfxState | inline |
| SetSamplerStateForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, FVulkanSamplerState *Sampler) | FVulkanPendingGfxState | inline |
| SetSamplerStateForUBResource(uint32 DescriptorSet, uint32 BindingIndex, FVulkanSamplerState *Sampler) | FVulkanPendingGfxState | inline |
| SetScissor(bool bInEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY) | FVulkanPendingGfxState | inline |
| SetScissorRect(uint32 MinX, uint32 MinY, uint32 Width, uint32 Height) | FVulkanPendingGfxState | inline |
| SetSRVForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, FVulkanShaderResourceView *SRV) | FVulkanPendingGfxState | inline |
| SetSRVForUBResource(uint8 DescriptorSet, uint32 BindingIndex, FVulkanShaderResourceView *SRV) | FVulkanPendingGfxState | |
| SetStencilRef(uint32 InStencilRef) | FVulkanPendingGfxState | inline |
| SetStreamSource(uint32 StreamIndex, VkBuffer VertexBuffer, uint32 Offset) | FVulkanPendingGfxState | inline |
| SetTextureForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, const FVulkanTexture *Texture, VkImageLayout Layout) | FVulkanPendingGfxState | inline |
| SetTextureForUBResource(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanTexture *Texture, VkImageLayout Layout) | FVulkanPendingGfxState | inline |
| SetUAVForStage(ShaderStage::EStage Stage, uint32 ParameterIndex, FVulkanUnorderedAccessView *UAV) | FVulkanPendingGfxState | inline |
| SetUAVForUBResource(uint8 DescriptorSet, uint32 BindingIndex, FVulkanUnorderedAccessView *UAV) | FVulkanPendingGfxState | |
| SetUniformBuffer(uint8 DescriptorSet, uint32 BindingIndex, const FVulkanUniformBuffer *UniformBuffer) | FVulkanPendingGfxState | inline |
| SetViewport(float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ) | FVulkanPendingGfxState | inline |
| StencilRef | FVulkanPendingGfxState | protected |
| UpdateDynamicStates(FVulkanCommandBuffer &CommandBuffer) | FVulkanPendingGfxState | |
| UpdateInputAttachments(FVulkanFramebuffer *Framebuffer) | FVulkanPendingGfxState | protected |
| Viewports | FVulkanPendingGfxState | protected |
| ~FVulkanPendingGfxState() | FVulkanPendingGfxState |