UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollection::Facades::FVertexBoneWeightsFacade Member List

This is the complete list of members for GeometryCollection::Facades::FVertexBoneWeightsFacade, including all inherited members.

AddBoneWeight(int32 VertexIndex, int32 BoneIndex, float BoneWeight)GeometryCollection::Facades::FVertexBoneWeightsFacade
AddBoneWeightsFromKinematicBindings()GeometryCollection::Facades::FVertexBoneWeightsFacade
BoneIndicesAttributeNameGeometryCollection::Facades::FVertexBoneWeightsFacadestatic
BoneWeightsAttributeNameGeometryCollection::Facades::FVertexBoneWeightsFacadestatic
DefineSchema()GeometryCollection::Facades::FVertexBoneWeightsFacade
FindBoneIndices() constGeometryCollection::Facades::FVertexBoneWeightsFacade
FindBoneWeights() constGeometryCollection::Facades::FVertexBoneWeightsFacade
FindGeomketryLODs() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
FindKinematicWeights() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
FindSkeletalMeshes() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
FVertexBoneWeightsFacade(FManagedArrayCollection &InSelf, const bool bInternalWeights=true)GeometryCollection::Facades::FVertexBoneWeightsFacade
FVertexBoneWeightsFacade(const FManagedArrayCollection &InSelf, const bool bInternalWeights=true)GeometryCollection::Facades::FVertexBoneWeightsFacade
GeometryLODAttributeNameGeometryCollection::Facades::FVertexBoneWeightsFacadestatic
GetBoneIndices() constGeometryCollection::Facades::FVertexBoneWeightsFacade
GetBoneWeights() constGeometryCollection::Facades::FVertexBoneWeightsFacade
GetGeometryLODs() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
GetKinematicWeights() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
GetManagedArrayCollection() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
GetSkeletalMeshes() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
HasValidBoneIndicesAndWeights() constGeometryCollection::Facades::FVertexBoneWeightsFacade
IsConst() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
IsKinematicVertex(int32 VertexIndex) constGeometryCollection::Facades::FVertexBoneWeightsFacade
IsValid() constGeometryCollection::Facades::FVertexBoneWeightsFacade
KinematicWeightAttributeNameGeometryCollection::Facades::FVertexBoneWeightsFacadestatic
ModifyBoneWeight(int32 VertexIndex, const TArray< int32 > &VertexBoneIndices, const TArray< float > &VertexBoneWeights)GeometryCollection::Facades::FVertexBoneWeightsFacade
ModifyGeometryBinding(const int32 GeometryIndex, const TObjectPtr< UObject > &SkeletalMesh, const int32 GeometryLOD)GeometryCollection::Facades::FVertexBoneWeightsFacade
ModifyKinematicWeight(int32 VertexIndex, const float KinematicWeight)GeometryCollection::Facades::FVertexBoneWeightsFacade
NormalizeBoneWeights()GeometryCollection::Facades::FVertexBoneWeightsFacade
NumBones() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
NumGeometry() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
NumVertices() constGeometryCollection::Facades::FVertexBoneWeightsFacadeinline
SetVertexArrayKinematic(const TArray< int32 > &VertexIndices, bool Value=true)GeometryCollection::Facades::FVertexBoneWeightsFacade
SetVertexKinematic(int32 VertexIndex, bool Value=true)GeometryCollection::Facades::FVertexBoneWeightsFacade
SkeletalMeshAttributeNameGeometryCollection::Facades::FVertexBoneWeightsFacadestatic