UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollection::Facades::FRenderingFacade Member List

This is the complete list of members for GeometryCollection::Facades::FRenderingFacade, including all inherited members.

AddBox(const FBox &InBox)GeometryCollection::Facades::FRenderingFacade
AddBox(const FVector3f &InMinVertex, const FVector3f &InMaxVertex)GeometryCollection::Facades::FRenderingFacade
AddBoxes(const TArray< FBox > &InBoxes)GeometryCollection::Facades::FRenderingFacade
AddCapsule(const float Length, const float Radius, FLinearColor Color=FLinearColor::White, int32 Sides=8)GeometryCollection::Facades::FRenderingFacade
AddFaces(const TArray< FVector3f > &InVertices, TArray< FIntVector > &InIndices, TArray< FLinearColor > &InColors)GeometryCollection::Facades::FRenderingFacade
AddPoint(const FVector3f &InPoint)GeometryCollection::Facades::FRenderingFacade
AddPoints(TArray< FVector3f > &&InPoints)GeometryCollection::Facades::FRenderingFacade
AddSphere(const FSphere &InSphere, const FLinearColor &InColor)GeometryCollection::Facades::FRenderingFacade
AddSphere(const FVector3f &InCenter, const float InRadius, const FLinearColor &InColor)GeometryCollection::Facades::FRenderingFacade
AddSpheres(const TArray< FSphere > &InSpheres, const FLinearColor &InColor)GeometryCollection::Facades::FRenderingFacade
AddSurface(TArray< FVector3f > &&InVertices, TArray< FIntVector > &&InIndices, TArray< FVector3f > &&InNormals, TArray< FLinearColor > &&InColors)GeometryCollection::Facades::FRenderingFacade
AddSurface(TArray< FVector3f > &&InVertices, TArray< FIntVector > &&InIndices, TArray< FVector3f > &&InNormals, TArray< FLinearColor > &&InColors, TArray< TArray< FVector2f > > &&InUVs, TArray< int32 > &&InMaterialIDs, TArray< FString > &&MaterialPaths)GeometryCollection::Facades::FRenderingFacade
AddSurfaceBoneWeightsAndIndices(TArray< TArray< float > > &&InBoneWeights, TArray< TArray< int32 > > &&InBoneIndices)GeometryCollection::Facades::FRenderingFacade
AddTetrahedron(const TArray< FVector3f > &InVertices, const FIntVector4 &InIndices)GeometryCollection::Facades::FRenderingFacade
AddTetrahedrons(TArray< FVector3f > &&InVertices, TArray< FIntVector4 > &&InIndices)GeometryCollection::Facades::FRenderingFacade
AddTriangle(const Chaos::FTriangle &InTriangle)GeometryCollection::Facades::FRenderingFacade
BuildMeshSections(const TArray< FIntVector > &Indices, TArray< int32 > BaseMeshOriginalIndicesIndex, TArray< FIntVector > &RetIndices) constGeometryCollection::Facades::FRenderingFacade
CanRenderSurface() constGeometryCollection::Facades::FRenderingFacade
DefineSchema()GeometryCollection::Facades::FRenderingFacade
EndGeometryGroup(int32 InGeometryGroupIndex)GeometryCollection::Facades::FRenderingFacade
FindBoneIndices() constGeometryCollection::Facades::FRenderingFacadeinline
FindBoneWeights() constGeometryCollection::Facades::FRenderingFacadeinline
FRenderingFacade(FManagedArrayCollection &InSelf)GeometryCollection::Facades::FRenderingFacade
FRenderingFacade(const FManagedArrayCollection &InSelf)GeometryCollection::Facades::FRenderingFacade
FStringIntMap typedefGeometryCollection::Facades::FRenderingFacade
FTriangleSection typedefGeometryCollection::Facades::FRenderingFacade
GetGeometryHitProxyIndex() constGeometryCollection::Facades::FRenderingFacadeinline
GetGeometryName() constGeometryCollection::Facades::FRenderingFacadeinline
GetGeometryNameToIndexMap() constGeometryCollection::Facades::FRenderingFacade
GetGeometryTransform() constGeometryCollection::Facades::FRenderingFacadeinline
GetIndices() constGeometryCollection::Facades::FRenderingFacadeinline
GetIndicesCount() constGeometryCollection::Facades::FRenderingFacadeinline
GetIndicesStart() constGeometryCollection::Facades::FRenderingFacadeinline
GetMaterialCount() constGeometryCollection::Facades::FRenderingFacadeinline
GetMaterialID() constGeometryCollection::Facades::FRenderingFacadeinline
GetMaterialPaths() constGeometryCollection::Facades::FRenderingFacadeinline
GetMaterialStart() constGeometryCollection::Facades::FRenderingFacadeinline
GetNormals() constGeometryCollection::Facades::FRenderingFacadeinline
GetSelectionState() constGeometryCollection::Facades::FRenderingFacadeinline
GetTriangleSections() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexColor() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexCount() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexHitProxyIndex() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexSelection() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexStart() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexToGeometryIndex() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertexUV() constGeometryCollection::Facades::FRenderingFacadeinline
GetVertices() constGeometryCollection::Facades::FRenderingFacadeinline
IsConst() constGeometryCollection::Facades::FRenderingFacadeinline
IsValid() constGeometryCollection::Facades::FRenderingFacade
ModifyGeometryHitProxyIndex()GeometryCollection::Facades::FRenderingFacadeinline
ModifyNormals()GeometryCollection::Facades::FRenderingFacadeinline
ModifySelectionState()GeometryCollection::Facades::FRenderingFacadeinline
ModifyVertexColor()GeometryCollection::Facades::FRenderingFacadeinline
ModifyVertexHitProxyIndex()GeometryCollection::Facades::FRenderingFacadeinline
ModifyVertexSelection()GeometryCollection::Facades::FRenderingFacadeinline
ModifyVertexToGeometryIndex()GeometryCollection::Facades::FRenderingFacadeinline
ModifyVertexUV()GeometryCollection::Facades::FRenderingFacadeinline
ModifyVertices()GeometryCollection::Facades::FRenderingFacadeinline
NumGeometry() constGeometryCollection::Facades::FRenderingFacadeinline
NumMaterials() constGeometryCollection::Facades::FRenderingFacadeinline
NumTriangles() constGeometryCollection::Facades::FRenderingFacade
NumVertices() constGeometryCollection::Facades::FRenderingFacadeinline
NumVerticesOnSelectedGeometry() constGeometryCollection::Facades::FRenderingFacade
SetGroupTransform(int32 InGeometryGroupIndex, const FTransform &InTm)GeometryCollection::Facades::FRenderingFacade
StartGeometryGroup(FString InName, const FTransform &InTm=FTransform::Identity)GeometryCollection::Facades::FRenderingFacade