UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWidgetRenderer Member List

This is the complete list of members for FWidgetRenderer, including all inherited members.

CreateTargetFor(FVector2D DrawSize, TextureFilter InFilter, bool bUseGammaCorrection)FWidgetRendererstatic
DeferredPaintsFWidgetRenderer
DrawInvalidationRoot(TSharedRef< SVirtualWindow > &VirtualWindow, UTextureRenderTarget2D *RenderTarget, FSlateInvalidationRoot &Root, const FSlateInvalidationContext &Context, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawInvalidationRoot(TSharedRef< SVirtualWindow > &VirtualWindow, UTextureRenderTarget2D *RenderTarget, FPaintArgs PaintArgs, float DrawScale, FVector2D DrawSize, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWidget(const TSharedRef< SWidget > &Widget, FVector2D DrawSize)FWidgetRenderer
DrawWidget(FRenderTarget *RenderTarget, const TSharedRef< SWidget > &Widget, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWidget(UTextureRenderTarget2D *RenderTarget, const TSharedRef< SWidget > &Widget, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWidget(FRenderTarget *RenderTarget, const TSharedRef< SWidget > &Widget, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWidget(UTextureRenderTarget2D *RenderTarget, const TSharedRef< SWidget > &Widget, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWindow(FRenderTarget *RenderTarget, FHittestGrid &HitTestGrid, TSharedRef< SWindow > Window, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWindow(UTextureRenderTarget2D *RenderTarget, FHittestGrid &HitTestGrid, TSharedRef< SWindow > Window, float Scale, FVector2D DrawSize, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWindow(FRenderTarget *RenderTarget, FHittestGrid &HitTestGrid, TSharedRef< SWindow > Window, FGeometry WindowGeometry, FSlateRect WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWindow(UTextureRenderTarget2D *RenderTarget, FHittestGrid &HitTestGrid, TSharedRef< SWindow > Window, FGeometry WindowGeometry, FSlateRect WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWindow(const FPaintArgs &PaintArgs, FRenderTarget *RenderTarget, TSharedRef< SWindow > Window, FGeometry WindowGeometry, FSlateRect WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
DrawWindow(const FPaintArgs &PaintArgs, UTextureRenderTarget2D *RenderTarget, TSharedRef< SWindow > Window, FGeometry WindowGeometry, FSlateRect WindowClipRect, float DeltaTime, bool bDeferRenderTargetUpdate=false)FWidgetRenderer
FWidgetRenderer(bool bUseGammaCorrection=false, bool bInClearTarget=true)FWidgetRenderer
GetClearHitTestGrid() constFWidgetRendererinline
GetIsPrepassNeeded() constFWidgetRendererinline
GetSlateRenderer()FWidgetRenderer
GetUseGammaCorrection() constFWidgetRendererinline
SetApplyColorDeficiencyCorrection(bool bInApplyColorCorrection)FWidgetRenderer
SetClearHitTestGrid(bool bInClearHitTestGrid)FWidgetRendererinline
SetIsPrepassNeeded(bool bInPrepassNeeded)FWidgetRendererinline
SetShouldClearTarget(bool bShouldClear)FWidgetRendererinline
SetUseGammaCorrection(bool bInUseGammaSpace)FWidgetRenderer
ViewOffsetFWidgetRenderer
~FDeferredCleanupInterface()FDeferredCleanupInterfaceinlinevirtual
~FWidgetRenderer()FWidgetRenderer