| BoneName(int32 Index) const | GeometryCollection::Facades::FCollectionTransformFacade | |
| BoneNameIndexMap() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| BuildMatrix(const FVector &Translate, const uint8 RotationOrder, const FVector &Rotate, const FVector &Scale, const FVector &Shear, const float UniformScale, const FVector &RotatePivot, const FVector &ScalePivot, const bool InvertTransformation) | GeometryCollection::Facades::FCollectionTransformFacade | static |
| BuildTransform(const FVector &Translate, const uint8 RotationOrder, const FVector &Rotate, const FVector &Scale, const float UniformScale, const FVector &RotatePivot, const FVector &ScalePivot, const bool InvertTransformation) | GeometryCollection::Facades::FCollectionTransformFacade | static |
| ComputeCollectionSpaceTransform(int32 BoneIdx) const | GeometryCollection::Facades::FCollectionTransformFacade | |
| ComputeCollectionSpaceTransforms() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| ComputeLevelsBounds(float &LevelsMin, float &LevelsMax) | GeometryCollection::Facades::FCollectionTransformFacade | |
| DefineSchema() | GeometryCollection::Facades::FCollectionTransformFacade | inline |
| EnforceSingleRoot(const FString &RootName) | GeometryCollection::Facades::FCollectionTransformFacade | |
| FCollectionTransformFacade(FManagedArrayCollection &InCollection) | GeometryCollection::Facades::FCollectionTransformFacade | |
| FCollectionTransformFacade(const FManagedArrayCollection &InCollection) | GeometryCollection::Facades::FCollectionTransformFacade | |
| FindBoneNames() const | GeometryCollection::Facades::FCollectionTransformFacade | inline |
| FindChildren() const | GeometryCollection::Facades::FCollectionTransformFacade | inline |
| FindTransforms() const | GeometryCollection::Facades::FCollectionTransformFacade | inline |
| GetParents() const | GeometryCollection::Facades::FCollectionTransformFacade | inline |
| GetRootIndices() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| GetRootTransform() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| HasBoneNameAttribute() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| HasCycle(const TManagedArray< int32 > &Parents, int32 Node) | GeometryCollection::Facades::FCollectionTransformFacade | static |
| HasCycle(const TManagedArray< int32 > &Parents, const TArray< int32 > &SelectedBones) | GeometryCollection::Facades::FCollectionTransformFacade | static |
| IsConst() const | GeometryCollection::Facades::FCollectionTransformFacade | inline |
| IsValid() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| Num() const | GeometryCollection::Facades::FCollectionTransformFacade | |
| ParentTransform(const int32 TransformIndex, const int32 ChildIndex) | GeometryCollection::Facades::FCollectionTransformFacade | |
| ParentTransforms(const int32 TransformIndex, const TArray< int32 > &SelectedBones) | GeometryCollection::Facades::FCollectionTransformFacade | |
| SetBoneTransformToIdentity(int32 BoneIdx) | GeometryCollection::Facades::FCollectionTransformFacade | |
| SetPivot(const FTransform &InTransform) | GeometryCollection::Facades::FCollectionTransformFacade | |
| Transform(const FTransform &InTransform) | GeometryCollection::Facades::FCollectionTransformFacade | |
| Transform(const FTransform &InTransform, const TArray< int32 > &InSelection) | GeometryCollection::Facades::FCollectionTransformFacade | |
| UnparentTransform(const int32 ChildIndex) | GeometryCollection::Facades::FCollectionTransformFacade | |