UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollection::Facades::FCollectionTransformSelectionFacade Member List

This is the complete list of members for GeometryCollection::Facades::FCollectionTransformSelectionFacade, including all inherited members.

CanSelectAll() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectBoundingBoxInBox() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectBoundingBoxInSphere() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectCentroidInBox() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectCentroidInSphere() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectChildren() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectCluster() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectContact() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectInverse() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectLeaf() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectLevel() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectParent() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectRandom() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectRootBones() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectSiblings() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectVerticesInBox() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
CanSelectVerticesInSphere() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
ConvertCurveSelectionToFaceSelection(const TArray< int32 > &InCurveSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertCurveSelectionToGeometrySelection(const TArray< int32 > &InCurveSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertCurveSelectionToTransformSelection(const TArray< int32 > &InCurveSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertCurveSelectionToVertexSelection(const TArray< int32 > &InCurveSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertEmbeddedSelectionToParents(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertFaceSelectionToCurveSelection(const TArray< int32 > &InFaceSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertFaceSelectionToGeometrySelection(const TArray< int32 > &InFaceSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertFaceSelectionToTransformSelection(const TArray< int32 > &InFaceSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertFaceSelectionToVertexSelection(const TArray< int32 > &InFaceSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertGeometrySelectionToCurveSelection(const TArray< int32 > &InGeometrySelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertGeometrySelectionToFaceSelection(const TArray< int32 > &InGeometrySelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertGeometrySelectionToTransformSelection(const TArray< int32 > &InGeometrySelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertGeometrySelectionToVertexSelection(const TArray< int32 > &InGeometrySelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertSelectionToClusterNodes(TArray< int32 > &InOutSelection, bool bLeaveRigidRoots=true) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertSelectionToRigidNodes(const int32 Index, TArray< int32 > &InSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertSelectionToRigidNodes(TArray< int32 > &InSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertTransformSelectionToCurveSelection(const TArray< int32 > &InTransformSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertTransformSelectionToFaceSelection(const TArray< int32 > &InTransformSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertTransformSelectionToGeometrySelection(const TArray< int32 > &InTransformSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertTransformSelectionToVertexSelection(const TArray< int32 > &InTransformSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertVertexSelectionToCurveSelection(const TArray< int32 > &InVertexSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertVertexSelectionToFaceSelection(const TArray< int32 > &InVertexSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertVertexSelectionToGeometrySelection(const TArray< int32 > &InVertexSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
ConvertVertexSelectionToTransformSelection(const TArray< int32 > &InVertexSelection, bool bAllElementsMustBeSelected) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
DefineSchema()GeometryCollection::Facades::FCollectionTransformSelectionFacade
FCollectionTransformSelectionFacade(const FManagedArrayCollection &InSelf)GeometryCollection::Facades::FCollectionTransformSelectionFacade
FilterSelectionBySimulationType(TArray< int32 > &InOutSelection, FGeometryCollection::ESimulationTypes KeepSimulationType) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
GetBonesByLevel(const int32 Level, bool bOnlyClusteredOrRigid, bool bSkipFiltered) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
GetBonesExactlyAtLevel(const int32 TargetLevel, bool bOnlyClusteredOrRigid) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
GetClusteredSelections(const TArray< int32 > &InSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
HasSelectedAncestor(const TArray< int32 > &InSelection, const int32 Index) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
IsARootBone(const int32 Index) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
IsConst() constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
IsValid() constGeometryCollection::Facades::FCollectionTransformSelectionFacade
IsValidBone(const int32 Index) constGeometryCollection::Facades::FCollectionTransformSelectionFacadeinline
RemoveRootNodes(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
Sanitize(TArray< int32 > &InSelection, bool bFavorParents=true) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectAll() constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectBoundingBoxInBox(const FBox &InBox, const FTransform &InBoxTransform) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectBoundingBoxInSphere(const FSphere &InSphere, const FTransform &InSphereTransform) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectByFloatAttribute(FString GroupName, FString AttrName, float Min, float Max, bool bInclusive, bool bInsideRange) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectByIntAttribute(FString GroupName, FString AttrName, int32 Min, int32 Max, bool bInclusive, bool bInsideRange) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectByPercentage(TArray< int32 > &InOutSelection, int32 Percentage, bool Deterministic, float RandomSeed)GeometryCollection::Facades::FCollectionTransformSelectionFacadestatic
SelectBySize(float SizeMin, float SizeMax, bool bInclusive, bool bInsideRange, bool bUseRelativeSize=true) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectByVolume(float VolumeMin, float VolumeMax, bool bInclusive, bool bInsideRange) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectCentroidInBox(const FBox &InBox, const FTransform &InBoxTransform) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectCentroidInSphere(const FSphere &InSphere, const FTransform &InSphereTransform) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectChildren(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectCluster() constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectContact(TArray< int32 > &InOutSelection, bool bIncludeNeighborsInParentLevels=true) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectInverse(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectLeaf() constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectLevel(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectNone() constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectParent(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectRandom(bool bDeterministic, float RandomSeed, float RandomThresholdVal) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectRootBones() constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectSiblings(TArray< int32 > &InOutSelection) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectVerticesInBox(const FBox &InBox, const FTransform &InBoxTransform, bool bAllVerticesInBox) constGeometryCollection::Facades::FCollectionTransformSelectionFacade
SelectVerticesInSphere(const FSphere &InSphere, const FTransform &InSphereTransform, bool bAllVerticesInSphere) constGeometryCollection::Facades::FCollectionTransformSelectionFacade