| AddExternalCollisions(const FClothCollisionData &InData)=0 | IClothingSimulationInterface | protectedpure virtual |
| AppendSimulationData(TMap< int32, FClothSimulData > &InOutData, const USkeletalMeshComponent *OwnerComponent, const USkinnedMeshComponent *OverrideComponent) const =0 | IClothingSimulationInterface | protectedpure virtual |
| ClearExternalCollisions()=0 | IClothingSimulationInterface | protectedpure virtual |
| CreateActor(USkeletalMeshComponent *InOwnerComponent, const UClothingAssetBase *InAsset, int32 SimDataIndex)=0 | IClothingSimulationInterface | protectedpure virtual |
| CreateContext()=0 | IClothingSimulationInterface | protectedpure virtual |
| DestroyActors()=0 | IClothingSimulationInterface | protectedpure virtual |
| DestroyContext(IClothingSimulationContext *InContext)=0 | IClothingSimulationInterface | protectedpure virtual |
| DynamicCastToIClothingSimulation() const | IClothingSimulationInterface | inline |
| DynamicCastToIClothingSimulation() | IClothingSimulationInterface | inline |
| EndCreateActor()=0 | IClothingSimulationInterface | protectedpure virtual |
| FClothingSimulationInstance | IClothingSimulationInterface | friend |
| FillContextAndPrepareTick(const USkeletalMeshComponent *InComponent, float InDeltaTime, IClothingSimulationContext *InOutContext, bool bIsInitialization, bool bForceTeleportResetOnly)=0 | IClothingSimulationInterface | protectedpure virtual |
| ForceClothNextUpdateTeleportAndReset_AnyThread()=0 | IClothingSimulationInterface | protectedpure virtual |
| GetBounds(const USkeletalMeshComponent *InOwnerComponent) const =0 | IClothingSimulationInterface | protectedpure virtual |
| GetCollisions(FClothCollisionData &OutCollisions, bool bIncludeExternal=true) const =0 | IClothingSimulationInterface | protectedpure virtual |
| GetNumCloths() const | IClothingSimulationInterface | inlinevirtual |
| GetNumDynamicParticles() const | IClothingSimulationInterface | inlinevirtual |
| GetNumIterations() const | IClothingSimulationInterface | inlinevirtual |
| GetNumKinematicParticles() const | IClothingSimulationInterface | inlinevirtual |
| GetNumSubsteps() const | IClothingSimulationInterface | inlinevirtual |
| GetSimulationTime() const | IClothingSimulationInterface | inlinevirtual |
| HardResetSimulation(const IClothingSimulationContext *InContext)=0 | IClothingSimulationInterface | protectedpure virtual |
| IClothingSimulation | IClothingSimulationInterface | friend |
| IClothingSimulationInterface() | IClothingSimulationInterface | |
| Initialize()=0 | IClothingSimulationInterface | protectedpure virtual |
| IsTeleported() const | IClothingSimulationInterface | inlinevirtual |
| ShouldSimulateLOD(int32 OwnerLODIndex) const =0 | IClothingSimulationInterface | protectedpure virtual |
| Shutdown()=0 | IClothingSimulationInterface | protectedpure virtual |
| Simulate_AnyThread(const IClothingSimulationContext *InContext)=0 | IClothingSimulationInterface | protectedpure virtual |
| ~IClothingSimulationInterface() | IClothingSimulationInterface | virtual |