| AddBoneWeight(int32 VertexIndex, int32 BoneIndex, float BoneWeight) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| AddBoneWeightsFromKinematicBindings() | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| BoneIndicesAttributeName | GeometryCollection::Facades::FVertexBoneWeightsFacade | static |
| BoneWeightsAttributeName | GeometryCollection::Facades::FVertexBoneWeightsFacade | static |
| DefineSchema() | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| FindBoneIndices() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| FindBoneWeights() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| FindGeomketryLODs() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| FindKinematicWeights() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| FindSkeletalMeshes() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| FVertexBoneWeightsFacade(FManagedArrayCollection &InSelf, const bool bInternalWeights=true) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| FVertexBoneWeightsFacade(const FManagedArrayCollection &InSelf, const bool bInternalWeights=true) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| GeometryLODAttributeName | GeometryCollection::Facades::FVertexBoneWeightsFacade | static |
| GetBoneIndices() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| GetBoneWeights() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| GetGeometryLODs() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| GetKinematicWeights() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| GetManagedArrayCollection() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| GetSkeletalMeshes() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| HasValidBoneIndicesAndWeights() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| IsConst() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| IsKinematicVertex(int32 VertexIndex) const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| IsValid() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| KinematicWeightAttributeName | GeometryCollection::Facades::FVertexBoneWeightsFacade | static |
| ModifyBoneWeight(int32 VertexIndex, const TArray< int32 > &VertexBoneIndices, const TArray< float > &VertexBoneWeights) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| ModifyGeometryBinding(const int32 GeometryIndex, const TObjectPtr< UObject > &SkeletalMesh, const int32 GeometryLOD) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| ModifyKinematicWeight(int32 VertexIndex, const float KinematicWeight) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| NormalizeBoneWeights() | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| NumBones() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| NumGeometry() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| NumVertices() const | GeometryCollection::Facades::FVertexBoneWeightsFacade | inline |
| SetVertexArrayKinematic(const TArray< int32 > &VertexIndices, bool Value=true) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| SetVertexKinematic(int32 VertexIndex, bool Value=true) | GeometryCollection::Facades::FVertexBoneWeightsFacade | |
| SkeletalMeshAttributeName | GeometryCollection::Facades::FVertexBoneWeightsFacade | static |